支持简/繁/英客户端,但是喊话文字为简体中文。
导进去之后是没有图上的文字显示的,图只是为了大家理解方便
字串内容说明
建议导入一个新的分组(账号共用分组或者角色配置分组均可)
所有Dot类技能全在图上DoT类图标集合内
[石化]技能单独显示层数和Debuff的持续时间,5层会被晕!
所有可以躲开的技能,以及一些重要的点名在躲开的Icon内集合
爆裂熔炉携带炸弹单独在DoT图标的下方列出。
所有要出人群的技能集合在爆炸的图标内。
兽人双子(传送带)的增伤技能单独在增伤图标列出。
钢铁女武神的飞斧技能,每个中了的玩家都会喊话互相靠近。由于没有ICC血女王那种连线机制,请注意屏幕中的白字相互靠近降低伤害。
钢铁女武神的鲜血仪式中了之后没有保护之手则喊话。无法判断该目标是否有自律。
黑手的技能以及女武神分担/点名放在了最后一排。分别是:
黑手P2攻城车点名/死亡标记(带喊话)/黑手扔地雷/女武神的2个射击(跑开和分担)/双子的断法
待添加内容
^1^T^SPoint^T ^Sy^F7451769849820306 ^f-44^Spoint ^STOPLEFT^SrelativePoint ^SBOTTOMLEFT^Sx ^F8406886686042168^f-46 ^t^SRows^N3 ^SColumns^N6 ^SGUID^STMW:group:1Kqa9YLI9ZDS ^SIcons^T ^N3^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S157139 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S156203; ~`156932; ~`155196; ~`155743; ~`155223; ~`155818; ~`156892; ~`154952; ~`155657; ~`159044; ~`162277; ~`165195; ~`164380; ~`158683; ~`156401 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^Sb_anim^F5298352502788819 ^f-54^SOnlyShown ^B^Sa_anim ^N0.25^SPeriod ^N0.1^SAnimation ^SSCREENFLASH^SEvent ^SOnShow^Sg_anim ^F6075444203197846^f-55 ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^t^N5^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S155330 ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N4 ^SAnimation^SACTVTNGLOW ^SEvent^SOnStack ^SOperator^S>= ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S[Duration] ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S155330 ^SEnabled^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S155080; ~`157853; ~`156766 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^t^N9^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S158010 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S我中了[Spell]快靠近我 ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^t^N10^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S159724 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SSAY ^SText^S求保护求保护! ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFNUMBER ^SName^S保护之手 ^t^Sn^N1 ^t^t^N11^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S176121; ~`155225; ~`157000 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SMagnitude^N5 ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N6 ^SOperator^S<= ^SText^S6 ^SEvent^SOnDuration ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N5 ^SOperator^S<= ^SText^S5 ^SEvent^SOnDuration ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N4 ^SOperator^S<= ^SText^S4 ^SEvent^SOnDuration ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N3 ^SOperator^S<= ^SText^S3 ^SEvent^SOnDuration ^t^N7^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N2 ^SOperator^S<= ^SText^S2 ^SEvent^SOnDuration ^t^N8^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N1 ^SOperator^S<= ^SText^S1 ^SEvent^SOnDuration ^t^Sn^N8 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^t^N12^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S178279; ~`155192; ~`174176 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SMagnitude^N5 ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N6 ^SText^S6 ^SEvent^SOnDuration ^SOperator^S<= ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N5 ^SText^S5 ^SEvent^SOnDuration ^SOperator^S<= ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N4 ^SText^S4 ^SEvent^SOnDuration ^SOperator^S<= ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N3 ^SText^S3 ^SEvent^SOnDuration ^SOperator^S<= ^t^N7^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N2 ^SText^S2 ^SEvent^SOnDuration ^SOperator^S<= ^t^N8^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N1 ^SText^S1 ^SEvent^SOnDuration ^SOperator^S<= ^t^Sn^N8 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon1 ^STexts^T ^N1^S ^t^t^t^SEnabled^B ^t^N14^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S156653 ^SShowTimerText^B ^SEvents^T ^N1^T ^Sr_anim^F8689298104573661 ^f-53^SType ^SAnimations^Sb_anim ^F5157063102714458^f-54 ^Sg_anim^N1 ^SDuration^N0.2 ^Sa_anim^F4920178169085961 ^f-54^SPeriod ^N0.2^SAnimation ^SSCREENFLASH^SEvent ^SOnStart^t ^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnStart ^SInfinite^B ^t^Sn^N2 ^t^SEnabled^B ^t^N15^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S156096 ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SSound ^SCndtJustPassed^B ^SValue^N1 ^SSound^SShay's~`Bell ^SOperator^S>= ^SEvent^SOnStart ^t^N2^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SCndtJustPassed^B ^SValue^N5 ^SOperator^S<= ^SText^S~`[Spell]~`5秒后发射 ^SEvent^SOnDuration ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SCndtJustPassed^B ^SValue^N5 ^SOperator^S<= ^SText^S4 ^SEvent^SOnDuration ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SCndtJustPassed^B ^SValue^N3 ^SOperator^S<= ^SText^S3 ^SEvent^SOnDuration ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SCndtJustPassed^B ^SValue^N2 ^SOperator^S<= ^SText^S2 ^SEvent^SOnDuration ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SChannel^SSAY ^SCndtJustPassed^B ^SValue^N1 ^SOperator^S<= ^SText^S1 ^SEvent^SOnDuration ^t^Sn^N6 ^t^SEnabled^B ^t^N16^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SUnit^Sboss~`1-5 ^SType^Scast ^SName^S156991; ~`156998; ~`156030 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^N2^T ^SPassingCndt^B ^SType^SSound ^SCndtJustPassed^B ^SValue^N10 ^SSound^SFel~`Nova ^SOperator^S<= ^SEvent^SOnDuration ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S[Stacks:Hide(0)] ^t^t^t^SCustomTex^S156998 ^SEnabled^B ^t^N17^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SName^S156631; ~`164271 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^SMagnitude^N5 ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N3^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N6 ^SOperator^S<= ^SText^S6 ^SEvent^SOnDuration ^t^N4^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N5 ^SOperator^S<= ^SText^S5 ^SEvent^SOnDuration ^t^N5^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N4 ^SOperator^S<= ^SText^S4 ^SEvent^SOnDuration ^t^N6^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N3 ^SOperator^S<= ^SText^S3 ^SEvent^SOnDuration ^t^N7^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N2 ^SOperator^S<= ^SText^S2 ^SEvent^SOnDuration ^t^N8^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SSAY ^SValue^N1 ^SOperator^S<= ^SText^S1 ^SEvent^SOnDuration ^t^Sn^N8 ^t^SEnabled^B ^t^N18^T ^SShowTimer^B ^SUnit^Sboss~`1-5 ^SType^Scast ^SName^S160838; ~`160845; ~`160847; ~`160848 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SICONSHAKE ^SEvent^SOnShow ^t^N2^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N2 ^t^SEnabled^B ^t^t^SName^SBRF-Hege ^t^N72408^S~`~| ^Sgroup^N5 ^^