海岛远征
A new Battle for Azeroth feature, Island Expeditions, is now available for testing for characters at level 110 or higher. Your level and item level will be automatically adjusted to level 120 values.
Alliance players can queue from the Expedition table in Boralus Harbor, near the Tradewinds Market. Look for the green ship occupying the second slip.
Horde players can queue from the Expedition table in Zuldazar Harbor, at the Port of Zandalar, on the west side. Look for the red ship.
What are we testing?
We are currently testing Un’gol Ruins on Normal difficulty.
There are 12 NPC teams available for testing (6 per faction).
What is the goal of an Island Expedition?
The goal of an Island Expedition is to collect Azerite. The first team to 6000 Azerite wins.
A group of NPCs from the opposing faction will also be present, competing with you for the Azerite.
Many things on the Island reward Azerite: chests, Azerite crystals, powerful creatures, friendly NPCs in need of aid, killing enemy NPCs, and more.
You’ll find things you can interact with, scattered all across the Island to help you.
Good luck!
Disclaimer: this feature is currently in an alpha state. There are several placeholder elements and missing pieces. Many updates are on their way.
Thank you for testing, and we’re looking forward to your feedback.
And watch out for Sneaky Pete :]
艾泽拉斯的新战役,海岛远征,现在可以用110级或更高的角色参与测试了。你的等级以及物品等级将会自动调整到相当于120级的数值。
联盟玩家可以从伯拉勒斯港的探险桌上排队,在Tradewinds Market旁边。
部落玩家可以从位于祖达萨港西部的探险桌上排队。
Q:我们测试个啥?
A:我们正在测试Un'Gol Ruins的普通难度
在测试中将会有12个NPC的队伍可用(每个阵营6个)
Q:海岛远征的目标是什么?
A:海岛远征的目标是收集艾泽里特。收个收集到6000艾泽里特的队伍将获胜
一个来自对立阵营NPC队伍也将参加与你争夺艾泽里特
岛上很多东西都会奖励艾泽里特:宝箱,艾泽里特水晶,强大的生物,需要援助的友方NPC,击杀敌人NPC,以及更多
你会发现可以互动的东西散布在整个岛屿上
免责声明:此功能正处于alpha状态。有几个占位符和缺失的部分。更多更新正在进行中。
更新汇总
3/29 - We have activated heroic and mythic difficulties, queue up from the Expedition Map!
3/20 - These changes will be in the next build:
- Creatures no longer increase in Azerite over time, but are worth more in general.
- Players and Advanced NPCs gain Azerite Residue slower
- Updated abilities for Azerite-based elementals
- New abilities for several humanoid groups
- Normal difficulty tuning (generally, things will be easier, and the AI is less aggressive)
- AI NPCs should jump around less
- Updated Azerite visuals all around
- Azerite Energy no longer stacks
- Consumables available at your docks now cost Seafarer's Dubloons
- Seafarer's Dubloons can now show up on Expeditions
- Each faction's ship captain will now order a cannon barrage on enemies that come too near.
- New weather effects have been added to elemental invasions.
3/29 - 现在英雄和史诗难度可用了,从探险地图上排队吧!
3/20 - 下次更新将会出现的改动:
- 生物携带的艾泽里特数量会随着时间推移变多,但变多的速度不会提高,总体上会比平常更有价值
- 玩家和高级NPC获得艾泽里特残渣的速度变慢
- 更新了艾泽里特元素的技能
- 更新了几个人形生物团体的技能
- 正常难度调整(通常情况下,会变更简单,AI会更加消极)
- AI NPC应该少跳一些
- 全面更新了艾泽里特的视觉效果
- 艾泽里特能量不再叠加
- 在你码头可用的消耗品现在消耗航海家硬币(Seafarer's Dubloons)
- 航海家硬币(Seafarer's Dubloons)现在可以在海岛远征中出现了
- 每个阵营的船长现在会命令对过近的敌人进行炮击
- 元素入侵现在加入了新的天气效果
3.25
Thanks for all of the feedback! I've updated the second post with some of the changes coming down the pipe.
Of note, we think the current tuning (on alpha) is in a good spot for Heroic difficulty, so on Normal you'll see creatures get a bit easier, the AI will be less aggressive towards you, and generally things will slow down, giving you some more time to explore.
We'll get that ground visual issue looked at.
Keep it coming!感谢反馈balabala
我们认为目前(海岛远征)的难度(alpha中的)很适合英雄模式,所以普通模式下你会看到生物会更弱,AI会更消极,你会有更多的时间去探索
3.29
We have activated heroic and mythic difficulties, queue up from the Expedition Map!
英雄和史诗难度现在可用了