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# T端世界库配件文件,本配置文件由 bfz0d004 进行整理汉化,直接应用于7月20日发布的4.0.6芒果端,应用本文件之前请将原文件备份
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# SkyFire World Server configuration file #
################################################
[worldserver]
# Note to devs, line breaks should be at column 80
######################################################################################################################################################################
# 连接和目录配置
#
# RealmID
# 登陆服务器设置。RealmID 必须匹配realmd库里面的 realmlist
#
# DataDir
# 数据目录设置.
# 重要说明:数据目录需要放在引号里面,因为字符串可能包含空格.
# 例如: "D:\CKWOW"
#
# LogsDir
# 日志文件目录设置.
# 注意: 日志目录必需是已存在, 或所有日志是功能失效,否则报错
# 默认: "" - 不起用日志目录功能, 默认在当前目录.
#
#
# LoginDatabaseInfo
# WorldDatabaseInfo
# CharacterDatabaseInfo
# 世界服务器的数据库连接设置.
# 默认:
# ---MYSQL---
# 主机地址(域名或IP);端口;用户名;密码;数据库名称
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - 使用Unix网络接口 Unix/Linux
# ---PGSQL---
# 主机地址(域名或IP);端口;用户名;密码;数据库名称
# .;/path/to/unix_socket/DIRECTORY or . 默认路径;username;password;database - 使用Unix网络接口 Unix/Linux
#
# MaxPingTime
# 设置最高ping数据库的时间间隔(分钟)
#
# WorldServerPort
# 默认游戏运行端口
#
# BindIP
# 设置绑定的IP(不做修改)
#
###################################################################################
RealmID = 1
DataDir = "."
LogsDir = "log"
LoginDatabaseInfo = "127.0.0.1;3306;root;root;auth"
WorldDatabaseInfo = "127.0.0.1;3306;root;root;world"
CharacterDatabaseInfo = "127.0.0.1;3306;root;root;characters"
LoginDatabase.WorkerThreads = 1
WorldDatabase.WorkerThreads = 1
CharacterDatabase.WorkerThreads = 1
LoginDatabase.SynchThreads = 1
WorldDatabase.SynchThreads = 1
CharacterDatabase.SynchThreads = 2
MaxPingTime = 30
WorldServerPort = 8085
BindIP = "0.0.0.0"
###############################################################################
# 脚本设置
#
# Locale
# DBC 区域设置 默认为 0
#
# EventAI Error reporting
# 默认 : 0 - 只是启动
# 1 - 启动错误和运行时事件错误
# 2 - 启动时出现错误,运行时事件错误,并创建错误
#
###############################################################################
Locale = 0
EAIErrorLevel = 2
###################################################################################
# 服务端性能设置
#
# UseProcessors
# 在多线程系统 使用线程MASK(只在Windows系统下使用)
# 默认: 0 (操作系统来选择)
# 举例: 数字
#
# ProcessPriority
# 进程优先权设置(只在Windows系统下使用)
# 默认: 1 (高优先)
# 0 (正常优先权)
#
# Compression
# 发送到客户端的更新数据包的压缩级别(1到9)
# 默认: 1 (速度快,不压缩)
# 9 (最好的压缩)
#
# PlayerLimit
# 除GM之外 游戏最大在线玩家数限制
# 默认: 100
# -0 (登陆无限制)
# -1 (仅仅允许 Mods, GM's 和 Admins 登陆)
# -2 (仅仅允许 GM's 和 Admins 登陆)
# -3 (仅仅允许 Admins 登陆)
#
# SaveRespawnTimeImmediately
# 保存刷新时间 当生物死 当物体被打开或使用
# 默认: 1 (不在网格卸载的时候保存人/物体的刷新时间)
# 0 (保存人/物体的刷新时间在网格卸载的时候)
#
# MaxOverspeedPings
# 最大速度限制倍率(如果为0则关闭检查加速)
# 默认: 2
#
# GridUnload
# 卸载Grids (如果里的内存够大,可以禁用,提高玩家第二次经过新Grids时候的速度)
# 默认: 1 (卸载)
# 0 (不卸载)
#
# SocketSelectTime
# 默认端口选择时间 (毫秒)
# 默认: 10000 (10 秒)
#
# GridCleanUpDelay
# 默认地图网格清理延迟 (毫秒)
# 默认: 300000 (5 分钟)
#
# MapUpdateInterval
# 默认地图更新间隔 (毫秒)
# 默认: 100
#
# ChangeWeatherInterval
# 默认天气更新间隔 (毫秒)
# 默认: 600000 (10 分钟)
#
# PlayerSaveInterval
# 默认玩家数据保存间隔(毫秒)
# 默认: 900000 (15 min)
#
# vmap.enableLOS
# vmap.enableHeight
# 打开/关闭 VMmap 对视线和高度的推算支持
# 默认: 0 (关闭)
# 1 (开启)
#
# vmap.ignoreMapIds
# 不使用 VMap功能的地图ID
# 地图ID之间用 ','分割
# 如果有多个地图ID使用 "号包含
# 例如: "369,0,1,530"
#
# vmap.ignoreSpellIds
# 不进行视线推算的技能
# 技能之间使用 ','分割
#
# DetectPosCollision
# 检查最后的移动位置,传召的位置,为可见的其他物体碰撞或墙
# (墙只有vmaps已启用)
# 默认: 1 (启用,需要更多的CPU功耗)
# 0 (禁用,不到好位置的选择,但较少的CPU功耗)
#
# TargetPosRecalculateRange
# 最大距离目标点运动(+移动单位大小)和目标对象(+大小)。
# 之后,新的目标移动点计算. 最大: 近战攻击范围(5),接触范围(0.5)
# 更大的距离让有更好的性能,较小的距离让在目标移动时有更多的敏感反应
# 默认: 1.5
#
# UpdateUptimeInterval
# 以分钟更新realmd运行时间 (保存在'uptime'数据表). 必须大于 > 0
# 默认: 10 (分钟)
#
# MaxCoreStuckTime
# 定时间检查进程是否僵死, 如果进程僵死,那么服务端将强制性的重新启动(在指定的时间内)
# amount of seconds. Must be > 0. Recommended > 10 secs if you use this.
# 默认: 0 (关闭)
#
# AddonChannel
# 允许/禁用 使用addons频道通过服务器
# (一些客户端插件可以在禁止addon频道后仍然继续使用)
# 默认: 1 (允许addon频道)
# 0 (不允许addon频道)
#
###################################################################################
UseProcessors = 0
ProcessPriority = 1
Compression = 1
PlayerLimit = 100
SaveRespawnTimeImmediately = 1
MaxOverspeedPings = 0
GridUnload = 0
SocketTimeOutTime = 900000
SessionAddDelay = 10000
GridCleanUpDelay = 300000
MapUpdateInterval = 100
ChangeWeatherInterval = 600000
PlayerSaveInterval = 600000
PlayerSave.Stats.MinLevel = 0
PlayerSave.Stats.SaveOnlyOnLogout = 1
vmap.enableLOS = 1
vmap.enableHeight = 1
vmap.ignoreMapIds = ""
vmap.ignoreSpellIds = "7720"
vmap.petLOS = 1
vmap.enableIndoorCheck = 1
DetectPosCollision = 1
TargetPosRecalculateRange = 1.5
UpdateUptimeInterval = 10
LogDB.Opt.ClearInterval = 10
LogDB.Opt.ClearTime = 1209600
MaxCoreStuckTime = 0
AddonChannel = 1
MapUpdate.Threads = 1
CleanCharacterDB = 0
PersistentCharacterCleanFlags = 0
###################################################################################
