前几天看到有人问如何用TMW监视暗影幻灵,就捣鼓出了一个,有需要的可以试试
总共有两个分组:
分组1用来统计正在移动的幻灵数量及已经命中目标的幻灵数量
^1^T^SPoint^T ^Sy^F-5912419767418885 ^f-47^Sx ^F-6968882937987081^f-45 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SIcons^T ^N1^T
^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^S暗影幻灵 ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SCounter
^SCounter^Sshapri1 ^SEvent^SOnCLEUEvent ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Counter
("shapri1")~`+~`Counter("shapri3")] ^N3^S[Counter("shapri1")~`+~`Counter("shapri3")] ^t^t^t^SCustomTex^S78203 ^SEnabled^B ^t^N2^T
^SCLEUEvents^T ^SSPELL_DAMAGE^B ^t^SType^Scleu ^SName^S暗影幻灵 ^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sshapri1
^SCounterOperation^S- ^SEvent^SOnCLEUEvent ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S
[Counter("shapri1")] ^N3^S[Counter("shapri1")] ^t^t^t^SFakeHidden^B ^SEnabled^B ^SSourceUnit^Splayer ^t^N3^T ^SCLEUEvents^T
^SSPELL_DAMAGE^B ^t^SType^Scleu ^SCLEUDur^N1 ^SName^S暗影幻灵 ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SCounter
^SEvent^SOnCLEUEvent ^SCounter^Sshapri2 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N2^S[Counter
("shapri2")] ^N3^S[Counter("shapri2")] ^t^t^t^SShowWhen^N3 ^SEnabled^B ^t^N4^T ^SCLEUEvents^T ^SSPELL_DAMAGE_MULTISTRIKE^B
^t^SType^Scleu ^SName^S暗影幻灵 ^SEvents^T ^N1^T ^SType^SCounter ^SEvent^SOnCLEUEvent ^SCounter^Sshapri3 ^t^Sn^N1
^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^N2^S[Counter("shapri3")] ^N3^S[Counter("shapri3")]
^t^t^t^SFakeHidden^B ^SEnabled^B ^SSourceUnit^Splayer ^t^t^SColumns^N5 ^SGUID^STMW:group:1Kx_UfZ30CTY ^SName^S暗影幻灵检测专用组
^t^N72415^S~`~| ^Sgroup^N18 ^^
分组2主要用来判定进战斗和脱离战斗,从而重置已统计的幻灵数量
^1^T^SPoint^T ^Sy^F-6004830283759621 ^f-47^Sx ^F-4969899931729924^f-46 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SIcons^T ^N1^T
^SShowTimer^B ^SType^Sbuffcheck ^SName^S暗影形态 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SLUA ^SName^SInCombatLockdown()
^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sshapri1 ^SCounterOperation^S= ^SEvent^SOnShow ^SCounterAmt^N0 ^t^N2^T
^SType^SCounter ^SCounter^Sshapri2 ^SCounterOperation^S= ^SEvent^SOnShow ^SCounterAmt^N0 ^t^N3^T ^SType^SCounter
^SCounter^Sshapri3 ^SCounterOperation^S= ^SEvent^SOnShow ^SCounterAmt^N0 ^t^Sn^N3 ^t^SShowWhen^N1 ^SFakeHidden^B ^SEnabled^B
^t^N2^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S暗影形态 ^SConditions^T ^N1^T ^SType^SLUA ^SName^SInCombatLockdown()
^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sshapri1 ^SCounterOperation^S= ^SEvent^SOnShow ^SCounterAmt^N0 ^t^N2^T
^SType^SCounter ^SCounter^Sshapri2 ^SCounterOperation^S= ^SEvent^SOnShow ^SCounterAmt^N0 ^t^N3^T ^SType^SCounter
^SCounter^Sshapri3 ^SCounterOperation^S= ^SEvent^SOnShow ^SCounterAmt^N0 ^t^Sn^N3 ^t^SEnabled^B ^SFakeHidden^B ^t^N3^T
^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S暗影形态 ^SConditions^T ^N1^T ^SType^SLUA ^SName^Snot~`InCombatLockdown()
^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SCounter ^SCounter^Sshapri1 ^SCounterOperation^S= ^SEvent^SOnShow ^SCounterAmt^N0 ^t^N2^T
^SType^SCounter ^SCounter^Sshapri3 ^SCounterOperation^S= ^SEvent^SOnShow ^SCounterAmt^N0 ^t^Sn^N2 ^t^SFakeHidden^B
^t^t^SGUID^STMW:group:1Kx_bCaU01S8 ^SName^S战斗状态 ^t^N72415^S~`~| ^Sgroup^N19 ^^
下面是战斗效果图(请不要吐槽我的界面Σ( ° °|||),实在懒得调啊):
大家可以根据自己的需要设置是否启用幻灵命中次数统计(其实我是用来检查监视准确度的)