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生存猎BOSS战史上最强TMW字符串!完美无瑕,无懈可击!
2015-03-29 12:57:02 作者:浩劫后的重生 来源:NGA 浏览次数:0
摘要:完美解决各种:爆炸CD转好了但是集中值不够!黑箭CD转好了但是集中值不够!黑鸦CD转好了但是集中值不够!技能CD转好了但是居然还在读稳固!
 快要告别生存猎,投入兽王猎的怀抱了,特此奉献我历时N天打造出来的TMW字符串,供各位还在坚持生存猎的朋友们使用
 
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天赋:刺激、黑鸦、弹幕、孤狼(2T17)
 
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特点:
1.优先级判断 就差一个函数就达到完美
完美解决各种:爆炸CD转好了但是集中值不够!黑箭CD转好了但是集中值不够!黑鸦CD转好了但是集中值不够!技能CD转好了但是居然还在读稳固!
 
2.仅仅针对刺激、黑鸦、弹幕、孤狼天赋的使用
个人认为这个天赋最方便。使用其他天赋的小伙伴可以退散了
 
3.只看一个图标
本TMW字符串只做输出提示功能,不做其他乱七八糟的监视、技能案件提示、打断提示等等
 
4.相信我,目标是单体BOSS时,这个TMW的优先级判断绝对是最完美的
 
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使用说明
 
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孤狼生存TMW字符串1.2版本 ...
^1^T^SPoint^T ^Sy^N150 ^Spoint^STOPLEFT ^SrelativePoint^SLEFT ^t^SScale^N1.5 ^SRows^N5 ^SRole^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^S爆炸射击 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~"= ^SName^S荷枪实弹 ^t^N2^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S爆炸射击 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S53301 ^SGUID^STMW:icon:1K_nKqobtjtO ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^S爆炸射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S爆炸射击 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S爆炸射击 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N12 ^t^Sn^N3 ^t^SCustomTex^S53301 ^SGUID^STMW:icon:1K_nKzGudhB4 ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S黑箭 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S黑箭 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N32 ^SPrtsBefore^N1 ^t^N4^T ^SType^SLUA ^SOperator^S>= ^SLevel^N17 ^SName^SUnitPower("player")~`+~`14~`-~`2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767))~`>=~`32 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N2 ^SLevel^N1 ^SName^S眼镜蛇射击 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QoMVrkVk6 ^t^Sn^N6 ^t^SCustomTex^S3674 ^SGUID^STMW:icon:1K_nL6vcVod= ^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.8 ^SName^S爆炸射击 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`50 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QoMVrkVk6 ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SLevel^N0.5 ^SName^S毒蛇钉刺 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S< ^SLevel^N62 ^t^N4^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N27 ^SPrtsBefore^N1 ^t^N5^T ^SType^SBUFFDUR ^SOperator^S~|= ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N6^T ^SType^SFOCUS_ABS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N7 ^t^N7^T ^SType^SLUA ^SOperator^S>= ^SLevel^N15 ^SName^SUnitPower("player")~`+~`14~`-~`2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767))~`>=~`27 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N8^T ^SType^SCASTING ^SPrtsAfter^N2 ^SLevel^N1 ^SName^S眼镜蛇射击 ^t^N9^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^SPrtsBefore^N2 ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjVUC3L=R ^t^N11^T ^SType^SICON ^SPrtsAfter^N1 ^SLevel^N1 ^SIcon^STMW:icon:1L0Qj4HLHk1D ^t^N12^T ^SType^SBUFFDUR ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N13^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjIoh9MWK ^t^N14^T ^SType^SICON ^SPrtsAfter^N2 ^SLevel^N1 ^SIcon^STMW:icon:1L0QikKnxbG9 ^t^Sn^N14 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L0QjgCZSAgY ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N6^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N2.7 ^SName^S爆炸射击 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`25 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QjVUC3L=R ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.4 ^SName^S爆炸射击 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`45 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QjIoh9MWK ^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.4 ^SName^S黑箭 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`45 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0Qj4HLHk1D ^SEnabled^B ^SFakeHidden^B ^t^N9^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N6 ^SName^S黑箭 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`65 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QikKnxbG9 ^SEnabled^B ^SFakeHidden^B ^t^N10^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S夺命黑鸦 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N27 ^SPrtsBefore^N1 ^t^N4^T ^SType^SLUA ^SOperator^S>= ^SLevel^N12 ^SName^SUnitPower("player")~`+~`14~`-~`2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767))~`>=~`27 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SCASTING ^SPrtsAfter^N2 ^SLevel^N1 ^SName^S眼镜蛇射击 ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjIoh9MWK ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QikKnxbG9 ^t^N8^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L2No8tUnD2a ^t^Sn^N8 ^t^SCustomTex^S131894 ^SGUID^STMW:icon:1L0QiYGWnjY6 ^SEnabled^B ^SFakeHidden^B ^t^N11^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^S毒蛇钉刺 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Starget ^SLevel^N7.5 ^SName^S毒蛇钉刺 ^SIcon^STMW:icon:1L0NWkcJ5WzJ ^t^N3^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^SPrtsBefore^N2 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S~|= ^SUnit^Starget ^SName^S毒蛇钉刺 ^t^N5^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S< ^SLevel^N34 ^SName^S12*(select(7,~`UnitDebuff("target",~`"毒蛇钉刺",~`player))~`-~`GetTime())/(1~`-~`UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`13~`<~`40 ^t^N6^T ^SType^SBUFFDUR ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N7^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S~|= ^SUnit^Starget ^SName^S毒蛇钉刺 ^t^N8^T ^SType^SLUA ^SPrtsAfter^N2 ^SOperator^S< ^SLevel^N54 ^SName^S12*(select(7,~`UnitDebuff("target",~`"毒蛇钉刺",~`player))~`-~`GetTime())/(1~`-~`UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`13~`<~`60 ^t^Sn^N8 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L2No8tUnD2a ^SEnabled^B ^t^N12^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^t^N2^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N10 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjVUC3L=R ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0Qj4HLHk1D ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0Qhqv9BlYb ^t^Sn^N6 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L0Qi09jOrxO ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N13^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`40 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0Qhqv9BlYb ^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S眼镜蛇射击 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S< ^SLevel^N76 ^SPrtsBefore^N1 ^t^N3^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`-~`2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767))~`<~`76 ^t^N5^T ^SType^SBUFFDUR ^SName^S嗜血 ^t^N6^T ^SType^SBUFFDUR ^SName^S时间扭曲 ^t^N7^T ^SType^SBUFFDUR ^SName^S远古狂乱 ^t^N8^T ^SType^SBUFFDUR ^SName^S虚空之风 ^t^N9^T ^SType^SBUFFDUR ^SName^S狂怒战鼓 ^t^N10^T ^SType^SBUFFDUR ^SName^S英勇 ^t^N11^T ^SType^SBUFFDUR ^SName^S命运之衡 ^t^N12^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S> ^SLevel^N2 ^t^N13^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QhXl692gC ^t^Sn^N13 ^t^SCustomTex^S77767 ^SGUID^STMW:icon:1L0QhhNKRYUD ^SEnabled^B ^SFakeHidden^B ^t^N15^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^N2^T ^SType^SLUA ^SAndOr^SOR ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^N3^T ^SType^SLUA ^SAndOr^SOR ^SName^Sselect(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^Sn^N3 ^t^SCustomTex^S19506 ^SGUID^STMW:icon:1L0QhXl692gC ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N16^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N27 ^SPrtsBefore^N1 ^t^N3^T ^SType^SLUA ^SOperator^S>= ^SLevel^N13 ^SName^SUnitPower("player")~`+~`14~`-~`2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767))~`>=~`27 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SCASTING ^SPrtsAfter^N2 ^SLevel^N1 ^SName^S眼镜蛇射击 ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjIoh9MWK ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QikKnxbG9 ^t^N7^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QhEV3ZRwq ^t^Sn^N7 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L0QhMF0GvMz ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N17^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N5.6 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`60 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QhEV3ZRwq ^SEnabled^B ^SFakeHidden^B ^t^N18^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S眼镜蛇射击 ^t^Sn^N1 ^t^SCustomTex^S77767 ^SGUID^STMW:icon:1L0QgxH=d9fp ^SEnabled^B ^SFakeHidden^B ^t^N19^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1K_nKqobtjtO ^N2^STMW:icon:1K_nKzGudhB4 ^N3^STMW:icon:1K_nL6vcVod= ^N4^STMW:icon:1L0QjgCZSAgY ^N5^STMW:icon:1L0QiYGWnjY6 ^N6^STMW:icon:1L0Qi09jOrxO ^N7^STMW:icon:1L0QhhNKRYUD ^N8^STMW:icon:1L0QhMF0GvMz ^N9^STMW:icon:1L0QgxH=d9fp ^t^SGUID^STMW:icon:1L0QgpC7FwC0 ^SEnabled^B ^t^t^STree2^b ^SGUID^STMW:group:1K=QRC1kxQ8e ^STree1^b ^SName^S生存BOSS ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S喝醉的投弹者 ^t^N4^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁投弹手 ^t^N5^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁步兵 ^t^N6^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S泰克图斯微粒 ^t^N7^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S不稳定的畸体 ^t^N8^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁爆破枪手 ^t^N9^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁劫掠者 ^t^N10^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S格罗姆卡控火师 ^t^N11^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S格罗姆卡重装步兵 ^t^N12^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S纠缠之地 ^t^N13^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁士兵 ^t^N14^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S拜夜缚地者 ^t^N15^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S拜夜狂战士 ^t^N16^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S孢子射手 ^t^N17^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S蚀脑真菌 ^t^N18^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S真菌食肉者 ^t^N19^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S真菌食肉者 ^t^N20^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S奥术畸兽 ^t^N21^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S位移的奥术畸兽 ^t^N22^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S高里亚战争法师 ^t^N23^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S强化的奥术畸兽 ^t^N24^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S高里亚劫掠者 ^t^N25^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S复制的奥术畸兽 ^t^N26^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S矿石箱 ^t^N27^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S重型长矛 ^t^N28^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S烬狼 ^t^N29^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S过热的烬狼 ^t^N30^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S熔炉工程师 ^t^N31^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S鼓风者 ^t^N32^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S保安 ^t^N33^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S元素尊者 ^t^N34^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S召火者 ^t^N35^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S熔渣元素 ^t^N36^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S乌克塔 ^t^N37^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S乌克罗格 ^t^N38^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S战地医师罗格 ^t^N39^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S主炮台 ^t^N40^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S攻城战神坦克 ^t^N41^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S兽群 ^t^Sn^N41 ^t^t^N72506^S~`~| ^Sgroup^N2 ^^


孤狼生存TMW字符串1.3版(无T17 2件套的请看这里) ...

^1^T^SPoint^T ^Sy^N150 ^Sx^N500 ^Spoint^STOPLEFT ^SrelativePoint^SLEFT ^t^SScale^N1.5 ^SRows^N5 ^SRole^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S黑箭 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S黑箭 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N32 ^SPrtsBefore^N1 ^t^N4^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`>~`0 ^t^N6^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N17 ^SName^SUnitPower("player")~`+~`14~`-~`5*(2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767)))/(1-UnitSpellHaste("player")/100)~`>=~`33 ^t^N7^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N8^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`<~`0.001 ^t^N9^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`+~`1~`>=~`33 ^t^Sn^N9 ^t^SCustomTex^S3674 ^SGUID^STMW:icon:1L5YTE498mP_ ^SEnabled^B ^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^S爆炸射击 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S荷枪实弹 ^t^N2^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S爆炸射击 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S53301 ^SGUID^STMW:icon:1L5YTNu7OED8 ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SName^S爆炸射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S爆炸射击 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S爆炸射击 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N12 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfrciAR ^t^Sn^N4 ^t^SCustomTex^S53301 ^SGUID^STMW:icon:1L5YTWTjvExX ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.8 ^SName^S黑箭 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`50 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L5YRYfrciAR ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S<= ^SUnit^Starget ^SLevel^N0.5 ^SName^S毒蛇钉刺 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S< ^SLevel^N62 ^t^N4^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N27 ^SPrtsBefore^N1 ^t^N5^T ^SType^SBUFFDUR ^SOperator^S~|= ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N6^T ^SType^SFOCUS_ABS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N7 ^t^N7^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N8^T ^SType^SLUA ^SLevel^N1 ^SName^Sselect(1,~`GetSpellCooldown(77767))~`>~`0 ^t^N9^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N15 ^SName^SUnitPower("player")~`+~`14~`-~`5*(2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767)))/(1-UnitSpellHaste("player")/100)~`>=~`27 ^t^N10^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N11^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`<~`0.001 ^t^N12^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`+~`1~`>=~`27 ^t^N13^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^SPrtsBefore^N2 ^t^N14^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfrm9Kv ^t^N15^T ^SType^SICON ^SPrtsAfter^N1 ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfruWUI ^t^N16^T ^SType^SBUFFDUR ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N17^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfrqSPX ^t^N18^T ^SType^SICON ^SPrtsAfter^N2 ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfryuYe ^t^Sn^N18 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L5YRYfrhiFs ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N6^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N2.7 ^SName^S爆炸射击 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`25 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L5YRYfrm9Kv ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.4 ^SName^S爆炸射击 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`45 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L5YRYfrqSPX ^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.4 ^SName^S黑箭 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`45 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L5YRYfruWUI ^SEnabled^B ^SFakeHidden^B ^t^N9^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N6 ^SName^S黑箭 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`65 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L5YRYfryuYe ^SEnabled^B ^SFakeHidden^B ^t^N10^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S夺命黑鸦 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N27 ^SPrtsBefore^N1 ^t^N4^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`>~`0 ^t^N6^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N12 ^SName^SUnitPower("player")~`+~`14~`-~`5*(2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767)))/(1-UnitSpellHaste("player")/100)~`>=~`27 ^t^N7^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N8^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`<~`0.001 ^t^N9^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`+~`1~`>=~`27 ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfrqSPX ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfryuYe ^t^N12^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfs5Zi4 ^t^Sn^N12 ^t^SCustomTex^S131894 ^SGUID^STMW:icon:1L5YRYfs1aek ^SEnabled^B ^SFakeHidden^B ^t^N11^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^S毒蛇钉刺 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Starget ^SLevel^N7.5 ^SName^S毒蛇钉刺 ^SIcon^STMW:icon:1L0NWkcJ5WzJ ^t^N3^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^SPrtsBefore^N2 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S~|= ^SUnit^Starget ^SName^S毒蛇钉刺 ^t^N5^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S< ^SLevel^N34 ^SName^S12*(select(7,~`UnitDebuff("target",~`"毒蛇钉刺",~`player))~`-~`GetTime())/(1~`-~`UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`13~`<~`40 ^t^N6^T ^SType^SBUFFDUR ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N7^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S~|= ^SUnit^Starget ^SName^S毒蛇钉刺 ^t^N8^T ^SType^SLUA ^SPrtsAfter^N2 ^SOperator^S< ^SLevel^N54 ^SName^S12*(select(7,~`UnitDebuff("target",~`"毒蛇钉刺",~`player))~`-~`GetTime())/(1~`-~`UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`13~`<~`60 ^t^Sn^N8 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L5YRYfs5Zi4 ^SEnabled^B ^SFakeHidden^B ^t^N12^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^t^N2^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N10 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfrm9Kv ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfruWUI ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfsEdsm ^t^Sn^N6 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L5YRYfsA0nS ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N13^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`40 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L5YRYfsEdsm ^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S眼镜蛇射击 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S< ^SLevel^N76 ^SPrtsBefore^N1 ^t^N3^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`-~`2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767))~`<~`76 ^t^N5^T ^SType^SBUFFDUR ^SName^S嗜血 ^t^N6^T ^SType^SBUFFDUR ^SName^S时间扭曲 ^t^N7^T ^SType^SBUFFDUR ^SName^S远古狂乱 ^t^N8^T ^SType^SBUFFDUR ^SName^S虚空之风 ^t^N9^T ^SType^SBUFFDUR ^SName^S狂怒战鼓 ^t^N10^T ^SType^SBUFFDUR ^SName^S英勇 ^t^N11^T ^SType^SBUFFDUR ^SName^S命运之衡 ^t^N12^T ^SType^SHEALTH ^SOperator^S> ^SUnit^Starget ^SLevel^N2 ^t^N13^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfsMW_w ^t^Sn^N13 ^t^SCustomTex^S77767 ^SGUID^STMW:icon:1L5YRYfsIcxM ^SEnabled^B ^SFakeHidden^B ^t^N15^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^N2^T ^SType^SLUA ^SAndOr^SOR ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^N3^T ^SType^SLUA ^SAndOr^SOR ^SName^Sselect(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^Sn^N3 ^t^SCustomTex^S19506 ^SGUID^STMW:icon:1L5YRYfsMW_w ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N16^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N30 ^SPrtsBefore^N1 ^t^N3^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`>~`0 ^t^N5^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N13 ^SName^SUnitPower("player")~`+~`14~`-~`5*(2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767)))/(1-UnitSpellHaste("player")/100)~`>=~`27 ^t^N6^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N7^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`<~`0.001 ^t^N8^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`+~`1~`>=~`27 ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfrqSPX ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfryuYe ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L5YRYfsUp8j ^t^Sn^N11 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L5YRYfsQv4x ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N17^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N5.6 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`60 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L5YRYfsUp8j ^SEnabled^B ^SFakeHidden^B ^t^N18^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S眼镜蛇射击 ^t^Sn^N1 ^t^SCustomTex^S77767 ^SGUID^STMW:icon:1L5YRYfsZVDW ^SEnabled^B ^SFakeHidden^B ^t^N19^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1L5YTE498mP_ ^N2^STMW:icon:1L5YTNu7OED8 ^N3^STMW:icon:1L5YTWTjvExX ^N4^STMW:icon:1L5YRYfrhiFs ^N5^STMW:icon:1L5YRYfs1aek ^N6^STMW:icon:1L5YRYfsA0nS ^N7^STMW:icon:1L5YRYfsIcxM ^N8^STMW:icon:1L5YRYfsQv4x ^N9^STMW:icon:1L5YRYfsZVDW ^t^SGUID^STMW:icon:1L5YRYfsdjIx ^SEnabled^B ^t^t^STree2^b ^SGUID^STMW:group:1L5YRYfsxtfJ ^STree1^b ^SName^S生存无T17 ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S喝醉的投弹者 ^t^N4^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁投弹手 ^t^N5^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁步兵 ^t^N6^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S泰克图斯微粒 ^t^N7^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S不稳定的畸体 ^t^N8^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁爆破枪手 ^t^N9^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁劫掠者 ^t^N10^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S格罗姆卡控火师 ^t^N11^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S格罗姆卡重装步兵 ^t^N12^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S纠缠之地 ^t^N13^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁士兵 ^t^N14^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S拜夜缚地者 ^t^N15^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S拜夜狂战士 ^t^N16^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S孢子射手 ^t^N17^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S蚀脑真菌 ^t^N18^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S真菌食肉者 ^t^N19^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S真菌食肉者 ^t^N20^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S奥术畸兽 ^t^N21^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S位移的奥术畸兽 ^t^N22^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S高里亚战争法师 ^t^N23^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S强化的奥术畸兽 ^t^N24^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S高里亚劫掠者 ^t^N25^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S复制的奥术畸兽 ^t^N26^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S矿石箱 ^t^N27^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S重型长矛 ^t^N28^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S烬狼 ^t^N29^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S过热的烬狼 ^t^N30^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S熔炉工程师 ^t^N31^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S鼓风者 ^t^N32^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S保安 ^t^N33^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S元素尊者 ^t^N34^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S召火者 ^t^N35^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S熔渣元素 ^t^N36^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S乌克塔 ^t^N37^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S乌克罗格 ^t^N38^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S战地医师罗格 ^t^N39^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S主炮台 ^t^N40^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S攻城战神坦克 ^t^N41^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S兽群 ^t^N42^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁掠夺者 ^t^Sn^N42 ^t^t^N73003^S~`~| ^Sgroup^N14 ^^


孤狼生存TMW字符串1.3版(有T17 2件套的请看这里) ...
