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分享一个我的防战战士TMW监控字符串
2015-03-29 12:39:57 作者:silence 来源:NGA 浏览次数:0
摘要:由于兼任我们小工会的指挥的问题,经常在指挥之余忘记开技能等情况,打1个BOSS下来只用1次破坏者是常有的事,所以自己给自己写了1个防战的TMW技能监控以及提醒
楼主6.03刚接触防战,由于兼任我们小工会的指挥的问题,经常在指挥之余忘记开技能等情况,打1个BOSS下来只用1次破坏者是常有的事,所以自己给自己写了1个防战的TMW技能监控以及提醒,在这里希望分享给大家,能够帮助到和我一样新手防战- -#

以下是TMW的监控说明:
1. 监控挫志怒吼的技能CD以及减益持续时间。(开启时高亮边框)
2. 监控盾墙的持续时间以及技能CD。(开启时高亮边框)
3. 监控破釜沉舟的持续时间以及技能CD。(开启时高亮边框)
4. 监控盾牌格挡的持续时间以及技能CD(开启时高亮边框)
5. 监控盾吸的持续时间以及吸收量
6. 怒气条
7. 监控破坏者的持续时间以及技能CD(CD转好时高亮边框)
8. 监控 巨龙、震荡波或者风暴之锤的技能CD(CD转好时高亮边框)
9. 监控天神下凡、浴血奋战或剑刃风暴的持续时间以及技能CD(CD转好时高亮边框)
10.监控坚毅层数(高于65时高亮)
11.斩杀可用时高亮并抖动
 
 
 
 
^1^T^SNumGroups^N4 ^STextureName^SArmory ^SGroups^T ^N1^T ^SPoint^T ^Sy^F6193828172136444 ^f-47^Sx ^F-6704632927617024^f-47 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SRows^N3 ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S挫志怒吼 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SOnlyMine^B ^SGUID^STMW:icon:1KoknjVovBhW ^SEnabled^B ^SFakeHidden^B ^t^N2^T ^SShowTimer^B ^SType^Scooldown ^SName^S挫志怒吼 ^SShowTimerText^B ^SUnAlpha^N0.5 ^SShowWhen^N3 ^SGUID^STMW:icon:1Kokz9NDRzbw ^SFakeHidden^B ^SEnabled^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S132404 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SOnlyMine^B ^SGUID^STMW:icon:1L5cc46G7tfE ^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S46968 ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SGUID^STMW:icon:1L5dkVn48pbs ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S震荡波 ^t^Sn^N1 ^t^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S107570 ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SGUID^STMW:icon:1L5dkVn6cNVp ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S风暴之锤 ^t^Sn^N1 ^t^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S盾墙 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SOnlyMine^B ^SGUID^STMW:icon:1Kol8W9DKYfs ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SShowTimer^B ^SType^Scooldown ^SName^S盾墙 ^SShowTimerText^B ^SUnAlpha^N0.48 ^SShowWhen^N3 ^SGUID^STMW:icon:1Kokyilq3ld4 ^SFakeHidden^B ^SEnabled^B ^t^N8^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SGUID^STMW:icon:1L5cj4JY00uC ^SName^S2565 ^SUnAlpha^N0.49 ^SShowWhen^N3 ^SEnabled^B ^SManaCheck^B ^SFakeHidden^B ^t^N9^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S巨龙怒吼 ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SGUID^STMW:icon:1L5dkVnjnvue ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S巨龙怒吼 ^t^Sn^N1 ^t^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SName^S46924 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S剑刃风暴 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SGUID^STMW:icon:1L5dkVnmDjob ^SFakeHidden^B ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S破釜沉舟 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SOnlyMine^B ^SGUID^STMW:icon:1KokyimS6xhV ^SEnabled^B ^SFakeHidden^B ^t^N12^T ^SShowTimer^B ^SType^Scooldown ^SName^S破釜沉舟 ^SShowTimerText^B ^SUnAlpha^N0.49 ^SShowWhen^N3 ^SGUID^STMW:icon:1KokyimYIX9e ^SFakeHidden^B ^SEnabled^B ^t^N13^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S152277 ^SOnlyMine^B ^SGUID^STMW:icon:1L5dEHBpCv7d ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S破坏者 ^t^Sn^N1 ^t^t^N14^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SManaCheck^B ^SName^S152277 ^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SValue^N40 ^SOperator^S>= ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S<= ^SName^S152277 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1L5didvTETeG ^STexts^T ^N1^S ^N2^S ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SGUID^STMW:icon:1L5dEHBrPb2u ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S破坏者 ^t^Sn^N1 ^t^t^N15^T ^SShowTimer^B ^SType^Scooldown ^SShowTimerText^B ^SName^S12292 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S浴血奋战 ^t^Sn^N1 ^t^SUnAlpha^N0 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SGUID^STMW:icon:1L5dkVoa3Rgk ^SEnabled^B ^t^N16^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S46924 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S剑刃风暴 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SGUID^STMW:icon:1L5d=jFjpMu3 ^SEnabled^B ^SFakeHidden^B ^t^N17^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S12292 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S浴血奋战 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnFinish ^t^Sn^N2 ^t^SGUID^STMW:icon:1L5d=jFn=2jw ^SEnabled^B ^SFakeHidden^B ^t^t^SColumns^N10 ^SGUID^STMW:group:1Kokf5t0zosu ^SName^S防御库 ^t^N2^T ^SGUID^STMW:group:1Kokiz7pD77U ^SPoint^T ^Sy^F-6414021456637743 ^f-46^Sx ^F5582511039930613^f-49 ^t^SScale^N1.3845009803772 ^SRole^N5 ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KoknjVovBhW ^N2^STMW:icon:1Kokz9NDRzbw ^N3^S ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Kol8W9DKYfs ^N2^STMW:icon:1Kokyilq3ld4 ^N3^S ^t^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KokyimS6xhV ^N2^STMW:icon:1KokyimYIX9e ^N3^S ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SOnlyMine^B ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1L5cc46G7tfE ^N2^STMW:icon:1L5cj4JY00uC ^t^SName^S盾牌格挡 ^SShowTimerText^B ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SUnAlpha^N0.51 ^SName^S盾牌屏障 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1L5cb_CRO3Us ^STexts^T ^N2^S[Stacks:Short:Hide(1)] ^t^t^t^SShowWhen^N3 ^SShowTTText^N1 ^t^t^SOnlyInCombat^B ^SColumns^N5 ^STree2^b ^STree1^b ^SName^S自身减伤判定 ^t^N3^T ^SGUID^STMW:group:1L5c_9KAa3Ea ^SPoint^T ^Sy^F6810317577256967 ^f-44^Sx ^F7976095181701122^f-43 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F6494107589410816 ^f-53^SIcons ^T^N1^T ^SType^Svalue ^SPowerType^N1 ^SSettingsPerView^T ^Sbar^T ^STexts^T ^N1^S[(Value~`/~`ValueMax~`*~`100):Round:Percent] ^N2^S[Value:Short~`"/"~`ValueMax:Short] ^t^t^t^SShowWhen^N3 ^SCustomTex^Sblank ^SEnabled^B ^t^t^SView^Sbar ^SSettingsPerView^T ^Sbar^T ^SSizeX^F5370411000791036 ^f-44^t ^t^SColumns^N1 ^SOnlyInCombat^B ^t^N4^T ^SGUID^STMW:group:1L5dLe0Qkcw9 ^SPoint^T ^Sy^F-4633439504579970 ^f-45^Sx ^F5759072131601216^f-49 ^t^SScale^F6282791977222156 ^f-52^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1L5dEHBpCv7d ^N2^STMW:icon:1L5dEHBrPb2u ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1L5dkVnjnvue ^N2^STMW:icon:1L5dkVn6cNVp ^N3^STMW:icon:1L5dkVn48pbs ^t^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1L5d=jFn=2jw ^N2^STMW:icon:1L5dkVoa3Rgk ^N3^STMW:icon:1L5d=jFjpMu3 ^N4^STMW:icon:1L5dkVnmDjob ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SUnAlpha^N0.5 ^SName^S158300 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SBUFFTOOLTIP ^SOperator^S>= ^SLevel^N60 ^SName^S坚毅 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFTOOLTIP ^SOperator^S<= ^SLevel^N60 ^SName^S坚毅 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^t^t^SShowWhen^N3 ^SShowTTText^N1 ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SName^S斩杀 ^SShowTimerText^B ^SUnAlpha^N0.5 ^SCooldownCheck^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SMagnitude^N1 ^SAnimation^SICONSHAKE ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N3^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1L5didvTETeG ^STexts^T ^N1^S斩! ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SRangeCheck^B ^SManaCheck^B ^SUseActvtnOverlay^B ^t^t^SOnlyInCombat^B ^SName^S技能监视 ^SColumns^N5 ^t^t^SVersion^N73003 ^t^N73003^S~`~| ^Sprofile^S蛤蟆三刀流~`-~`天空之墙 ^^
 
