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[圣骑士]完美惩戒骑循环TMW字符串
2018-08-16 12:19:16 作者:乌拉丶盾吼 来源:NGA 浏览次数:0
摘要:完美惩戒骑循环TMW字符串分享给大家做个参考。

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^1^T^SNumGroups^N5 ^SGroups^T ^N1^T ^SGUID^STMW:group:1KqHPUO0Es1D ^SPoint^T ^Sy^N-87.471319348851 ^Sx^F-6928694959583797 ^f-55^t ^SScale^F8192792924782581 ^f-52^SRows ^N3^SRole ^N4^SIcons ^T^N1^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SOperator^S>= ^SLevel^N3 ^t^Sn^N1 ^t^SName^S正义盾击 ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SOperator^S>= ^SLevel^N3 ^t^N2^T ^SType^SBUFFSTACKS ^SOperator^S>= ^SLevel^N2 ^SName^S荣耀堡垒 ^t^Sn^N2 ^t^SName^S荣耀圣令 ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SHOLY_POWER ^SOperator^S<= ^SLevel^N4 ^t^Sn^N2 ^t^SName^S十字军打击;~`正义之锤 ^SUnAlpha^N0.21 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SEnabled^B ^t^N4^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SCOMBAT ^t^N2^T ^SType^SHOLY_POWER ^SOperator^S<= ^SLevel^N4 ^t^Sn^N2 ^t^SName^S审判 ^SUnAlpha^N0.21 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SEnabled^B ^t^N5^T ^SType^Scooldown ^SName^S复仇者之盾 ^SUnAlpha^N0.21 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SRangeCheck^B ^t^N6^T ^SType^Scooldown ^SName^S神圣愤怒 ^SUnAlpha^N0.21 ^SEnabled^B ^SRangeCheck^B ^t^N7^T ^SShowTimer^B ^SType^Sbuff ^SAlpha^N0 ^SName^S圣洁护盾 ^SDurationMaxEnabled^B ^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SLevel^N5.7 ^SName^S圣洁护盾 ^t^N2^T ^SType^STALENTLEARNED ^SName^S圣洁护盾 ^t^Sn^N2 ^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^SDurationMax^N4 ^t^N8^T ^SType^Scooldown ^SName^S圣光武器 ^SEnabled^B ^t^N9^T ^SType^Scooldown ^SName^S奉献 ^SShowTimerText^B ^SClockGCD^B ^SUnAlpha^N0.21 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SRangeCheck^B ^t^N10^T ^SType^Sreactive ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^Sn^N1 ^t^SName^S愤怒之锤 ^SClockGCD^B ^SCooldownCheck^B ^SEnabled^B ^t^t^SOnlyInCombat^B ^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sshown ^SOrder^N-1 ^t^N3^T ^SMethod^Sid ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks ^t^N7^T ^SMethod^Sduration ^SOrder^N1 ^t^t^SName^S防骑循环组 ^t^N2^T ^SPoint^T ^Sy^F-5099142742246180 ^f-48^Sx ^F-6832036314653007^f-45 ^t^SScale^F6601418421043194 ^f-52^SRows ^N3^SRole ^N4^SIcons ^T^N1^T ^SShowTimer^B ^SType^Sbuff ^SName^S圣洁护盾 ^SDurationMaxEnabled^B ^SClockGCD^B ^SUnAlpha^N0.5 ^SEnabled^B ^SRangeCheck^B ^SDurationMax^N4 ^t^N5^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N35 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SName^S远古列王守卫 ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^Sa_anim^N0 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^t^N6^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N25 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N2 ^t^SName^S炽热防御者 ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^Sa_anim^N0 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N4 ^SDuration^N3.5 ^Sa_anim^N0 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SEnabled^B ^t^N4^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N61 