# 服务端运行日志设置
#
# LogSQL
# 启用GM命令记录-所有的SQL代码都将被记录在日记文件中
# 所有的命令记录文件都以日期方式命名: YYYY-MM-DD_logSQL.sql
# 如果开始了新的一天 (00:00:00) 则会自动建立一个新的日期名文件 - 原来的旧文件不会被自动删除.
# 默认: 1 - 记录SQL写入日志
# 0 - 不记录
#
# PidFile
# 是否创建主控制器worldd系统进程档案记录 PID 文件
# 默认: "" - 留空为不合建PID文件
# "./worldd.pid" - 创建PID文件为(worldd.pid)
#
# LogLevel
# 服务器控制台记录显示的级别
# 0 = 最小; 1 = 基础和错误; 2 = 详细; 3 = 完全或侦错
# 默认: 3
#
# LogTime
# 包含时间,在服务器的控制台输入中 [hh:mm:ss]
# 默认: 0 (不打印时间)
# 1 (打印时间)
#
# LogFile
# 记录文件的名字
# 默认: "Server.log"
# "" - 文件名为空 则不创建记录文件
#
# LogTimestamp
# 日志文件用服务器时间命名与否
# 默认: 0 - 没有时间戳在名字
# 1 - 增加时间戳在名字在形式 日志文件名_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# LogFileLevel
# 记录文件的记录级别
# 0 = 最小; 1 = 基础和错误; 2 = 详细; 3 = 完全或侦错
# 默认: 0
#
# LogFilter_AchievementUpdates
# LogFilter_CreatureMoves
# LogFilter_TransportMoves
# LogFilter_VisibilityChanges
# 日志过滤
# 默认: 1 - 如果记录等级允许,则包含
# 0 - 任何记录等级都 不包含
#
# WorldLogFile
# 世界服务器封包记录日志文件(world.log)空为不记录
# 默认: "world.log"
#
# WorldLogTimestamp
# 世界日志文件用服务器时间命名与否
# 默认: 0 - 没有时间戳在名字
# 1 - 增加时间戳在名字在形式 日志文件名_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
#
# DBErrorLogFile
# 记录数据库错误的文件名
# 默认: "DBErrors.log"
#
# CharLogFile
# 角色活动日志文件名设置
# 默认: "Char.log"
# "" - 留空表示不创建日志文件
#
# CharLogTimestamp
# 日志文件是否使用服务器时间戳来顺序命名
# 默认: 0 - 不使用时间戳名
# 1 - 使用时间戳命名日志文件,如:将Logname.Ext存为:Logname_YYYY-MM-DD_HH-MM-SS.Ext
#
# CharLogDump
# 角色删除前是否同时清除在日志文件里的记录 Char.log
# 为恢复角色剪切数据从日志开始连接 == START DUMP == to line == END DUMP ==
# line == START DUMP == to line == END DUMP == (without its) 在文件里加载它使用loadpdump命令
# 默认: 0 - 不包含日志文件内的角色记录
# 1 - 包含日志文件内的记录
#
# GmLogFile
# 记录GM命令使用情况的 记录文件名
# 默认: "" (关闭)
#
# GmLogTimestamp
# 日志文件是否使用服务器时间戳来顺序命名
# 默认: 0 - 不使用时间戳名
# 1 - 使用时间戳命名日志文件,如:将Logname.Ext存为:Logname_YYYY-MM-DD_HH-MM-SS.Ext
#
# GmLogPerAccount
# GM 日志,根据GM的帐号ID来 (注意: 如果没有设置,那么GM日志将不会创建)
# 默认: 0 - 增加GM日志在单独的文件中
# 1 - 根据帐号名来创建GM日志
# 例如 Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
# 或则 Logname_#ID.Ext
#
# RaLogFile
# RA 命令的日志文件
# 默认: "Ra.log"
# "" - 留空为不记录
#
# LogColors
# 控制台信息的颜色 (格式: "正常颜色 详情颜色 debug颜色 错误颜色)
# 颜色: 0-黑色, 1-红, 2-绿, 3-棕, 4-蓝, 5-品红, 6-青绿, 7-灰色,
# 8-黄, 9-淡红, 10-淡绿, 11-淡蓝, 12-淡品红, 13-淡青绿, 14-白色
# 默认: "" 无颜色(白色)
# 例如: "13 7 11 9"
#
###################################################################################
LogSQL = 1
PidFile = ""
LogLevel = 1
LogFile = "Server.log"
ChatLogFile = "chat.log"
LogTimestamp = 0
LogFileLevel = 0
LogFilter_AchievementUpdates = 1
LogFilter_CreatureMoves = 1
LogFilter_TransportMoves = 1
LogFilter_VisibilityChanges = 1
WorldLogFile = ""
DBErrorLogFile = "db_errors.log"
CharLogFile = "characters.log"
CharLogTimestamp = 0
CharLogDump = 0
CharLogDump.Separate = 0
CharLogDump.SeparateDir = ""
GmLogFile = "gm_commands.log"
GmLogTimestamp = 0
GmLogPerAccount = 0
RaLogFile = "ra_commands.log"
ArenaLogFile = ""
ArenaLog.ExtendedInfo = 0
SQLDriverLogFile = ""
SQLDriverQueryLogging = 0
LogColors = ""
EnableLogDB = 0
DBLogLevel = 2
LogDB.Char = 0
LogDB.GM = 0
LogDB.RA = 0
LogDB.World = 0
LogDB.Chat = 0
ChatLogs.Channel = 0
ChatLogs.SysChan = 0
ChatLogs.Whisper = 0
ChatLogs.Party = 0
ChatLogs.Raid = 0
ChatLogs.Guild = 0
ChatLogs.Public = 0
ChatLogs.Addon = 0
ChatLogs.BattleGround = 0
ChatLogTimestamp = 0
###################################################################################
