之前用各种插件,最后嫌占用过多,在论坛潜水多年后,自己摸索了一下TMW,主要用来集中值监测、施法条和常用技能、物品CD
物品只做了橙戒、爆发药水,技能的话分两类,一类是有CD的,比如QML、弹幕等,一种是没CD要读条的,比如瞄准(其实也就只有它);QML、瞄准、弹幕、兽奔做成图标显示,当集中值不足且CD中,显示红色闪烁;CD完毕且集中值够用时不显示。放在靠近集中值上方,方便观察,其实就可以不用看技能条,啥没有就按啥(打地鼠)……斩杀是选中当前目标可用时显示,其余不显示(也就是说不支持鼠标指向显示,必须选定哦);狩猎刺激出发显示并且有次数和CD,还有边框闪烁
其余CD都做成计时器样式了,因为都是比较长的CD,所以不做成图标了
^1^T^SNumGroups^N4 ^STextureName^SAluminium ^SGroups^T ^N1^T ^SCheckOrder^N1 ^SPoint^T ^Sy^F-5717104645546933 ^f-46^Sx ^F7604001827368001^f-49 ^t^SScale^F6371779404627968 ^f-52^SRows ^N2^SRole ^N1^SAlpha ^N0.68^SGUID ^STMW:group:1MBGpru7_9dW^SColumns ^N20^STree1 ^b^SIcons ^T^N9^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S筋疲力尽 ^SShowTimerText^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Sbuff ^SShowTimerText^B ^SName^S心满意足 ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Sitem ^SName^S德拉诺敏捷药水 ^SBarDisplay_CompleteColor^T ^Sb^F6075444203197840 ^f-55^Sr ^F4521260802379779^f-55 ^t^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SITEMCD ^SName^S德拉诺敏捷药水 ^t^Sn^N1 ^t^SShowWhen^N1 ^SEnabled^B ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^SRangeCheck^B ^SGUID^STMW:icon:1MBQj7Xlkw9o ^SBarDisplay_EnableColors^B ^t^N12^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Sitem ^SShowTimerText^B ^SBarDisplay_CompleteColor^T ^Sr^F4521260802379779 ^f-55^Sb ^F6075444203197840^f-55 ^t^SName^S饮血者玛鲁斯 ^SClockGCD^B ^SBarDisplay_EnableColors^B ^SConditions^T ^N1^T ^SType^SITEMCD ^SName^S德拉诺敏捷药水 ^t^Sn^N1 ^t^SShowWhen^N1 ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^SRangeCheck^B ^SEnabled^B ^t^N13^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Scooldown ^SName^S冰冻陷阱 ^SBarDisplay_CompleteColor^T ^Sr^F4521260802379779 ^f-55^Sb ^F6075444203197840^f-55 ^t^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S冰冻陷阱 ^t^N2^T ^SName^S群兽奔腾 ^t^Sn^N1 ^t^SShowWhen^N1 ^SEnabled^B ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^SGUID^STMW:icon:1MBQj7XcnM3G ^SBarDisplay_EnableColors^B ^t^N14^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Scooldown ^SName^S爆炸陷阱 ^SBarDisplay_CompleteColor^T ^Sr^F4521260802379779 ^f-55^Sb ^F6075444203197840^f-55 ^t^SShowTimerText^B ^SClockGCD^B ^SBarDisplay_EnableColors^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S爆炸陷阱 ^t^N2^T ^SName^S群兽奔腾 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SAnimation^SICONOVERLAYIMG ^SEvent^SOnFinish ^SInfinite^B ^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N3 ^t^SShowWhen^N1 ^SEnabled^B ^SGUID^STMW:icon:1MBQj7WnUeam ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^t^N15^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Scooldown ^SName^S威慑 ^SBarDisplay_CompleteColor^T ^Sb^F6075444203197840 ^f-55^Sr ^F4521260802379779^f-55 ^t^SShowTimerText^B ^SBarDisplay_EnableColors^B ^SConditions^T ^N1^T ^SType^SSPELLCHARGETIME ^SName^S威慑 ^t^Sn^N1 ^t^SShowWhen^N1 ^SEnabled^B ^SGUID^STMW:icon:1MBQj7WwFxQt ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^t^N16^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Scooldown ^SName^S逃脱 ^SBarDisplay_CompleteColor^T ^Sr^F4521260802379779 ^f-55^Sb ^F6075444203197840^f-55 ^t^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S逃脱 ^t^N2^T ^SName^S群兽奔腾 ^t^Sn^N1 ^t^SShowWhen^N1 ^SEnabled^B ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^SGUID^STMW:icon:1MBQj7XKVVSk ^SBarDisplay_EnableColors^B ^t^N17^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Scooldown ^SName^S误导 ^SBarDisplay_CompleteColor^T ^Sb^F6075444203197840 ^f-55^Sr ^F4521260802379779^f-55 ^t^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S误导 ^t^N2^T ^SName^S群兽奔腾 ^t^Sn^N1 ^t^SShowWhen^N1 ^SEnabled^B ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^SRangeCheck^B ^SGUID^STMW:icon:1MBQj7XBYBy2 ^SBarDisplay_EnableColors^B ^t^N18^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Scooldown ^SName^S冰霜陷阱 ^SBarDisplay_CompleteColor^T ^Sb^F6075444203197840 ^f-55^Sr ^F4521260802379779^f-55 ^t^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S冰霜陷阱 ^t^N2^T ^SName^S群兽奔腾 ^t^Sn^N1 ^t^SShowWhen^N1 ^SEnabled^B ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^SGUID^STMW:icon:1MBQj7XTsjzl ^SBarDisplay_EnableColors^B ^t^N19^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Scooldown ^SName^S群兽奔腾 ^SBarDisplay_CompleteColor^T ^Sb^F6075444203197840 ^f-55^Sr ^F4521260802379779^f-55 ^t^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SName^S群兽奔腾 ^t^t^SShowWhen^N1 ^SEnabled^B ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^SGUID^STMW:icon:1MBQj7WeY=8c ^SBarDisplay_EnableColors^B ^t^N20^T ^SShowTimer^B ^SConditionAlpha^N1 ^SType^Scooldown ^SBarDisplay_BarGCD^B ^SName^S急速射击 ^SBarDisplay_CompleteColor^T ^Sr^F4521260802379779 ^f-55^Sb ^F6075444203197840^f-55 ^t^SShowTimerText^B ^SBarDisplay_EnableColors^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SEvent^SOnStart ^t^N2^T ^SType^SAnimations ^SAnimation^SICONBORDER ^SEvent^SOnFinish ^SInfinite^B ^t^Sn^N2 ^t^SShowWhen^N1 ^SBarDisplay_StartColor^T ^Sb^F4521260802379779 ^f-55^Sg ^F7347048803867156^f-57 ^t^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S急速射击 ^t^Sn^N1 ^t^t^t^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N2^T ^SOrder^N-1 ^t^N3^T ^SMethod^Sid ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks ^t^t^SSettingsPerView^T ^Sbar^T ^SSpacingY^N2 ^SSpacingX^N-1 ^SSizeX^F5810218873126912 ^f-44^SPadding ^N-0.5^t ^t^STree3^b ^t^N2^T ^SGUID^STMW:group:1MBGxjKADjKn ^SPoint^T ^Sy^F8382984277196800 ^f-45^Sx ^F6562725060673536^f-43 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F5179189393096704 ^f-52^SRole ^N1^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N2 ^SBarDisplay_CompleteColor^T ^Sb^F7982851104201824 ^f-53^Sg ^F4521260802379779^f-55 ^Sr^N1 ^t^SBarDisplay_EnableColors^B ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S> ^t^Sn^N1 ^t^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SCustomTex^SNONE ^SEnabled^B ^SBarDisplay_StartColor^T ^Sb^F6216733603272209 ^f-55^Sg ^F8336074604387747^f-55 ^t^SBarDisplay_MiddleColor^T ^Sb^F6781891203569686 ^f-55^Sg ^F5333674852807411^f-53 ^t^t^t^SView^Sbar ^STree1^b ^SSettingsPerView^T ^Sbar^T ^SSizeX^F7923500085936128 ^f-45^SIcon ^b^t ^t^STree3^b ^SColumns^N1 ^t^N3^T ^SPoint^T ^Sy^F-4586049332692429 ^f-45^Sx ^F6760343846219854^f-49 ^t^SScale^F7417041300488187 ^f-52^SRows ^N2^SRole ^N1^SIcons ^T^N7^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S急速射击 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S>= ^t^Sn^N1 ^t^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Sbuff ^SName^S狩猎刺激 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S>= ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N15 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SName^S夺命射击 ^SClockGCD^B ^SCooldownCheck^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SEnabled^B ^SRangeCheck^B ^SUseActvtnOverlay^B ^t^N10^T ^SType^Scooldown ^SAlpha^N0.55 ^SShowTimerText^B ^SEnabled^B ^SUnAlpha^N0.88 ^SEvents^T ^N1^T ^SType^SAnimations ^Sg_anim^F5792865403049108 ^f-55^SAnimation ^SICONFLASH^SEvent ^SOnShow^SInfinite ^B^Sb_anim ^F7912206404164636^f-55 ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SShowWhen^N1 ^SName^S瞄准射击 ^SRangeCheck^B ^SManaCheck^B ^SConditions^T ^N1^T ^SType^SMANAUSABLE ^SLevel^N1 ^SName^S瞄准射击 ^t^Sn^N1 ^t^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.55 ^SName^S奇美拉射击 ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SUnAlpha^N0.88 ^SEvents^T ^N1^T ^SType^SAnimations ^Sg_anim^F6499312403420948 ^f-55^SAnimation ^SICONFLASH^SEvent ^SOnShow^SInfinite ^B^Sb_anim ^F5934154803123471^f-55 ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SShowWhen^N1 ^SConditions^T ^N1^T ^SType^SMANAUSABLE ^SLevel^N1 ^SName^S奇美拉射击 ^t^N2^T ^SType^SSPELLCD ^SOperator^S> ^SAndOr^SOR ^SName^S奇美拉射击 ^t^Sn^N2 ^t^SRangeCheck^B ^SManaCheck^B ^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.55 ^SName^S弹幕射击 ^SShowTimerText^B ^SClockGCD^B ^SEnabled^B ^SUnAlpha^N0.88 ^SEvents^T ^N1^T ^SType^SAnimations ^Sg_anim^F6499312403420948 ^f-55^SAnimation ^SICONFLASH^SEvent ^SOnShow^SInfinite ^B^Sb_anim ^F5934154803123471^f-55 ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SShowWhen^N1 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SName^S弹幕射击 ^t^N2^T ^SType^SMANAUSABLE ^SLevel^N1 ^SName^S弹幕射击 ^SAndOr^SOR ^t^Sn^N2 ^t^SRangeCheck^B ^SManaCheck^B ^t^t^SColumns^N6 ^SGUID^STMW:group:1MBH3RO3rX55 ^STree1^b ^STree3^b ^t^N4^T ^SGUID^STMW:group:1MBHGsZ0RVTL ^SPoint^T ^Sy^F5739042675097600 ^f-44^Sx ^F4887754924097536^f-42 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F6970997672509440 ^f-53^SRole ^N1^SIcons ^T^N1^T ^SType^Scast ^SShowTimerText^B ^SBarDisplay_Invert^B ^SEnabled^B ^t^t^SView^Sbar ^STree1^b ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5771087962963968 ^f-44^SIcon ^b^t ^t^STree3^b ^SColumns^N1 ^t^t^SVersion^N74003 ^SDrawEdge^B ^SForceNoBlizzCC^B ^t^N74003^S~`~| ^Sprofile^S女子骉射队员~`-~`寒冰皇冠 ^^
其余插件框体是shadowuf,SP是extraCD
触发刺激,兽奔、陷阱CD中
战斗状态
战斗状态,中间黄条集中值,下面施法条
打开TMW界面显示状态
非战斗状态