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SBUFFDUR ^SName^S正义盾击 ^t^Sn^N3 ^t^SName^S圣佑术 ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^Sa_anim^N0 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^t^N7^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N15 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SSPELLCD ^SOperator^S> ^SName^S远古列王守卫 ^t^N4^T ^SType^SBUFFDUR ^SName^S炽热防御者 ^t^Sn^N4 ^t^SName^S圣疗术 ^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^Sa_anim^N0 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^t^t^SColumns^N3 ^SGUID^STMW:group:1KqHcRjr1UeR ^STree1^b ^SName^S盾击组 ^STree3^b ^t^N3^T ^SGUID^STMW:group:1KqqEZEzw2uT ^SPoint^T ^Sy^F-5954142627291250 ^f-46^Sx ^F4885867110845227^f-50 ^t^SScale^F8764905117188114 ^f-52^SRows ^N3^SRole ^N1^SIcons ^T^N1^T ^SType^Sreactive ^SUnAlpha^N0.19 ^SName^S最终审判;~`圣殿骑士的裁决 ^SShowTimerText^B ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SLevel^N5 ^SName^S神圣十字军 ^SAndOr^SOR ^t^Sn^N1 ^t^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S神圣意志 ^t^N2^T ^SType^SHOLY_POWER ^SAndOr^SOR ^SLevel^N5 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S5 ^t^t^t^SEnabled^B ^SRangeCheck^B ^SManaCheck^B ^t^N2^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S处决宣判 ^t^Sn^N1 ^t^SName^S圣光武器 ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S圣光之锤 ^t^Sn^N1 ^t^SName^S圣光之锤 ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sreactive ^SName^S愤怒之锤 ^SShowTimerText^B ^SClockGCD^B ^SUnAlpha^N0.5 ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^Sa_anim^N0 ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S>= ^SLevel^N1.4 ^SName^S复仇之怒 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SInvertTimer^B ^SRangeCheck^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S>= ^SName^S复仇之怒 ^t^Sn^N1 ^t^t^N5^T ^SType^Scooldown ^SName^S十字军打击;~`正义之锤 ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SOperator^S< ^SLevel^N5 ^t^Sn^N1 ^t^SUnAlpha^N0.21 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SRangeCheck^B ^SEnabled^B ^t^N6^T ^SType^Scooldown ^SName^S审判 ^SClockGCD^B ^SUnAlpha^N0.21 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SRangeCheck^B ^t^N7^T ^SType^Sreactive ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SAndOr^SOR ^SName^S144595 ^t^N2^T ^SName^S神圣十 ^t^Sn^N1 ^t^SName^S神圣风暴 ^SClockGCD^B ^SUnAlpha^N0.19 ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SQH ^t^t^t^SManaCheck^B ^SEnabled^B ^t^N8^T ^SType^Sreactive ^SUnAlpha^N0.19 ^SShowTimerText^B ^SName^S最终审判;~`圣殿骑士的裁决 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SAndOr^SOR ^SName^S神圣十字军 ^SLevel^N4 ^t^Sn^N1 ^t^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SWCSP ^SOnConditionConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S神圣意志 ^t^N2^T ^SType^SHOLY_POWER ^SLevel^N5 ^SAndOr^SOR ^t^Sn^N2 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S4 ^t^t^t^SEnabled^B ^SRangeCheck^B ^SManaCheck^B ^t^N9^T ^SType^Scooldown ^SName^S驱邪术 ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SOperator^S< ^SLevel^N5 ^t^Sn^N1 ^t^SUnAlpha^N0.21 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SRangeCheck^B ^SEnabled^B ^t^N10^T ^SType^Sreactive ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SLevel^N3 ^SName^S神圣十字军 ^SAndOr^SOR ^t^Sn^N1 ^t^SName^S最终审判;~`圣殿骑士的裁决 ^SClockGCD^B ^SUnAlpha^N0.19 ^SCooldownCheck^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SManaCheck^B ^SEnabled^B ^SRangeCheck^B ^t^N11^T ^SType^Sreactive ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SOperator^S>= ^SLevel^N3 ^SName^S神圣十字军 ^SAndOr^SOR ^t^N2^T ^SType^SBUFFDUR ^SOperator^S>= ^SName^S神圣意志 ^t^Sn^N2 ^t^SName^S神圣风暴 ^SClockGCD^B ^SUnAlpha^N0.19 ^SCooldownCheck^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S3 ^t^t^t^SManaCheck^B ^SEnabled^B ^t^N12^T ^SType^Sreactive ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S>= ^SName^S神圣意志 ^t^N2^T ^SType^SHOLY_POWER ^SOperator^S< ^SLevel^N3 ^t^Sn^N2 ^t^SName^S最终审判;~`圣殿骑士的裁决 ^SClockGCD^B ^SUnAlpha^N0.19 ^SCooldownCheck^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^SYZ ^t^t^t^SManaCheck^B ^SEnabled^B ^SRangeCheck^B ^t^t^SOnlyInCombat^B ^STree1^b ^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^t^N3^T ^SMethod^Sduration ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks ^t^t^SName^S惩戒骑循环组 ^STree2^b ^t^N4^T ^SGUID^STMW:group:1Kq=DR3PCBgN ^SPoint^T ^Sy^N-72.014674590824 ^Sx^F-4975284366879791 ^f-45^Spoint ^SRIGHT^SrelativePoint ^SRIGHT^t ^SScale^F8773700136468494 ^f-52^SRole ^N5^SControlled ^B^SOnlyInCombat ^B^SIcons ^T^N1^T ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SShowTimerText^B ^SName^S玛尔拉德的真理;~`莉亚德琳的公正;~`图拉扬的裁决;~`乌瑟尔之心;~`炽天使;~`复仇之怒;~`复仇之怒;~`远古列王守卫;~`炽热防御者;~`圣佑术;~`圣盾术;~`保护之手;~`自律;~`正义盾击 ^SUnAlpha^N0.17 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SOnlyMine^B ^SEnabled^B ^SDurationMax^N6 ^t^N2^T ^SType^Sbuff ^SShowTimerText^B ^SName^S莉亚德琳的公正 ^SUnAlpha^N0.31 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SOnlyMine^B ^SEnabled^B ^SDurationMax^N6 ^t^N3^T ^SType^Sbuff ^SShowTimerText^B ^SName^S图拉扬的裁决 ^SUnAlpha^N0.31 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SOnlyMine^B ^SEnabled^B ^SDurationMax^N6 ^t^N4^T ^SType^Sbuff ^SShowTimerText^B ^SName^S乌瑟尔之心 ^SUnAlpha^N0.31 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SOnlyMine^B ^SEnabled^B ^SDurationMax^N6 ^t^t^STree1^b ^SName^SBUFF检测组 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S强化圣印 ^t^N2^T ^SType^STALENTLEARNED ^SAndOr^SOR ^SName^S炽天使 ^t^Sn^N2 ^t^t^N5^T ^SGUID^STMW:group:1L1E8iAhZVTR ^SPoint^T ^Sy^F-5740253426669576 ^f-46^Sx ^F4580068810957248^f-52 ^t^SScale^F8266602474635249 ^f-52^SRows ^N2^SRole ^N2^SIcons ^T^N1^T ^SType^Scooldown ^SShowTimerText^B ^SName^S神圣震击 ^SUnAlpha^N0.5 ^SShowWhen^N3 ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^S圣光武器 ^SEnabled^B ^t^N3^T ^SType^Scooldown ^SName^S荣耀圣令 ^SEnabled^B ^t^t^SOnlyInCombat^B ^SSortPriorities^T ^N1^T ^SMethod^Svisibleshown ^SOrder^N-1 ^t^N2^T ^SMethod^Sid ^t^N3^T ^SMethod^Sduration ^SOrder^N1 ^t^N5^T ^SMethod^Sstacks ^t^t^SName^S奶骑 ^STree3^b ^STree2^b ^t^t^SDrawEdge^B ^SVersion^N73011 ^SWarnInvalids^B ^t^N73011^S~`~" ^Sprofile^S乌瑟尔的报告兵~`-~`无尽之海 ^^



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