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暴雪设计师对6.2术士恶魔专精的进一步补充说明
2015-06-18 10:20:17 作者:nukeboy 来源:NGA 浏览次数:0
摘要:想强调的是,“让恶魔专精不再是唯一最强专精”这一目的就是我们6.2的设计意图,并不是设计失误。 

 The infamous Demonology warlock response: We’ve heard from many players that they don’t enjoy the spec but feel pressured to play it because it has so clearly been the all-around best warlock spec in current raiding, and we’ve seen masses of warlocks who started out favoring Affliction or Destruction migrating steadily towards Demonology. We feel the spec has several elements that are awkward and unintuitive (it’s not just a matter of sheer “complexity” it’s fine for some specs to be more challenging to play optimally, especially for pure DPS where players can choose to opt into that complexity while having alternatives available), and we have plans to rework (and hopefully improve) the spec, but those changes are beyond the scope of a patch. In the meantime, we want to make sure we’re alleviating the pressure to play Demonology over other specs, which means making sure that it isn’t the best warlock spec. The goal of our 6.2 changes is not to make Demonology terrible or unplayable, and I’d expect Demonology to still be quite competitive on some types of encounters, and viable everywhere. If it isn’t, we’ll make further adjustments to compensate. But we did intentionally make changes to ensure that it isn’t the single best warlock spec in patch 6.2, and I wanted to make it clear that this was our intent, rather than simply a mathematical error.

 

 

翻译如下:

我们收到了很多玩家的反应,他们说他们玩恶魔专精是因为在黑石的战斗中,恶魔专精为三者最强,于是不得不选择这个专精。同时我们也看见了许多喜欢痛苦和毁灭的玩家逐步向恶魔专精转变的这一过程。

我们觉得恶魔专精里的有些元素比较怪异、不直观(这并不是“复杂度”的问题,一个需要更多操作才能最大化输出的专精是合理的,特别是纯DPS职业,但我们也希望玩家们能够在“我要适应恶魔的复杂度”和“我玩其他专精DPS也差不多”之间仍然有选择的权利),同时我们有计划去重做(并且希望能改进)恶魔专精。但这些改动需要不止一个的补丁周期来实现。与此同时,我们想要化解“不得不选择恶魔专精”这一问题,这就意味这不能让恶魔专精继续成为术士的最强专精。

我们6.2的目标并不是让恶魔专精变得无法进本,而且我们认为恶魔专精在接下来的地狱火堡垒战斗中,所有BOSS恶魔专精都可一战,其中若干BOSS恶魔专精会很有竞争力。如果到时候没有实现这样的愿望,我们会再做调整来达到这一目标。

我们想强调的是,“让恶魔专精不再是唯一最强专精”这一目的就是我们6.2的设计意图,并不是设计失误。 



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