# 服务端设置
#
# GameType
# 服务器模式
# 0 = 正常;1 = PVP; 4 = 正常; 6 = RP; 8 = RPPVP
# 自定义模式:: 16 FFA_PVP (自由PVP设置)
#
# RealmZone
# 服务器地区选择(设置允许人物名字允许的字符/等). See also Strict*Names options.
#
# 1 开发 - 任意语言 (默认)
# 2 美国 - extended-Latin
# 3 Oceanic - extended-Latin
# 4 Latin America - extended-Latin
# 5 Tournament - basic-Latin at create, any at login
# 6 Korea - East-Asian
# 7 Tournament - basic-Latin at create, any at login
# 8 英国 - extended-Latin
# 9 德国 - extended-Latin
# 10 法国 - extended-Latin
# 11 西班牙 - extended-Latin
# 12 俄国 - Cyrillic
# 13 比赛 - basic-Latin at create, any at login
# 14 台湾 - East-Asian
# 15 比赛 - basic-Latin at create, any at login
# 16 中国 - East-Asian
# 17 CN1 - basic-Latin at create, any at login
# 18 CN2 - basic-Latin at create, any at login
# 19 CN3 - basic-Latin at create, any at login
# 20 CN4 - basic-Latin at create, any at login
# 21 CN5 - basic-Latin at create, any at login
# 22 CN6 - basic-Latin at create, any at login
# 23 CN7 - basic-Latin at create, any at login
# 24 CN8 - basic-Latin at create, any at login
# 25 比赛 - basic-Latin at create, any at login
# 26 测试服 - 任何语言
# 27 比赛 - basic-Latin at create, any at login
# 28 QA服务器 - 任何语言
# 29 CN9 - basic-Latin at create, any at login
#
# Expansion
# 开放燃烧远征功能
# 默认: 2 - check expansion 2 maps existence, and if client support expansion 2 and account have
# expansion 2 setting then allow visit expansion 2 maps, allow create new class character)
# 1 - check expansion 1 maps existence, and if client support expansion 1 and account have
# expansion 1 setting then allow visit expansion 1 maps, allow create new races character)
# 0 - not check expansion maps existence, not allow wisit its, not allow create new race or new class
# characters, ignore account expansion setting)
#
# DBC.Locale
# DBC 语言设置(根据客户端解压的DBC表的不同自行定义)
# 0 = 英语; 1 = 韩语; 2 = 法语; 3 = 德语; 4 = 中文; 5 = 繁体中文; 6 = 西班牙; 7 = 西班牙墨西哥
# 8 = 俄语; 255 = 自动选择 (默认)
#
# DeclinedNames
# 允许俄罗斯客户端建立并使用下降的名字
# 默认: 0 - 不允许使用下降的名字, 除非俄罗斯RealmZone已经设置好
# 1 - 使用declined名字
#
# StrictPlayerNames
# 限制玩家游戏名字语言的设置, 不允许创建角色, 并设置重命名要求和断开时不允许符号名称
# 默认: 0 关闭 (but limited server timezone dependent client check)
# 1 basic latin characters (strict)
# 2 realm 地区自动选择 (strict). 参考 RealmZone 设置.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictCharterNames
# Limit guild/arena team charter names to language specific symbols set, not allow create charters with allowed symbols in name
# 默认: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# StrictPetNames
# Limit pet names to language specific symbols set
# 默认: 0 disable
# 1 basic latin characters (strict)
# 2 realm zone specific (strict). See RealmZone setting.
# Note: In any case if you want correctly see character name at client this client must have apporopriate fonts
# (included in client by default, with active official localization or custom localization fonts in clientdir/Fonts).
# 3 basic latin characters + server timezone specific
#
# MinPlayerName
# 最小的玩家名称的长度 (1..12)
# 默认: 2
#
# MinCharterName
# 最小的人物名称长度 (1..24)
# 默认: 2
#
# MinPetName
# 最小的宠物名称长度 (1..12)
# 默认: 2
#
# CharactersCreatingDisabled
# 禁止人物创建特殊的队伍或则任何 (没有玩家的帐户不受影响)
# 默认: 0 - 启用
# 1 - 仅仅限制联盟
# 2 - 仅仅限制部落
# 3 - 限制两者
#
# CharactersPerAccount
# 每个account的帐号可以建立的人物数(指一个realmd,多个服务端).
# Note: this setting limit character creating at _current_ realm base at characters amount at all realms
# 默认: 50
# 这个数量必须大于等于 >= CharactersPerRealm
#
# CharactersPerRealm
# realmd中的每个帐号可以建立的最多的人物数
# 默认: 10 (客户端限制)
# 数量必须在 1 到 10 之间
#
# HeroicCharactersPerRealm
# 每个帐号最多能创建多少个英雄职业
# 默认: 1
# 数量必须在 0 (不允许0) 到 10 之间
#
# MinLevelForHeroicCharacterCreating
# Limit creating heroic characters only for account with another character of specific level (ignored for GM accounts)
# 0 - not require any existed chaarcter
# 1 - require at least any character existed
# 默认: 55 - default requirement
#
#
# SkipCinematics
# Disable in-game script movie at first character's login(allows to prevent buggy intro in case of custom start location coordinates)