^1 ^T^N1^T ^SStringName^S数字 ^SConstrainWidth^b ^SSize^N15 ^t^SGUID^STMW:textlayout:1L5didvTETeG ^SName^S居中数字~`2 ^t^N73003^S~`~| ^Stextlayout^STMW:textlayout:1L5didvTETeG ^^
 
^1 ^T^N1^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-13 ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^SrelativeTo^SIconModule_Texture_ColoredTexture ^t^N2^T ^Sy^N-2 ^SrelativeTo^SIconModule_Texture_ColoredTexture ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^t^N2^T ^SDefaultText^S[Stacks:Hide(0)] ^SAnchors^T ^N1^T ^Sy^N-13 ^SrelativeTo^SIconModule_SelfIcon ^Spoint^STOP ^SrelativePoint^STOP ^t^N2^T ^SrelativeTo^SIconModule_SelfIcon ^Spoint^STOP ^SrelativePoint^STOP ^t^Sn^N2 ^t^SJustifyV^STOP ^SOutline^SOUTLINE ^SName^S伤害数字 ^SStringName^S叠加数量 ^SSkinAs^SCount ^SSize^N10 ^t^N3^T ^SOutline^SOUTLINE ^SAnchors^T ^N1^T ^Sy^N-13 ^SrelativeTo^SIconModule_Texture_ColoredTexture ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^N2^T ^SrelativeTo^SIconModule_Texture_ColoredTexture ^Spoint^SBOTTOM ^SrelativePoint^SBOTTOM ^t^Sn^N2 ^t^SName^S伤害数字 ^t^SGUID^STMW:textlayout:1L5cb_CRO3Us ^Sn^N3 ^SName^S图标样式~`3 ^t^N73003^S~`~| ^Stextlayout^STMW:textlayout:1L5cb_CRO3Us ^^
 
^1^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S绑定/标签 ^SHeight^N1 ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^Sicon1 ^Sn^N2 ^SName^S图标样式~`1 ^SNoEdit^B ^t^N73003^S~`~| ^Stextlayout^Sicon1 ^^
 
希望可能帮到大家。
下面是实际效果截图:
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