^1^T^SPoint^T ^Sy^N150 ^Spoint^STOPLEFT ^SrelativePoint^SLEFT ^t^SScale^N1.5 ^SRows^N5 ^SRole^N1 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SName^S爆炸射击 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S荷枪实弹 ^t^N2^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S爆炸射击 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S53301 ^SGUID^STMW:icon:1K_nKqobtjtO ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N2^T ^SType^Sconditionicon ^SName^S爆炸射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S爆炸射击 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S爆炸射击 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N12 ^t^Sn^N3 ^t^SCustomTex^S53301 ^SGUID^STMW:icon:1K_nKzGudhB4 ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N3^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S黑箭 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S黑箭 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N32 ^SPrtsBefore^N1 ^t^N4^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`>~`0 ^t^N6^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N17 ^SName^SUnitPower("player")~`+~`14~`-~`5*(2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767)))/(1-UnitSpellHaste("player")/100)~`>=~`33 ^t^N7^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N8^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`<~`0.001 ^t^N9^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`+~`1~`>=~`33 ^t^Sn^N9 ^t^SCustomTex^S3674 ^SGUID^STMW:icon:1K_nL6vcVod= ^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.8 ^SName^S爆炸射击 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`50 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QoMVrkVk6 ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SUnit^Starget ^SOperator^S<= ^SLevel^N0.5 ^SName^S毒蛇钉刺 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S< ^SLevel^N62 ^t^N4^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N27 ^SPrtsBefore^N1 ^t^N5^T ^SType^SBUFFDUR ^SOperator^S~|= ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N6^T ^SType^SFOCUS_ABS ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N7 ^t^N7^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N8^T ^SType^SLUA ^SLevel^N1 ^SName^Sselect(1,~`GetSpellCooldown(77767))~`>~`0 ^t^N9^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N15 ^SName^SUnitPower("player")~`+~`14~`-~`5*(2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767)))/(1-UnitSpellHaste("player")/100)~`>=~`27 ^t^N10^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N11^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`<~`0.001 ^t^N12^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`+~`1~`>=~`27 ^t^N13^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^SPrtsBefore^N2 ^t^N14^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjVUC3L=R ^t^N15^T ^SType^SICON ^SPrtsAfter^N1 ^SLevel^N1 ^SIcon^STMW:icon:1L0Qj4HLHk1D ^t^N16^T ^SType^SBUFFDUR ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N17^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjIoh9MWK ^t^N18^T ^SType^SICON ^SPrtsAfter^N2 ^SLevel^N1 ^SIcon^STMW:icon:1L0QikKnxbG9 ^t^Sn^N18 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L0QjgCZSAgY ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N6^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N2.7 ^SName^S爆炸射击 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`25 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QjVUC3L=R ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.4 ^SName^S爆炸射击 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`45 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QjIoh9MWK ^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4.4 ^SName^S黑箭 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`45 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0Qj4HLHk1D ^SEnabled^B ^SFakeHidden^B ^t^N9^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N6 ^SName^S黑箭 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`65 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QikKnxbG9 ^SEnabled^B ^SFakeHidden^B ^t^N10^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S夺命黑鸦 ^t^N2^T ^SType^SSPELLCD ^SOperator^S<= ^SLevel^N0.5 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N27 ^SPrtsBefore^N1 ^t^N4^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N5^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`>~`0 ^t^N6^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N12 ^SName^SUnitPower("player")~`+~`14~`-~`5*(2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767)))/(1-UnitSpellHaste("player")/100)~`>=~`27 ^t^N7^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N8^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`<~`0.001 ^t^N9^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`+~`1~`>=~`27 ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjIoh9MWK ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QikKnxbG9 ^t^N12^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L2No8tUnD2a ^t^Sn^N12 ^t^SCustomTex^S131894 ^SGUID^STMW:icon:1L0QiYGWnjY6 ^SEnabled^B ^SFakeHidden^B ^t^N11^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^S毒蛇钉刺 ^t^N2^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S< ^SUnit^Starget ^SLevel^N7.5 ^SName^S毒蛇钉刺 ^SIcon^STMW:icon:1L0NWkcJ5WzJ ^t^N3^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^SPrtsBefore^N2 ^t^N4^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S~|= ^SUnit^Starget ^SName^S毒蛇钉刺 ^t^N5^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S< ^SLevel^N34 ^SName^S12*(select(7,~`UnitDebuff("target",~`"毒蛇钉刺",~`player))~`-~`GetTime())/(1~`-~`UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`13~`<~`40 ^t^N6^T ^SType^SBUFFDUR ^SAndOr^SOR ^SName^S狩猎刺激 ^SPrtsBefore^N1 ^t^N7^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S~|= ^SUnit^Starget ^SName^S毒蛇钉刺 ^t^N8^T ^SType^SLUA ^SPrtsAfter^N2 ^SOperator^S< ^SLevel^N54 ^SName^S12*(select(7,~`UnitDebuff("target",~`"毒蛇钉刺",~`player))~`-~`GetTime())/(1~`-~`UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`13~`<~`60 ^t^Sn^N8 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L2No8tUnD2a ^SEnabled^B ^SFakeHidden^B ^t^N12^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S~|= ^SName^S狩猎刺激 ^t^N2^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N3^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N10 ^t^N4^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjVUC3L=R ^t^N5^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0Qj4HLHk1D ^t^N6^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0Qhqv9BlYb ^t^Sn^N6 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L0Qi09jOrxO ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N13^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N4 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`40 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0Qhqv9BlYb ^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S眼镜蛇射击 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S< ^SLevel^N76 ^SPrtsBefore^N1 ^t^N3^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`-~`2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767))~`<~`76 ^t^N5^T ^SType^SBUFFDUR ^SName^S嗜血 ^t^N6^T ^SType^SBUFFDUR ^SName^S时间扭曲 ^t^N7^T ^SType^SBUFFDUR ^SName^S远古狂乱 ^t^N8^T ^SType^SBUFFDUR ^SName^S虚空之风 ^t^N9^T ^SType^SBUFFDUR ^SName^S狂怒战鼓 ^t^N10^T ^SType^SBUFFDUR ^SName^S英勇 ^t^N11^T ^SType^SBUFFDUR ^SName^S命运之衡 ^t^N12^T ^SType^SHEALTH ^SUnit^Starget ^SOperator^S> ^SLevel^N2 ^t^N13^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QhXl692gC ^t^Sn^N13 ^t^SCustomTex^S77767 ^SGUID^STMW:icon:1L0QhhNKRYUD ^SEnabled^B ^SFakeHidden^B ^t^N15^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(53301))~`+~`select(2,~`GetSpellCooldown(53301))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^N2^T ^SType^SLUA ^SAndOr^SOR ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^N3^T ^SType^SLUA ^SAndOr^SOR ^SName^Sselect(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime()~`<~`(1-UnitSpellHaste("player")/100)*2 ^t^Sn^N3 ^t^SCustomTex^S19506 ^SGUID^STMW:icon:1L0QhXl692gC ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N16^T ^SType^Sconditionicon ^SName^S奥术射击 ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S奥术射击 ^t^N2^T ^SType^SFOCUS_ABS ^SOperator^S>= ^SLevel^N30 ^SPrtsBefore^N1 ^t^N3^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`>~`0 ^t^N5^T ^SType^SLUA ^SPrtsAfter^N1 ^SOperator^S>= ^SLevel^N13 ^SName^SUnitPower("player")~`+~`14~`-~`5*(2*(1-UnitSpellHaste("player")/100)~`+~`GetTime()~`-~`select(1,~`GetSpellCooldown(77767)))/(1-UnitSpellHaste("player")/100)~`>=~`27 ^t^N6^T ^SType^SCASTING ^SLevel^N1 ^SName^S眼镜蛇射击 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N7^T ^SType^SLUA ^SName^Sselect(1,~`GetSpellCooldown(77767))~`<~`0.001 ^t^N8^T ^SType^SLUA ^SPrtsAfter^N2 ^SName^SUnitPower("player")~`+~`14~`+~`1~`>=~`27 ^t^N9^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QjIoh9MWK ^t^N10^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QikKnxbG9 ^t^N11^T ^SType^SICON ^SLevel^N1 ^SIcon^STMW:icon:1L0QhEV3ZRwq ^t^Sn^N11 ^t^SCustomTex^S3044 ^SGUID^STMW:icon:1L0QhMF0GvMz ^SEnabled^B ^SRangeCheck^B ^SFakeHidden^B ^t^N17^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SFOCUS_ABS ^SOperator^S<= ^SLevel^N76 ^SName^Sselect(1,~`GetSpellCooldown(3674))~`+~`select(2,~`GetSpellCooldown(3674))~`-~`GetTime()~`<=~`(1-UnitSpellHaste("player")/100)*3 ^t^N2^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N5.6 ^SName^S夺命黑鸦 ^t^N3^T ^SType^SLUA ^SName^S12*(select(1,~`GetSpellCooldown(131894))~`+~`select(2,~`GetSpellCooldown(131894))~`-~`GetTime())/(1-UnitSpellHaste("player")/100)~`+~`UnitPower("player")~`-~`7~`<~`60 ^t^Sn^N3 ^t^SCustomTex^S6991 ^SGUID^STMW:icon:1L0QhEV3ZRwq ^SEnabled^B ^SFakeHidden^B ^t^N18^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SSPELLRANGE ^SUnit^Starget ^SName^S眼镜蛇射击 ^t^Sn^N1 ^t^SCustomTex^S77767 ^SGUID^STMW:icon:1L0QgxH=d9fp ^SEnabled^B ^SFakeHidden^B ^t^N19^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1K_nKqobtjtO ^N2^STMW:icon:1K_nKzGudhB4 ^N3^STMW:icon:1K_nL6vcVod= ^N4^STMW:icon:1L0QjgCZSAgY ^N5^STMW:icon:1L0QiYGWnjY6 ^N6^STMW:icon:1L0Qi09jOrxO ^N7^STMW:icon:1L0QhhNKRYUD ^N8^STMW:icon:1L0QhMF0GvMz ^N9^STMW:icon:1L0QgxH=d9fp ^t^SGUID^STMW:icon:1L0QgpC7FwC0 ^SEnabled^B ^t^t^STree2^b ^SGUID^STMW:group:1K=QRC1kxQ8e ^STree1^b ^SName^S生存BOSS ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S喝醉的投弹者 ^t^N4^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁投弹手 ^t^N5^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁步兵 ^t^N6^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S泰克图斯微粒 ^t^N7^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S不稳定的畸体 ^t^N8^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁爆破枪手 ^t^N9^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁劫掠者 ^t^N10^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S格罗姆卡控火师 ^t^N11^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S格罗姆卡重装步兵 ^t^N12^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S纠缠之地 ^t^N13^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁士兵 ^t^N14^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S拜夜缚地者 ^t^N15^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S拜夜狂战士 ^t^N16^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S孢子射手 ^t^N17^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S蚀脑真菌 ^t^N18^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S真菌食肉者 ^t^N19^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S真菌食肉者 ^t^N20^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S奥术畸兽 ^t^N21^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S位移的奥术畸兽 ^t^N22^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S高里亚战争法师 ^t^N23^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S强化的奥术畸兽 ^t^N24^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S高里亚劫掠者 ^t^N25^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S复制的奥术畸兽 ^t^N26^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S矿石箱 ^t^N27^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S重型长矛 ^t^N28^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S烬狼 ^t^N29^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S过热的烬狼 ^t^N30^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S熔炉工程师 ^t^N31^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S鼓风者 ^t^N32^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S保安 ^t^N33^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S元素尊者 ^t^N34^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S召火者 ^t^N35^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S熔渣元素 ^t^N36^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S乌克塔 ^t^N37^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S乌克罗格 ^t^N38^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S战地医师罗格 ^t^N39^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S主炮台 ^t^N40^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S攻城战神坦克 ^t^N41^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S兽群 ^t^N42^T ^SType^SNAME ^SUnit^Starget ^SLevel^N1 ^SName^S钢铁掠夺者 ^t^Sn^N42 ^t^t^N73003^S~`~| ^Sgroup^N2 ^^



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一点吐槽:
其实还是有一个点不完美的......只是我实在是不想去做了,因为太复杂了
那就是对嗜血/英勇状态下急速比较高,可能在嗜血状态下系统会得到判断集中值够用,就开始放心大胆得显示奥射了。结果下一秒嗜血没了,又要苦逼得拉稳固

这一点实在是太麻烦了。我就没去做他  


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