# 默认: 0 - show intro for each new characrer
# 1 - show intro only for first character of selected race
# 2 - disable intro show in all cases
#
# MaxPlayerLevel
# 玩家获得经验能升到的最高等级(必须在 1 到 255).
# 不推荐去修改它
# 默认: 80
#
# StartPlayerLevel
# 创建人物等级 (范围在1到最高等级之间(1-最高限制之间))
# 默认: 1
#
# StartHeroicPlayerLevel
# 英雄职业DK的出生等级 (范围在1到最高等级之间)
# 默认: 55
#
# StartPlayerMoney
# 新人物出生的金钱数量.
# 计算单位以铜币计量, 一银币等于 100铜币 (100 铜 = 1 银)
# 默认: 0
#
# MaxHonorPoints
# 玩家最多能拥有的荣誉点数.
# 默认: 75000
#
# StartHonorPoints
# 新人物出生的荣誉点数
# 默认: 0
#
# MaxArenaPoints
# 玩家最多能拥有的竞技点数.
# 默认: 5000
#
# StartArenaPoints
# 玩家新建立人物的竞技点数
# 默认: 0
#
# InstantLogout
# 允许或则禁止在副本中注销的帐号权限 (0..4) 或则更高 (不在战斗中/决斗时/下降时)
# 默认: 1 (GM1/管理员/超级管理员)
#
# AllFlightPaths
# 创建人物时开通所有的飞行路径 (注意: 所有的飞行路径, not only player's team)
# 默认: 0 (关闭)
# 1 (开启)
#
# AlwaysMaxSkillForLevel
# 当玩家登陆时,升级时将自动获得最高等级的 (武器/防御) 技能.
# 默认: 0 (关闭)
# 1 (开启)
#
# ActivateWeather
# 是否开启天气系统
# 默认: 1 (开启)
# 0 (关闭)
#
# CastUnstuck
# Allow cast or not Unstuck spell at .start or client Help option use
# 默认: 1 (开启)
# 0 (关闭)
#
# MaxSpellCastsInChain
# Max amount triggered spell casts in chain by one caster, prevent stack overflow crash
# Too Low value will make some correct triggered casts fail
# 0 (no limit)
# Default: 10
#
# Instance.IgnoreLevel
# 是否取消进入副本的等级限制
# 默认: 0 (不取消)
# 1 (取消)
#
# Instance.IgnoreRaid
# 是否取消进入副本团队限制
# 默认: 0 (不取消)
# 1 (取消)
#
# Instance.ResetTimeHour
# 需要多少小时,每天 (0-23) 重置副本.
# 默认: 4
#
# Instance.UnloadDelay
# 当没有玩家在该副本地图中时,卸载副本地图在内存中的占用.
# 默认: 1800000 (1800000=30分钟)
# 0 (副本地图始终加载到内存中,直到副本重置)
#
# Quests.LowLevelHideDiff
# 玩家可以看到NPC 头上的感叹号的任务等级比自己低的级数:
# if player_level > quest_level + LowLevelQuestsHideDiff then quest "!" mark not show for quest giver
# 默认: 4
# -1 (可以显示所有比自己等级低的任务的感叹号)
#
# Quests.HighLevelHideDiff
# 玩家可以看到NPC 头上的感叹号的任务等级比自己高的级数:
# if player_level < quest_min_level - HighLevelQuestsHideDiff then quest "!" mark not show for quest giver
# 默认: 7
# -1 (显示所有比自己等级高的任务地感叹号)
#
# Guild.EventLogRecordsCount
# Count of guild event log records stored in guild_eventlog table
# Increase to store more guild events in table, minimum is 100
# You can set it to very high value to prevent oldest guild events to be rewritten by latest guild events - but it can slow down performance
# 默认: 100
#
# Guild.BankEventLogRecordsCount
# Count of guild_bank event log records stored in guild_bank_eventlog table
# Increase to store more guild_bank events in table - minimum is 25 (GUILD_BANK_MAX_LOGS) for each guild_bank tab
# Useful when you don't want old log events to be overwritten by new, but increasing can slow down performance
# 默认: 25
#
# TimerBar.Fatigue.GMLevel
# 关闭/开启 虚弱 在哪些帐号等级才开启 (0..4) 或则更高
# 默认: 4 (无)
#
# TimerBar.Fatigue.Max
# 虚弱的最长时间 (秒)
# 默认: 60 (1 分钟)
# 0 (立即死亡)
#
# TimerBar.Breath.GMLevel
# 禁止/允许 水下呼吸的安全帐号等级 (0..4) 或则更高
# 默认: 4 (无)
#
# TimerBar.Breath.Max
# 水下呼吸最长时间 (秒)
# 默认: 180
# 0 (即时水下呼吸损害的开始)
#
# TimerBar.Fire.GMLevel
# 禁止/允许 熔岩火焰伤害的安全帐号等级 (0..4) 或则更高
# 默认: 4 (无)
#
# TimerBar.Fire.Max
# 熔岩火焰伤害的延迟时间 (秒)
# 默认: 1
# 0 (即时熔岩火焰伤害的开始)
#
# MaxPrimaryTradeSkill
# 玩家最多可以学的 商业技能.
# 默认: 2
# 最大 : 10
#
# MinPetitionSigns
# 建立公会所需的最少玩家签名个数 (0..9).
# 默认: 9
#
# MaxGroupXPDistance
# 小队成员在生物死亡 获得经验的 最大距离(同怪物的距离).
# 默认: 74
#
# MailDeliveryDelay
# 如果邮寄物品延时多久收到
# 默认: 3600 sec (1 小时)
#
# SkillChance.Prospecting
# 默认情况下不可能提升预测技能, 但是可以使用配置来启用
# 默认: 0 - 不可以提升
# 1 - 可以提升
#
# SkillChance.Milling
# For milling skillup impossible by default, but can be allowed as custom setting
# 默认: 0 - no skilups
# 1 - skilups possible
#
# OffhandCheckAtTalentsReset
# 天赋重置副手武器限制会改变对装备槽.
# 默认: 0 - 检查副手武器的插槽仅仅在地区更新的时候
# 1 - 检查副手武器的插槽同时也在重置天赋的时候
#
# ClientCacheVersion
# 客户端缓存版客户端缓存数据重置. 使用任何不同的DB值,而不是最近用于触发重置.
# 默认: 0 (使用 Mangos库的db_version表的cache_id字段值)
#
# Event.Announce
# 事件公告
# 默认: 0 (关闭)
# 1 (开启)
#
# BeepAtStart
# 在mangos启动完毕后蜂鸣一声(通常只在Unix nux系统下工作)
# 默认: 1 (开启)
# 0 (关闭)
#
# Motd
# 每日消息。当玩家进入游戏的时候显示在聊天窗口的信息 ('@' 增加新的一行).
#
###################################################################################
GameType = 0
RealmZone = 1
Expansion = 3
DBC.Locale = 255
DeclinedNames = 0
StrictPlayerNames = 0
StrictCharterNames = 0
StrictPetNames = 0
MaxWhoListReturns = 49
MinPlayerName = 1
MinCharterName = 1
MinPetName = 1
CharacterCreating.Disabled = 0
CharacterCreating.Disabled.RaceMask = 0
CharacterCreating.Disabled.ClassMask = 0
CharactersPerAccount = 50
CharactersPerRealm = 10
HeroicCharactersPerRealm = 1
CharacterCreating.MinLevelForHeroicCharacter = 55
SkipCinematics = 0
MaxPlayerLevel = 85
MinDualSpecLevel = 30
StartPlayerLevel = 1
StartHeroicPlayerLevel = 55
StartPlayerMoney = 10000000
MaxConquestPoints = 90000
StartConquestPoints = 90000
MaxHonorPoints = 75000
StartHonorPoints = 75000
MaxJusticePoints = 5000
StartJusticePoints = 5000
RecruitAFriend.MaxLevel = 60
RecruitAFriend.MaxDifference = 3
InstantLogout = 1
DisableWaterBreath = 4
AllFlightPaths = 1
AlwaysMaxSkillForLevel = 1
InstantFlightPaths = 1
OldSkillSystem = 0
ActivateWeather = 1
CastUnstuck = 1
Instance.IgnoreLevel = 0
Instance.IgnoreRaid = 1
Instance.ResetTimeHour = 2
Instance.UnloadDelay = 0
Quests.LowLevelHideDiff = 4
Quests.HighLevelHideDiff = 7
Quests.IgnoreRaid = 0
Guild.EventLogRecordsCount = 100
Guild.BankEventLogRecordsCount = 25
TimerBar.Fatigue.GMLevel = 1
TimerBar.Fatigue.Max = 30
TimerBar.Breath.GMLevel = 4
TimerBar.Breath.Max = 180
TimerBar.Fire.GMLevel = 4
TimerBar.Fire.Max = 1
MaxPrimaryTradeSkill = 10
MinPetitionSigns = 0
MaxGroupXPDistance = 74
MaxRecruitAFriendBonusDistance = 100
MailDeliveryDelay = 36
SkillChance.Prospecting = 0
SkillChance.Milling = 0
OffhandCheckAtSpellUnlearn = 1
ClientCacheVersion = 0
Event.Announce = 0
BeepAtStart = 1
Motd = "本配置文件由bfz0d004整理汉化."
Server.LoginInfo = 0
Command.LookupMaxResults = 0
AllowTickets = 1
GuildAdvancement.Enabled = 0
GuildAdvancement.MaxLevel = 25
###################################################################################
