自动挡使用说明
自动挡包括两个部分。
1. 技能库 Ehn_Lib_1
该部分是支持打地鼠的内核,适合对于优先级不是很熟悉的选手,也可用来规范练习输出循环。排列顺序按照技能优先级摆放,此优先级为我个人使用的优先级,结合其他精华帖以及SimC的模拟数据得来,如需调整只需交换技能位置即可。
闪电箭MAX= 漩涡层数>=8 且 怒火释放buff存在,需立即打出; 闪电箭BIU!= 漩涡层数>=5 且 怒火释放buff持续时间小于2s,需尽快打出; 闪电箭MIN= 漩涡层数5-8 且 怒火释放buff存在;
风暴打击、熔岩猛击的层数居中显示; 风暴打击>>>、熔岩猛击>>>即风暴打击与熔岩猛击的cd将于0.8秒内重置,可提前狂按。
2. 运作框
图中两个绿眼睛就是运作框,其中大的那个为最优先技能,小的为次优先技能。
实际战斗的画面
手动挡使用说明
手动挡则是我原先使用的设置,如图所示,比较分散,也容易看清楚,适合喜欢自己控制节奏熟悉优先级的使用。最下为主要技能冷却,左中是大技能cd,中间四块分别监视唯一debuff震击、漩涡层数、两个重要buff怒火释放和融合。
字符串
字符串共9个分组,包含手动挡、自动挡及cd/buff监视等,请自行选择使用分组
^1^T^SNumGroups^N9 ^SGroups^T ^N1^T ^SGUID^STMW:group:1LZMFKdsMy2d ^SPoint^T ^Sy^N-125 ^t^SLocked^B ^SOnlyInCombat^B ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S风暴打击 ^SShowTimerText^B ^SUnAlpha^N0.99 ^SEnabled^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1.2 ^SValue^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S>= ^SCndtJustPassed^B ^t^Sn^N1 ^t^SShowWhen^N3 ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S熔岩猛击 ^SUnAlpha^N0.99 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SDuration^N1.2 ^SValue^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S>= ^SCndtJustPassed^B ^t^Sn^N1 ^t^SShowWhen^N3 ^SGUID^STMW:icon:1LgaA3qOuXrZ ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S元素释放 ^SUnAlpha^N0.99 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1.2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^t^Sn^N1 ^t^SShowWhen^N3 ^SGUID^STMW:icon:1LgaA3qVmJVE ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S火焰新星 ^SUnAlpha^N0.99 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N1.2 ^SValue^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S>= ^SCndtJustPassed^B ^t^Sn^N1 ^t^SShowWhen^N3 ^SGUID^STMW:icon:1LgaA3qcaiiE ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S冰霜震击 ^SShowTimerText^B ^SUnAlpha^N0.99 ^SShowWhen^N3 ^SGUID^STMW:icon:1LgaA3qjFY8V ^SEnabled^B ^t^t^SName^S手动挡Enh_CD ^SColumns^N5 ^t^N2^T ^SGUID^STMW:group:1LZTudlQkkcC ^SPoint^T ^Sy^N-55 ^Sx^N-80 ^t^SLocked^B ^SOnlyInCombat^B ^SIcons^T ^N1^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SName^S烈焰震击 ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N1.6 ^SValue^N50 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaDec ^SOperator^S<= ^SCndtJustPassed^B ^t^Sn^N1 ^t^SShowWhen^N3 ^SUnit^Starget ^SGUID^STMW:icon:1LgaA3qs9qhi ^SEnabled^B ^t^t^SName^S手动挡Enh_Debuff_1st ^SColumns^N1 ^t^N3^T ^SGUID^STMW:group:1LZTvEwZfZHK ^SPoint^T ^Sy^N-55 ^Sx^N80 ^t^SLocked^B ^SOnlyInCombat^B ^SIcons^T ^N1^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SName^S漩涡武器 ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N1.6 ^SValue^N5 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S>= ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N2 ^SValue^N8 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S>= ^t^Sn^N2 ^t^SEnabled^B ^t^t^SName^S手动挡Enh_LB_1st ^SColumns^N1 ^t^N4^T ^SGUID^STMW:group:1LZTwLR43OPb ^SPoint^T ^Sy^N-15 ^Sx^N-205 ^t^SScale^N1.5 ^SLocked^B ^SOnlyInCombat^B ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Scooldown ^SName^S火元素图腾 ^SUnAlpha^N0.5 ^SShowTimerText^B ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S岩浆;~`风暴元素图腾 ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1.6 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^Sn^N1 ^t^SShowWhen^N3 ^SGUID^STMW:icon:1LgaA3rOjoff ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sitem ^SOnlyInBags^B ^SName^S跳动的山脉之心 ^SShowTimerText^B ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1.6 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnAlphaInc ^t^Sn^N1 ^t^SShowWhen^N3 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S升腾 ^SUnAlpha^N0.5 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1.6 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnAlphaInc ^t^Sn^N1 ^t^SShowWhen^N3 ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S野性狼魂 ^SUnAlpha^N0.5 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N1.6 ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^t^Sn^N1 ^t^SShowWhen^N3 ^t^t^SName^SEnh_CDLong ^SColumns^N5 ^t^N5^T ^SGUID^STMW:group:1LaBfvBtYP=F ^SPoint^T ^Sy^N60 ^Sx^N-80 ^t^SLocked^B ^SOnlyInCombat^B ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S怒火释放 ^SOnlyMine^B ^SEnabled^B ^t^t^SName^SFury_Unleash ^SColumns^N1 ^t^N6^T ^SGUID^STMW:group:1Le_ESwI4oWH ^SPoint^T ^Sy^N60 ^Sx^N80 ^t^SLocked^B ^SOnlyInCombat^B ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S元素融合 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N2 ^SName^S元素融合 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S火焰释放 ^t^Sn^N2 ^t^t^Sn^N1 ^t^SEnabled^B ^t^t^SName^SFusion ^SColumns^N1 ^t^N7^T ^SGUID^STMW:group:1LgfCsXJsuFk ^SPoint^T ^Sy^F-6495815912652800 ^f-47^Sx ^F7346494852038656^f-47 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^SRows^N4 ^SIcons^T ^N1^T ^SOnlyMine^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SLevel^N1 ^SName^S怒火释放 ^t^Sn^N1 ^t^SStackMin^N8 ^SName^S漩涡武器 ^SStackMinEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^SMAX ^t^t^t^SCustomTex^S403 ^SEnabled^B ^SGUID^STMW:icon:1LgfFQ2SyUrp ^SFakeHidden^B ^t^N2^T ^SStackMinEnabled^B ^SType^Sbuff ^SStackMin^N5 ^SName^S漩涡武器 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^SBIU! ^t^t^t^SCustomTex^S403 ^SFakeHidden^B ^SEnabled^B ^SOnlyMine^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S怒火释放 ^SLevel^N2 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SName^S怒火释放 ^SLevel^N0.1 ^t^Sn^N2 ^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.1 ^SName^S岩浆 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SLevel^N10.5 ^SName^S灼热图腾 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SLevel^N10.5 ^SName^S火元素图腾 ^SAndOr^SOR ^t^Sn^N2 ^t^SEnabled^B ^t^N4^T ^SType^Stotem ^SShowWhen^N1 ^SCustomTex^S3599 ^STotemSlots^N1 ^SEnabled^B ^t^N5^T ^SType^Scooldown ^SStackMin^N2 ^SName^S风暴打击 ^SUnAlpha^N0.99 ^SStackMinEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S2 ^t^t^t^SGUID^STMW:icon:1LgaA3pyF=1F ^SStackMax^N2 ^SFakeHidden^B ^SEnabled^B ^SStackMaxEnabled^B ^t^N6^T ^SType^Scooldown ^SStackMin^N2 ^SName^S熔岩猛击 ^SUnAlpha^N0.99 ^SStackMinEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S2 ^t^t^t^SGUID^STMW:icon:1LgfCsX2yvjT ^SFakeHidden^B ^SEnabled^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S元素释放 ^SUnAlpha^N0.99 ^SGUID^STMW:icon:1LgfCsX7eclR ^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SOnlyMine^B ^SType^Sbuff ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S>= ^SLevel^N1 ^SName^S怒火释放 ^t^Sn^N1 ^t^SStackMin^N5 ^SName^S漩涡武器 ^SStackMinEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^SMIN ^t^t^t^SCustomTex^S403 ^SEnabled^B ^SGUID^STMW:icon:1LgfCzcwXZY7 ^SFakeHidden^B ^t^N9^T ^SType^Scooldown ^SUnAlpha^N0.5 ^SName^S野性狼魂 ^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SType^Scooldown ^SName^S熔岩猛击 ^SUnAlpha^N0 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S1 ^t^t^t^SStackMax^N1 ^SGUID^STMW:icon:1LgfDa79noZK ^SFakeHidden^B ^SEnabled^B ^SStackMaxEnabled^B ^t^N11^T ^SType^Scooldown ^SName^S风暴打击 ^SUnAlpha^N0.99 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S1 ^t^t^t^SStackMax^N1 ^SEnabled^B ^SGUID^STMW:icon:1LgfDaGjhKyZ ^SFakeHidden^B ^SStackMaxEnabled^B ^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S烈焰震击 ^SDurationMaxEnabled^B ^SShowTimerText^B ^SShowWhen^N3 ^SEnabled^B ^SOnlyMine^B ^SDurationMax^N9 ^t^N13^T ^SType^Scooldown ^SName^S元素释放 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S元素释放 ^SLevel^N0.8 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^Sa_anim^N0.3 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SShowWhen^N1 ^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SType^Scooldown ^SName^S熔岩猛击 ^SStackMax^N1 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S熔岩猛击 ^SLevel^N0.8 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^Sa_anim^N0.3 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S>>> ^t^t^t^SShowWhen^N1 ^SEnabled^B ^SFakeHidden^B ^t^N15^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.8 ^SName^S风暴打击 ^t^Sn^N1 ^t^SStackMax^N1 ^SName^S风暴打击 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N0.4 ^Sa_anim^N0.3 ^SAnimation^SICONALPHAFLASH ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S>>> ^t^t^t^SShowWhen^N1 ^SFakeHidden^B ^SEnabled^B ^t^N16^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.99 ^SName^S冰霜震击 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S>= ^SUnit^Starget ^SLevel^N9 ^SName^S烈焰震击 ^t^Sn^N1 ^t^SEnabled^B ^SFakeHidden^B ^t^t^SOnlyInCombat^B ^SEnabled^b ^SAlpha^N0 ^SName^S自动挡Enh~`_Lib_1 ^t^N8^T ^SGUID^STMW:group:1LgfDv300bG= ^SPoint^T ^Sy^F-4847620494825882 ^f-48^Sx ^F7015629898907648^f-49 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^N2.5 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:group:1LgfCsXJsuFk ^t^SCheckNext^B ^SEnabled^B ^t^t^SOnlyInCombat^B ^SEnabled^b ^SName^S自动挡Enh_Act_1 ^SColumns^N1 ^t^N9^T ^SPoint^T ^Sy^F-7305859629580288 ^f-48^Spoint ^SLEFT^SrelativePoint ^SLEFT^Sx ^F8747615726338048^f-47 ^t^SColumns^N1 ^SOnlyInCombat^B ^SEnabled^b ^SGUID^STMW:group:1Lg=XHH_Tik5 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:group:1LgfCsXJsuFk ^t^SCheckNext^B ^SEnabled^B ^t^t^SName^S自动挡Enh_Act_2 ^t^t^SVersion^N73501 ^t^N73501^S~`~" ^Sprofile^S小布快咬~`-~`幽暗沼泽 ^^