# 玩家交互设置
#
# AllowTwoSide.Accounts
# 是否运行同1个帐号 建立不2个不同阵营的角色 GM号为始终为 允许.
# 默认: 0 (不允许)
# 1 (允许)
#
# AllowTwoSide.Interaction.Chat
# AllowTwoSide.Interaction.Channel
# AllowTwoSide.Interaction.Group
# AllowTwoSide.Interaction.Guild
# AllowTwoSide.Interaction.Auction
# AllowTwoSide.Interaction.Mail
# 是否允许 不同阵营间的 聊天 频道聊天 组队 交易(不包含世界聊天部分)
# 默认: 0 (不允许)
# 1 (允许)
#
# AllowTwoSide.WhoList
# 是否在在线玩家列表里显示敌对阵营玩家.
# 默认: 0 (不允许)
# 1 (允许)
#
# AllowTwoSide.AddFriend
# 是否允许不同阵营里的人加入好友.
# 默认: 0 (不允许)
# 1 (允许)
#
# TalentsInspecting
# 允许其他玩家查看角色天赋对话框(GM角色总是被允许)
# 默认: 1 (允许)
# 0 (不允许)
#
###################################################################################
AllowTwoSide.Accounts = 1
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Auction = 1
AllowTwoSide.Interaction.Mail = 1
AllowTwoSide.WhoList = 1
AllowTwoSide.AddFriend = 1
AllowTwoSide.Trade = 1
TalentsInspecting = 1
###################################################################################
# 生物设置
#
# ThreatRadius
# 生物脱离战斗的半径。如果生物脱离战斗后的半径小于生物攻击的半径,则可以重新拉回.
# 默认: 100 码
#
# Rate.Creature.Aggro
# 怪物自动攻击的范围乘以的倍数 或者 关闭自动攻击.
# 默认: 1 - 100%
# 1.5 - 150%
# 0 - 关闭 (0%)
#
# CreatureFamilyFleeAssistanceRadius
# 怪物进行逃跑时,能在自己多大直径内招来协助伙伴.
# 默认: 30
# 0 - 关闭
#
# CreatureFamilyAssistanceRadius
# 怪物家族的相互协助范围半径
# 默认: 10
# 0 - 关闭
#
# CreatureFamilyAssistanceDelay
# 同类生物(家族)协助攻击侦测时间
# 默认: 1500 (1.5秒)
#
# CreatureFamilyFleeDelay
# 怪物逃离时找不到协助伙伴多长时间返回.
# 默认: 7000 (7s)
#
# WorldBossLevelDiff
# BOSS与目标等级差距等级
# 默认: 3
#
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# 分别配置普通,精英,稀有怪,稀有精英,BOSS等尸体在没有抢劫或剥皮等情况下腐烂消失的秒数.
# 默认: 60, 300, 300, 300, 3600
#
# Rate.Corpse.Decay.Looted
# 配置生物尸体在洗劫后消失的时间倍数, 这是一个统一倍数,在以上配置 Corpse.Decay.* 的基础乘以的总数.
# 默认: 0.1(例如:普通,上面配置为没有浩劫60秒后消失,则这里乘以0.1后,就是表示洗劫后6秒即消失.)
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Rate.Creature.Elite.RARE.Damage
# 普通,精英,稀有精英,BOSS,稀有普通怪 的伤害 乘以的倍数(正常值为1)例如: 2 就是生物将以2倍攻击伤害, 设1.7 就为 1.7倍.
# 例如: 2 就是生物将以2倍攻击伤害, 设1.7 就为 1.7倍.
#
# Rate.Creature.Normal.SpellDamage
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamag
# Rate.Creature.Elite.RARE.SpellDamage
# 普通,精英,稀有精英,BOSS,稀有普通怪魔法强度乘以的倍偻(正常为1)
# 例如: 2 就是生物将以2倍攻击伤害, 设1.7 就为 1.7倍.
#
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Rate.Creature.Elite.RARE.HP
# 普通,精英,稀有精英,BOSS,稀有普通怪 的血量 乘以的倍数。
# 例如: 2 就是生物将以2倍攻击伤害, 设1.7 就为 1.7倍.
#
# ListenRange.Say
# 玩家能看到生物说话的距离 (或则其他世界物体说话内容)
# 默认: 25
#
# ListenRange.TextEmote
# 玩家能看到生物表情的距离 (或则其他世界物体)
# 默认: 25
#
# ListenRange.Yell
# 玩家能听到生物呼喊的距离 (或则其他世界物体)
# 默认: 300
#
###################################################################################
ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius = 6
CreatureFamilyAssistanceDelay = 3000
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 0.5
Rate.Creature.Elite.RAREELITE.Damage = 0.5
Rate.Creature.Elite.WORLDBOSS.Damage = 0.5
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 0.3
Rate.Creature.Elite.RAREELITE.SpellDamage = 0.3
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 0.3
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 10
Rate.Creature.Elite.RAREELITE.HP = 10
Rate.Creature.Elite.WORLDBOSS.HP = 10
Rate.Creature.Elite.RARE.HP = 1
ListenRange.Say = 40
ListenRange.TextEmote = 40
ListenRange.Yell = 300
###################################################################################
# 聊天系统设置
#
# ChatFakeMessagePreventing
# 天制造假讯息保护控制,防止占用更多空间,针对(其他无形的符号),
# 不适用于插件语言讯息,但是可能防止运作总是添加物品名等形式寄发数据
# 即使用正常语言将数据发送到其它客户.
# 默认: 0 (不检查假消息)
# 1 (查检假消息)
#
# ChatStrictLinkChecking.Severity
# Check chat messages for ingame links to spells, items, quests, achievements etc.
# 默认: 0 (disable link checking)
# 1 (check if only valid pipe commands are used. This prevents posting pictures for example)
# 2 (verifiy that pipe commands are used in a correct order)
# 3 (check if color, entry and name don't contradict each other. For correct work, please assure
# that you have extracted locale DBCs of every language specific client playing on this server.)
#
# ChatStrictLinkChecking.Kick
# Defines, what should be done if a message is considered to contain invalid pipe commands.
# 默认: 0 (silently ignore message)
# 1 (kick players who sent invalid formed messages)
#
# ChatFlood.MessageCount
# 防刷屏开关,多少条违规信息激活保护
# 默认: 10
# 0 (为关闭防刷屏)
#
# ChatFlood.MessageDelay
# 防刷屏开关,多少秒间隔开始计算为违规信息
# 默认: 1 (秒)
#
# ChatFlood.MuteTime
# 防刷屏开关,禁言时间
# 默认: 10 (秒)
#
# Channel.RestrictedLfg
# 寻求组队频道(LookupForGroup)设置,仅登记并再现在LFG(寻求组队)对话窗口的玩家
# 默认: 1 (必须使用命令:"/lfg 4"激活LFG(寻求组队)频道的情况才准许加入频道)
# 0 (准许任何时侯加入对频道)
#
# Channel.SilentlyGMJoin
# 设置1级以上的GM人物加入时是否采用各频道
# 默认: 0 (以正常方式加入公告)
# 1 (GM加入,不用公告)
#
###################################################################################
ChatFakeMessagePreventing = 0
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime = 10
Channel.RestrictedLfg = 1
Channel.SilentlyGMJoin = 0
ChatLevelReq.Channel = 1
ChatLevelReq.Whisper = 1
ChatLevelReq.Say = 1
AllowPlayerCommands = 1
PreserveCustomChannels = 1
PreserveCustomChannelDuration = 14
###################################################################################
# 游戏管理员设置
#
# GM.LoginState
# GM模式在登陆时状态
# 默认: 2 (上次离开时状态)
# 0 (总是关)
# 1 (总是开)
#
# GM.Visible
# GM登陆时的隐身状态
# 默认: 2 (上次离开时状态)
# 0 (隐身)
# 1 (可见)
#
# GM.AcceptTickets
# 是否允许GM 接收玩家的报告.
# 默认: 2 (最后保存状态)
# 0 (关闭)
# 1 (开启)
#
# GM.Chat
# GM聊天模式,在登陆的时候
# 默认: 2 (最后保存状态)
# 0 (关闭)
# 1 (开启)
#
# GM.WhisperingTo
# GM默认是否接受玩家的悄悄话.
# 默认: 2 (最后保存状态)
# 0 (不接受)
# 1 (接受)
#
# GM.InGMList.Level
# 是否显示指定等级的GM等级的显示列表 (当GM隐身时) 或则 (.gm off)
# 0 (仅玩家)
# 1 (普通GM)
# 2 (高级GM)
# 默认: 3 (所有)
#
# GM.InWhoList.Level
# 是否显示指定等级的GM名单 (当GM隐身时).
# 0 (仅玩家)
# 1 (普通GM)
# 2 (高级GM)
# 默认: 3 (所有)
#
# GM.LogTrade
# 如果打开 则在GM LOG里记录GM的交易和交易信息
# 默认: 1 (记录)
# 0 (不记录)
#
# GM.StartLevel
# GM出生等级 (1-100)
# 默认: 1
#
# GM.AllowAchievementGain
# 是否允许GM获得系统成就
# 默认: 1 (允许)
# 0 (不允许)
#
###################################################################################
GM.EnableDevTag = 0
GM.DevTagGMLevel = 100
GM.LoginState = 2
GM.Visible = 2
GM.AcceptTickets = 2
GM.Chat = 2
GM.WhisperingTo = 2
GM.InGMList.Level = 3
GM.InWhoList.Level = 3
GM.LogTrade = 1
GM.StartLevel = 85
GM.AllowInvite = 0
GM.AllowFriend = 0
GM.LowerSecurity = 0
GM.AllowAchievementGain.Level = 3
GM.TicketSystem.ChanceOfGMSurvey = 50
###################################################################################
# 可见度和侦测范围设置
#
# Visibility.GroupMode
# 团队可见模式
# 默认: 0 (s标准设置:只有同一个团队的队友才可以100%侦测隐形玩家)
# 1 (只有同一个小队的队友才可以100%侦测隐形玩家)
# 2 (同一阵营的队友可以100%侦测隐形玩家)
#
# Visibility.Distance.Continents
# Visibility.Distance.Instances
# Visibility.Distance.BGArenas
# 在不同的地图可视范围距离.
# 在普通大陆的可视距离 ~90 码. 在战场/竞技场 ~180. 在副本的可视范围默认为 ~120.
# 最大距离: ~ 333
# 最低是最大 aggro 半径 (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
# gameobject, dynobject, bodies, corpses, bones的可见度距离
# 最低限度是迭代距离 (5)
#
# Visibility.Distance.InFlight
# 玩家在飞行中的可见距离
# 最低限度是 0 (没有显示任何物体)
#
# Visibility.Distance.Grey.Unit
# 可见性灰色距离为 生物/玩家 (快速的改变的对象)
# 除了适当的目标类型可见.距离* 其它都清除(除尸体周围距离)
# 如果是距离并且 G 是灰色距离 那么对象将是可见的如果距离到它 <= D 否则不可见,如果距离 > D+G
# 默认: 1 (码)
#
# Visibility.Distance.Grey.Object
# 可见灰色距离 for dynobjects/gameobjects/corpses/creature bodies
# 默认: 10 (码)
#
#
###################################################################################
Visibility.GroupMode = 0
Visibility.Distance.Continents = 300
Visibility.Distance.Instances = 300
Visibility.Distance.BGArenas = 300
Visibility.Distance.Object = 100
Visibility.Distance.InFlight = 100
Visibility.Distance.Grey.Unit = 10
Visibility.Distance.Grey.Object = 20
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000
###################################################################################
# 服务端倍率设置
#
# Rate.Health
# Rate.Mana
# Rate.Rage.Income
# Rate.Rage.Loss
# Rate.RunicPower.Income
# Rate.RunicPower.Loss
# Rate.Focus
# 血和能量的恢复及受伤获得的怒气(倍数).
# 默认: 1
#
# Rate.Skill.Discovery
# Skill Discovery Rates
# 默认: 1
#
# Rate.Drop.Item.Poor
# Rate.Drop.Item.Normal
# Rate.Drop.Item.Uncommon
# Rate.Drop.Item.Rare
# Rate.Drop.Item.Epic
# Rate.Drop.Item.Legendary
# Rate.Drop.Item.Artifact
# Rate.Drop.Item.Referenced
# Rate.Drop.Money(金币倍率最高设置9,本人设置10倍,服务器启动失败)
# 灰色、白色、绿色、蓝色、紫色、金钱和物品等掉落倍数(各种物品品质掉率)
# 默认: 1
#
# Rate.XP.Kill
# 玩家等级在1-29级的杀怪经验倍数 默认: 1
# Rate.XP.Kill.1
# 玩家等级在30-59级的杀怪经验倍数 默认: 1
# Rate.XP.Kill.2
# 玩家等级在60-69级的杀怪经验倍数 默认: 1
# Rate.XP.Kill.3
# 玩家等级在70-79级的杀怪经验倍数 默认: 1
# Rate.XP.Quest
# Rate.XP.Explore
# 杀怪,任务,探索地图 获得经验 乘以的倍数
# 默认: 1
#
# Rate.Rest.InGame
# Rate.Rest.Offline.InTavernOrCity
# Rate.Rest.Offline.InWilderness
# 精力条增长倍数 (1 - 正常, 2 - 两倍增长, 0.5 - 半倍增长, etc) 与正常被数相比较
#
# Rate.Damage.Fall
# 空中跌落伤害倍数. (1 - 标准, 2 - 两倍伤害, 0.5 - 一半伤害, etc)
#
# Rate.Auction.Time
# Rate.Auction.Deposit
# Rate.Auction.Cut
# 拍卖率(拍卖时间, 开始拍卖时的存款倍率, 在拍卖结束拍卖价格削减比例)
#
# Rate.Honor
# 荣誉增长倍数
#
# Rate.Mining.Amount
# Rate.Mining.Next
# 矿物 倍数 (Mining.Amount changes minimum/maximum usetimes of a deposit,
# Mining.Next changes chance to have next use of a deposit)
#
# Rate.Talent
# 天赋增加倍数
# 默认: 1
#
# Rate.Reputation.Gain
# 荣誉增加倍数
# 默认: 1
#
# Rate.Reputation.LowLevel.Kill
# Reputation Gain form low level kill (grey creture)
# 默认: 1
#
# Rate.Reputation.LowLevel.Quest
# 荣誉倍率设置(低等级任务)
# 默认: 1
#
# Rate.InstanceResetTime
# 数字乘以instance_template表中的reset_delay得到的天数,reset_delay如果为零,则采用DBC中的重置天数.
# 默认: 1
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# 躲闪、招架、防御、武器熟练度每次提升点数(1,2,...)
# 默认: 1
#
# SkillChance.Orange
# SkillChance.Yellow
# SkillChance.Green
# SkillChance.Grey
# 红色、黄色、绿色、灰色专业技能熟练度提升几率 (0..100)
# 默认: 100-75-25-0
#
# SkillChance.MiningSteps
# SkillChance.SkinningSteps
# 关于剥皮和采矿机会减少与技能水平.
# 默认: 0 - 不减少
# 75 - 每75点技能点在2以内
#
# DurabilityLossChance.Damage
# Chance lost one from equiped items durability point at damage apply or receive.
# 默认: 0.5 (100/0.5 = 200) Each 200 damage apply one from 19 possible equipped items
#
# DurabilityLossChance.Absorb
# Chance lost one from armor items durability point at damage absorb.
# 默认: 0.5 (100/0.5 = 200) Each 200 absorbs apply one from 15 possible armor equipped items
#
# DurabilityLossChance.Parry
# Chance lost weapon durability point at parry.
# 默认: 0.05 (100/0.05 = 2000) Each 2000 parry attacks main weapon lost point
#
# DurabilityLossChance.Block
# Chance lost sheild durability point at damage block.
# 默认: 0.05 (100/0.05 = 2000) Each 2000 partly or full blocked attacks shield lost point
#
# Death.SicknessLevel
# 玩家复活虚弱时间配置 (1 min)
# 默认: 11
# -10 - 玩家将是完整的10分钟 (10min)虚弱时间 at 1 level
# 设置数值256,就再也不會有虛弱时间
#
# Death.CorpseReclaimDelay.PvP
# Death.CorpseReclaimDelay.PvE
# Enabled/disabled increase corpse reclaim delay at often PvP/PvE deaths
# 默认: 1 (enabled)
# 0 (disabled)
#
# Death.Bones.World
# Death.Bones.BattlegroundOrArena
# Enable/disable creating bones instead corpse at resurrection (in normal zones/instacnes, or battleground/arenas)
# 默认: 1 (enabled)
# 0 (disabled)
#
###################################################################################
Rate.Health = 10
Rate.Mana = 10
Rate.Rage.Income = 10
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 4
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Loyalty = 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Item.ReferencedAmount = 1
Rate.Drop.Money = 9
Rate.XP.Kill = 10
Rate.XP.Quest = 10
Rate.XP.Explore = 10
Rate.RepairCost = 0#这个貌似是装备修理费用倍率#
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall = 0.3
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor = 10
Rate.ConquestPointsWeekLimit = 1
Rate.Mining.Amount = 5
Rate.Mining.Next = 1
Rate.Talent = 3
Rate.Reputation.Gain = 10
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.MoveSpeed = 1
Rate.InstanceResetTime = 1
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange = 100
SkillChance.Yellow = 97
SkillChance.Green = 95
SkillChance.Grey = 90
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
DurabilityLoss.InPvP = 0
DurabilityLoss.OnDeath = 10
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry = 0.05
DurabilityLossChance.Block = 0.05
Death.SicknessLevel = 256
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
Die.Command.Mode = 1
###################################################################################
# 自动广播设置
#
# AutoBroadcast.On
# 自动广播是否开启
# 默认:1(开启)
# 0(关闭)
# AutoBroadcast.Center
# 自动广播方式
# 默认:0(仅在聊天广播)
# 1(仅屏幕正中广播)
# 2(以上两者都有)
# AutoBroadcast.Timer
# 自动广播时间设置(毫秒)
###################################################################################
AutoBroadcast.On = 1
AutoBroadcast.Center = 2
AutoBroadcast.Timer = 6000
###################################################################################
# 战场配置系统
#
# Battleground.CastDeserter
# 在私自离开战场场地情况下,是否设置或取消逃兵技能
# 默认: 1 (开启)
# 0 (关闭)
#
# Enable queue announcer posting to chat at join
# 这句话的意思应该是是否公屏通告玩家加入战场消息
# Default: 0 (不通知)
# 1 (仅告知加入的玩家)
# 2 (告知所有玩家)
#
# Battleground.QueueAnnouncer.Start
# Enable queue announcer posting to chat at BG start,这个选项没什么意义,不用理他
# Default: 0 (disable)
# 1 (enable)
#
# Battleground.InvitationType
# 设置战场邀请类型
# 默认: 0 (普通 - invite as much players to bg as possible, don't bother with ballance)
# 1 (Experimental - don't allow to invite much more players of one faction)
#
# Battleground.PrematureFinishTimer
# 当战场人数不足时,战场自动关闭的时间(毫秒)
# 默认: 300000 (5 minutes)
# 0 - disable (不开启这项功能)
#
# BattleGround.PremadeGroupWaitForMatch
# The time in which premade group of 1 faction waits in BG Queue for premade group of other faction
# 默认: 1800000 (30 minutes)
# 0 - disable (not recommended)
#
# Battleground.GiveXPForKills
# 战场杀敌 经验开关
# 默认:0(关闭)
# 1(开启)
#
# Battleground.Random.ResetHour
# 随机战场重置时间(小时)
###################################################################################
Battleground.CastDeserter = 0
Battleground.QueueAnnouncer.Enable = 0
Battleground.QueueAnnouncer.PlayerOnly = 0
Battleground.InvitationType = 1
BattleGround.PrematureFinishTimer = 0
BattleGround.PremadeGroupWaitForMatch = 0
Battleground.GiveXPForKills = 0
Battleground.Random.ResetHour = 0.1
###################################################################################
# 竞技场配置系统
#
# Arena.MaxRatingDifference
# The maximum rating difference between two groups in rated matches
# 默认: 150 (enable, recommended)
# 0 (disable, rating difference is discarded)
#
# Arena.RatingDiscardTimer
# After the specified milliseconds has passed,
# rating information will be discarded when selecting teams for matches
# also initiates an update by this timer
# 默认: 600000 (10 minutes, recommended)
# 0 (disable)
#
# Arena.AutoDistributePoints
# Set if arena points should be distributed automatically, or by GM command
# 默认: 0 (disable) (recommended): use gm command or sql query to distribute the points
# 1 (enable) arena points are distributed automatically
#
# Arena.AutoDistributeInterval
# How often should the distribution take place
# If automatic distribution is enabled in days
# 默认: 7 (一周)
#
# Arena.QueueAnnouncer.Join
# Enable arena queue announcer posting to chat at join
# Default: 0 (disable)
# 1 (enable)
#
# Arena.QueueAnnouncer.Exit
# Enable arena queue announcer posting to chat at exit
# Default: 0 (disable)
# 1 (enable)
#
# Arena.ArenaSeason.ID
# 当前在客户端显示的竞技场季度
# 默认: 1
#
# Arena.ArenaSeason.InProgress
# 当前竞技场季度状态
# 默认: 1 (激活的)
# 0 (结束的)
#
# Arena.ArenaStartRating
# Start arena team command rating
# Default: 0
#
# Arena.ArenaStartPersonalRating
# Start personal rating on entry in team
# Default: 0
#
# Arena.ArenaStartMatchmakerRating
# Start matchmaker rating for players
# Default: 1500
###################################################################################
Arena.MaxRatingDifference = 150
Arena.RatingDiscardTimer = 600000
Arena.AutoDistributePoints = 0
Arena.AutoDistributeInterval = 7
Arena.QueueAnnouncer.Enable = 0
Arena.QueueAnnouncer.PlayerOnly = 0
Arena.ArenaSeason.ID = 1
Arena.ArenaSeason.InProgress = 1
Arena.ArenaStartRating = 0
Arena.ArenaStartPersonalRating = 0
Arena.ArenaStartMatchmakerRating = 1500
Arena.ConquestPointsReward = 180
###################################################################################
# 网络线程设置
#
# Network.Threads
# 开启多少个网络线程 ,每一个线程能建立1000个连接.
# 默认: 1
#
# Network.OutKBuff
# The size of the output kernel buffer used ( SO_SNDBUF socket option, tcp manual ).
# 默认: -1 (Use system default setting)
#
# Network.OutUBuff
# Userspace buffer for output. This is amount of memory reserved per each connection.
# 默认: 65536
#
# Network.TcpNoDelay:
# TCP Nagle algorithm setting
# 默认: 0 (enable Nagle algorithm, less traffic, more latency)
# 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency)
#
# Network.KickOnBadPacket
# Kick player on bad packet format.
# Default: 0 - do not kick
# 1 - kick
#
###################################################################################
Network.Threads = 1
Network.OutKBuff = -1
Network.OutUBuff = 65536
Network.TcpNodelay = 1
###################################################################################
# 远程控制台设置
#
# Console.Enable
# 控制台开关
# 默认: 1 - on
# 0 - off
#
# Ra.Enable
# 远程控制台开关
# 默认: 0 - off
# 1 - on
#
# Ra.IP
# 默认远程控制IP地址,0.0.0.0为所有IP皆可
#
# Ra.Port
# 默认远程控制台端口
# Default: 3443
#
# Ra.MinLevel
# 远程控制台连接到服务器所需要的GM等级,默认为3(管理员)
# Default: 3 (Administrator)
#
# Ra.Secure
# 踢出用户,如果他输入了错误的密码 (仅限远程控制台)
# 0 - off
# Default: 1 - on
#
# Ra.Stricted
# Not allow execute console level only commands remotly by RA
# 0 - off
# Default: 1 - on
#
#
# SOAP.Enable
# Enable soap service
# Default: 0 - off
# 1 - on
#
# SOAP.IP
# Bound SOAP service ip address, use 0.0.0.0 to access from everywhere
# Default: 127.0.0.1
#
# SOAP.Port
# SOAP port
# Default: 7878
#
###################################################################################
Console.Enable = 1
Ra.Enable = 0
Ra.IP = 0.0.0.0
Ra.Port = 3443
Ra.MinLevel = 3
SOAP.Enabled = 0
SOAP.IP = 127.0.0.1
SOAP.Port = 7878
###################################################################################
# CharDelete.Method
# Character deletion behavior
# Default: 0 - Completely remove the character from the database
# 1 - Unlinking, the character gets unlinked from the account,
# the name gets freed up and appears as deleted ingame
#
# CharDelete.MinLevel
# Character gets deleted by CharDelete.Method=0 when the character
# hasn't the specified level yet.
# Default: 0 - For all characters the specified mode will be used
# 1+ - Only for players which have reached the specified level
# will be deleted by the specified mode.
# the rest will be deleted by CharDelete.Method=0
#
# CharDelete.KeepDays
# Define the amount of days for which the characters are kept in the database before
# they will be removed
# Default: 30
# 0 - Don't delete any characters, they stay in the database forever.
#
###################################################################################
CharDelete.Method = 0
CharDelete.MinLevel = 0
CharDelete.KeepDays = 30
###############################################################################
#自定义服务器选项
#
# PlayerStart.AllReputation
# 玩家创建角色自动获得所有声望
# 默认:0 - 关闭
# 1 - 开启
#
# PlayerStart.AllSpells
# 玩家创建角色自动学习所有可用技能
# 默认:0 - 关闭
# 1 - 开启
#
#
# PlayerStart.MapsExplored
# 玩家创建角色自动开启所有地图
# 默认:0 - 关闭
# 1 - 开启
#
# MusicInBattleground
# 启用后战场自动播放音乐
# 默认:0 - 关闭
# 1 - 开启
#
# HonorPointsAfterDuel
# 启用后决斗可以获得荣誉点
# 默认:0 - 关闭
# 1 - 开启
#
# AlwaysMaxWeaponSkill
# 玩家将自动获得当前等级最大的武器熟练度/防御技能
# 默认:0 - 关闭
# 1 - 开启
#
# PvPToken.Enable
# 启用/禁用PvP奖励系统。玩家杀死另一个玩家可以获得奖励物品换取荣誉
# 默认:0 - 关闭
# 1 - 开启
#
# PvPToken.MapAllowType
# 其中的PVP玩家可以得到奖励物品
# 4 - 在所有地图
# 3 - 只在战场
# 2 - 在地区只有(古拉巴什竞技场等)
# 1 - 在战场和FFA地区只有
#
# PvPToken.ItemID
# PVP奖励系统玩家杀死另一个玩家以后获得的奖励物品模型ID
# 默认:29434 - 正义徽章
#
# PvPToken.ItemCount
# 每次获得奖励物品的数量
# 默认:-1
# -最大设置9
#
# NoResetTalentsCost
# 开启以后重置天赋不需要消耗金币
# 默认:0 - 关闭
# 1 - 开启
#
# Guild.AllowMultipleGuildMaster
# 一个公会可以拥有的会长最大数量
# 默认:0 =仅1个公会会长
# 1 =允许一个以上的公会会长
#
#
# ShowKickInWorld
# 当一个玩家被踢出,广播通知整个服务器
# 默认:0 =禁用
# 1 =启用
#
# RecordUpdateTimeDiffInterval
# 记录更新时间差异的日志文件
# 更新差异可作为一种性能指标
# 差异<300:良好的性能
# 差异> 600:表现不佳,可能会造成高CPU使用率
# 默认:60000(差异被写入到日志中每60000毫秒或1分钟。
# > 0 =间隔
# 0 =禁用
#
# MinRecordUpdateTimeDiff
# 只记录更新时间差异而比这更大的价值
# 默认:10
#
# PlayerStart.String
# 玩家角色昵称禁用字符
# 默认:“” - 发送没有文字
#
# LevelReq.Trade
# The required level of character to be able to trade
# Default: 1 (From level 1)
#
# LevelReq.Ticket
# The required level of character to be able to write tickets
# Default: 1 (From level 1)
#
# LevelReq.Auction
# The required level of character to be able to use auction
# Default: 1 (From level 1)
#
# LevelReq.Mail
# The required level of character to be able to send and receive mail
# Default: 1 (From level 1)
#
# DungeonFinder.Enable
# Enable Dungeon Finder system. Will enable dungeon finder and raid finder
# Default: 1 - on
# 0 - off
#
# AccountInstancesPerHour
# Description: Controls the max amount of different instances player can enter within hour
# Default: 5
#
# IgnoringMapsVersion
# Disable startup error => Maps version mismatch.
# Default: 0 - off
# 1 - on
#
###############################################################################
PlayerStart.AllReputation = 0
PlayerStart.AllSpells = 0
PlayerStart.MapsExplored = 1
MusicInBattleground = 0
HonorPointsAfterDuel = 1
AlwaysMaxWeaponSkill = 1
PvPToken.Enable = 1
PvPToken.MapAllowType = 4
PvPToken.ItemID = 29434
PvPToken.ItemCount = 9
Guild.AllowMultipleGuildMaster = 1
NoResetTalentsCost = 1
ShowKickInWorld = 0
RecordUpdateTimeDiffInterval = 60000
MinRecordUpdateTimeDiff = 100
PlayerStart.String = ""
LevelReq.Trade = 1
LevelReq.Ticket = 1
LevelReq.Auction = 1
LevelReq.Mail = 1
DungeonFinder.Enable = 1^
AccountInstancesPerHour = 5
IgnoringMapsVersion = 0
下面提供完整的文件下载链接
点击下载完整的汉化参考文件