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魔兽6.0PVE法师全天赋TMW字符串分享
2014-12-31 14:10:01 作者:harenet 来源:NGA 浏览次数:0
摘要:冰法溜溜球水流喷射显示,奥法一图标提示输出循环,火法点燃燃烧数值
^1^T^SNumGroups^N3 ^STextureName^SBantoBar ^SGroups^T ^N1^T ^SGUID^STMW:group:1KaO1bd8OQ11 ^SPoint^T ^Sy^F-6802365649431122 ^f-46^Sx ^F-9007175386354832^f-46 ^t^SScale^N1.2 ^SRows^N8 ^SOnlyInCombat^B ^SIcons^T ^N1^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KZ3CjrzVb6L ^N2^STMW:icon:1KGTUTP0ks2A ^N3^STMW:icon:1KGTUTP0teec ^N4^STMW:icon:1KZ3Cjr_PpwA ^N5^STMW:icon:1KGTUTP1WsyY ^N6^STMW:icon:1KGTUTP0xR7N ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KeM6YF5FC1J ^N2^STMW:icon:1KeM6YF5f1pE ^t^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KaOBkByU9mi ^N2^STMW:icon:1KaOBkC3=Wur ^N3^STMW:icon:1KeM3tt=QhDk ^N4^STMW:icon:1KGTdHUWwKDG ^t^SEnabled^B ^t^N4^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KGTUTO=ibBp ^N2^STMW:icon:1KaO7TERJyPv ^N3^STMW:icon:1Ke1iY2p2ycs ^N4^STMW:icon:1Ke1iY2r1R23 ^N5^STMW:icon:1Ke1iY2vSwO5 ^t^SEnabled^B ^t^N5^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KaOBkCSTs51 ^N2^STMW:icon:1KaOBkCWVVYu ^N3^STMW:icon:1Kefsdj_EuLe ^N4^STMW:icon:1KaOBkCi=WEY ^N5^STMW:icon:1Kefuvgexm=q ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SGUID^STMW:icon:1KeM3tuzEjY9 ^SEnabled^B ^t^N6^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Keh1unvV5tO ^N2^STMW:icon:1KeM6YFAcYWy ^t^SEnabled^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KeM7lGQjdg4 ^N2^STMW:icon:1KeM7lGR5764 ^N3^STMW:icon:1KaO5cuO2I6e ^t^SEnabled^B ^t^N8^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KGTUTO_1kHJ ^N2^STMW:icon:1KaO5cuBe7pI ^N3^STMW:icon:1KegDbaV7_MQ ^t^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Sbuff ^SName^SBurstHaste ^SShowTimerText^B ^SUnAlpha^N0.8 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SEnabled^B ^t^N11^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KeM7lGQ9xPj ^N2^STMW:icon:1KeM7lGQHg5R ^N3^STMW:icon:1KGTUTP0pKBO ^t^SEnabled^B ^t^t^SName^SDPS ^t^N2^T ^SPoint^T ^Sy^F-8922691478224896 ^f-46^Sx ^F-4813082085818368^f-44 ^Spoint^SRIGHT ^SrelativePoint^SRIGHT ^t^SScale^N1 ^SRows^N15 ^SIcons^T ^N2^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SOnlyMine^B ^SType^Sbuff ^SUnAlpha^N0.5 ^SShowTimerText^B ^SName^S48107 ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S< ^SLevel^N1.3 ^SName^S108853 ^t^N2^T ^SName^S108853 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^N2^S ^t^t^t^SGUID^STMW:icon:1KGTUTO=ibBp ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SShowTimer^B ^SType^Sbuff ^SName^S44544 ^SGUID^STMW:icon:1KaO7TERJyPv ^SFakeHidden^B ^SEnabled^B ^t^N4^T ^SType^Sbuff ^SName^S79683 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N3 ^SName^S79683 ^t^N2^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S<= ^SAndOr^SOR ^SName^S79683 ^SPrtsBefore^N1 ^SLevel^N2 ^t^N3^T ^SType^SDEBUFFSTACKS ^SChecked^B ^SPrtsAfter^N1 ^SLevel^N4 ^SName^S36032 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SGUID^STMW:icon:1Ke1iY2p2ycs ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SMANA ^SOperator^S< ^SLevel^N94 ^t^N2^T ^SType^SDEBUFFSTACKS ^SChecked^B ^SOperator^S>= ^SLevel^N2 ^SName^S36032 ^t^N3^T ^SType^STREE ^SLevel^N1 ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SCustomTex^S奥术弹幕 ^SGUID^STMW:icon:1Ke1iY2r1R23 ^SEnabled^B ^SFakeHidden^B ^t^N6^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S36032 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SShowWhen^N3 ^SCustomTex^S30451 ^SGUID^STMW:icon:1Ke1iY2vSwO5 ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^t^N8^T ^SShowTimer^B ^SConditionAlpha^N0.5 ^SType^Sbuff ^SShowTimerText^B ^SName^S炎爆术! ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SLevel^N1 ^SName^S48107 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SCustomTex^S11366 ^SGUID^STMW:icon:1KGTUTO_1kHJ ^SFakeHidden^B ^SEnabled^B ^t^N9^T ^SShowTimer^B ^SType^Sbuff ^SName^S冰冷智慧 ^SGUID^STMW:icon:1KaO5cuBe7pI ^SFakeHidden^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S12051 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SName^S唤醒 ^t^N2^T ^SType^SMANA ^SOperator^S< ^SLevel^N50 ^t^Sn^N2 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S> ^SLevel^N80 ^SName^S唤醒 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1KegaJV=6UjZ ^STexts^T ^N1^S[Duration(gcd=false):Round(0):Hide(0)] ^t^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KegDbaV7_MQ ^SEnabled^B ^SFakeHidden^B ^t^N14^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SShowTTText^B ^SName^S燃烧 ^SGUID^STMW:icon:1KGTUTP0ks2A ^SHideIfNoUnits^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,\"]?CrRW&7N ^t^t^SEnabled^B ^SFakeHidden^B ^t^N15^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S12472 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KGTUTP0teec ^SEnabled^B ^SFakeHidden^B ^t^N16^T ^SShowTimer^B ^SType^Sbuffcheck ^SShowTimerText^B ^SName^S奥术强化 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KZ3CjrzVb6L ^SEnabled^B ^SFakeHidden^B ^t^N20^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N2 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S11129 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KGTUTP1WsyY ^SFakeHidden^B ^SEnabled^B ^t^N21^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SShowTimerText^B ^SName^S冰冷血脉 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTUTP0xR7N ^SEnabled^B ^SFakeHidden^B ^t^N22^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SShowTimerText^B ^SName^S奥术强化 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KZ3Cjr_PpwA ^SEnabled^B ^SFakeHidden^B ^t^N26^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S水流喷射 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KeM7lGQjdg4 ^SEnabled^B ^SFakeHidden^B ^SOnlyMine^B ^t^N27^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SConditions^T ^N1^T ^SType^STREE ^SUnit^Starget ^SLevel^N3 ^SName^S水流喷射 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S135029 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KeM7lGR5764 ^SFakeHidden^B ^SEnabled^B ^t^N28^T ^SShowTimer^B ^SType^Sbuff ^SName^S157644 ^SGUID^STMW:icon:1KaO5cuO2I6e ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SEnabled^B ^SFakeHidden^B ^t^N32^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuffcheck ^SName^S寒冰宝珠 ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KeM7lGQ9xPj ^SEnabled^B ^SFakeHidden^B ^SOnlyMine^B ^t^N33^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N3 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S84714 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KeM7lGQHg5R ^SFakeHidden^B ^SEnabled^B ^t^N34^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.8 ^SShowTTText^N1 ^SName^S12654 ^SGUID^STMW:icon:1KGTUTP0pKBO ^SHideIfNoUnits^B ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,\"]?CrRW&7N ^t^t^SEnabled^B ^SFakeHidden^B ^t^N38^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SName^S176875 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SGUID^STMW:icon:1KeM6YF5FC1J ^SEnabled^B ^SFakeHidden^B ^t^N39^T ^SShowTimer^B ^SType^Sitem ^SAlpha^N0.8 ^SShowTimerText^B ^SName^S113835 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KeM6YF5f1pE ^SEnabled^B ^SFakeHidden^B ^t^N44^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S寒冰护体 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S11426 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KGTUTP1smYZ ^SFakeHidden^B ^SEnabled^B ^t^N45^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S操控时间 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S操控时间 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1Kd_SesoTe_6 ^SFakeHidden^B ^SEnabled^B ^t^N50^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S炽热疾速 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S108843 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1Kd_TXwyIXBw ^SFakeHidden^B ^SEnabled^B ^t^N51^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuffcheck ^SName^S浮冰 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1Ke2G_uFfrmt ^SFakeHidden^B ^SEnabled^B ^t^N52^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SShowTimerText^B ^SName^S浮冰 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1Kd_TbRm17Lw ^SEnabled^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S浮冰 ^t^Sn^N1 ^t^t^N56^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuffcheck ^SAlpha^N0.8 ^SName^S秘法炸弹 ^SGUID^STMW:icon:1Keh1unvV5tO ^SShowTimerText^B ^SHideIfNoUnits^B ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^SPrtsBefore^N1 ^t^N2^T ^SType^STALENTLEARNED ^SPrtsAfter^N1 ^SName^S虚空风暴 ^t^N3^T ^SType^STREE ^SLevel^N2 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^STALENTLEARNED ^SPrtsAfter^N1 ^SName^S活动炸弹 ^t^N5^T ^SType^STREE ^SLevel^N3 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N6^T ^SType^STALENTLEARNED ^SPrtsAfter^N1 ^SName^S寒冰炸弹 ^t^Sn^N6 ^t^SEnabled^B ^t^N57^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S冰霜新星 ^SStackMax^N2 ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KeM6YFAcYWy ^SFakeHidden^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N2^T ^SType^STALENTLEARNED ^SPrtsAfter^N1 ^SName^S超级新星 ^t^N3^T ^SType^STREE ^SLevel^N3 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N4^T ^SType^STALENTLEARNED ^SPrtsAfter^N1 ^SName^S寒冰新星 ^t^N5^T ^SType^STREE ^SLevel^N2 ^SPrtsBefore^N1 ^SAndOr^SOR ^t^N6^T ^SType^STALENTLEARNED ^SPrtsAfter^N1 ^SName^S冲击波 ^t^Sn^N6 ^t^t^N62^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SName^S55342 ^SGUID^STMW:icon:1KeM3tt=QhDk ^SShowTimerText^B ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SInvertTimer^B ^SFakeHidden^B ^SCLEUDur^N40 ^SEnabled^B ^t^N63^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S镜像 ^t^Sn^N1 ^t^SShowTimerText^B ^SName^S镜像 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^STexts^T ^N1^S ^t^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KGTdHUWwKDG ^SFakeHidden^B ^SEnabled^B ^t^N64^T ^SType^Sbuffcheck ^SAlpha^N0.5 ^SName^S能量符文 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S能量符文 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SCustomTex^S116011 ^SOnlyMine^B ^SGUID^STMW:icon:1KaOBkByU9mi ^SEnabled^B ^SFakeHidden^B ^t^N65^T ^SType^Sbuff ^SName^S116267 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S咒术洪流 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^STexts^T ^N1^S ^t^t^t^SGUID^STMW:icon:1KaOBkC3=Wur ^SEnabled^B ^SFakeHidden^B ^t^N68^T ^SShowTimer^B ^SCLEUEvents^T ^SSPELL_CAST_SUCCESS^B ^t^SType^Scleu ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S152087 ^SSourceUnit^Splayer ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N12 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SGUID^STMW:icon:1Kefsdj_EuLe ^SCLEUDur^N12 ^SEnabled^B ^t^N69^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.8 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S幻灵晶体 ^t^Sn^N1 ^t^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S幻灵晶体 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N3 ^SGUID^STMW:icon:1KaOBkCi=WEY ^SFakeHidden^B ^SEnabled^B ^t^N70^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S奥术宝珠 ^t^N2^T ^SType^STREE ^SLevel^N1 ^t^Sn^N2 ^t^SShowTimerText^B ^SName^S奥术宝珠 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KaOBkCSTs51 ^SFakeHidden^B ^SEnabled^B ^t^N71^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S流星 ^t^N2^T ^SType^STREE ^SLevel^N2 ^t^Sn^N2 ^t^SShowTimerText^B ^SName^S流星 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KaOBkCWVVYu ^SFakeHidden^B ^SEnabled^B ^t^N72^T ^SShowTimer^B ^SType^Scooldown ^SUnAlpha^N0.5 ^SAlpha^N0.5 ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S彗星风暴 ^t^N2^T ^SType^STREE ^SLevel^N3 ^t^Sn^N2 ^t^SName^S153595 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1Kefuvgexm=q ^SFakeHidden^B ^SEnabled^B ^t^t^SColumns^N6 ^SGUID^STMW:group:1KaO29Iq16x= ^SName^Shide ^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3NgepTs83 ^t^t^t^N3^T ^SPoint^T ^Sy^F-6591233647094354 ^f-46^Sx ^F5090003446486456^f-45 ^t^SScale^N1.2 ^SRows^N8 ^SIcons^T ^N1^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Starget ^SLevel^N1 ^t^N2^T ^SType^SALIVE ^SUnit^Starget ^t^N3^T ^SType^SCOMBAT ^t^Sn^N3 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3VjBsTkbq ^STexts^T ^N1^S[PercentHP(unit="target")] ^t^t^t^SCustomTex^S122183 ^SGUID^STMW:icon:1KaN=BvJnnYs ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Sfocus;~`target ^SType^Sbuffcheck ^SAlpha^N0.66 ^SName^S变形术 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SGUID^STMW:icon:1KaN=BvI5yEN ^SEnabled^B ^SFakeHidden^B ^SConditions^T ^N1^T ^SType^SREACT ^SUnit^Sfocus ^SLevel^N1 ^t^N2^T ^SType^SCREATURETYPE ^SUnit^Starget ^SName^S野兽;~`人型生物;~`小动物 ^t^Sn^N2 ^t^t^N3^T ^SShowTimer^B ^SType^Scooldown ^SAlpha^N0.8 ^SName^S法术反制 ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SEnabled^B ^t^N5^T ^SShowTimer^B ^SType^Scooldown ^SName^S闪现术 ^SShowTimerText^B ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^t^t^SShowWhen^N1 ^SEnabled^B ^t^N6^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1Kd_TXwyIXBw ^N2^STMW:icon:1Ke2G_uFfrmt ^N3^STMW:icon:1Kd_TbRm17Lw ^t^SEnabled^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STMW:icon:1KGTUTP1smYZ ^N2^STMW:icon:1Kd_SesoTe_6 ^t^SEnabled^B ^t^N9^T ^SType^Sconditionicon ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N70 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SInfinite^B ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N50 ^t^Sn^N1 ^t^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S>= ^SLevel^N51 ^t^Sn^N1 ^t^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^STMW:textlayout:1Ka3VjBsTkbq ^STexts^T ^N1^S[PercentHP] ^t^t^t^SCustomTex^S130649 ^SOnlyMine^B ^SEnabled^B ^t^N10^T ^SShowTimer^B ^SType^Scooldown ^SName^S隐形术 ^SShowTimerText^B ^SUnAlpha^N0.5 ^SShowWhen^N1 ^SEnabled^B ^t^N11^T ^SShowTimer^B ^SType^Scooldown ^SName^S寒冰屏障 ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SLevel^N1 ^SName^S隐没 ^t^Sn^N1 ^t^SUnAlpha^N0.5 ^SShowWhen^N1 ^SEnabled^B ^t^t^SGUID^STMW:group:1Ke1Sp3b18Oh ^SName^SHP ^t^t^SVersion^N72218 ^SWarnInvalids^B ^t^N72218^S~`~| ^Sprofile^SFS-141229 ^^
^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S倒计时 ^SDefaultText^S[Duration(gcd=false):Round(0):Hide(0)] ^t^N2^T ^SAnchors^T ^N1^T ^Sy^N2 ^Sx^N-2 ^Spoint^SBOTTOMRIGHT ^SrelativePoint^SBOTTOMRIGHT ^t^t^SSkinAs^SCount ^SStringName^S叠加数量 ^SDefaultText^S[Stacks:Hide(0)] ^t^SGUID^STMW:textlayout:1Ka3NgepTs83 ^Sn^N2 ^SName^S倒计时~`叠加数量 ^t^N72218^S~`~| ^Stextlayout^STMW:textlayout:1Ka3NgepTs83 ^^

^1 ^T^N1^T ^SAnchors^T ^N1^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPLEFT ^SrelativePoint^STOPLEFT ^t^N2^T ^Sy^N-2 ^Sx^N-2 ^Spoint^STOPRIGHT ^SrelativePoint^STOPRIGHT ^t^Sn^N2 ^t^SSkinAs^SHotKey ^SStringName^S倒计时 ^SDefaultText^S[Duration(gcd=false):Round(0)] ^t^N2^T ^SAnchors^T ^N1^T ^Sx^N-1 ^Spoint^SBOTTOMLEFT ^SrelativePoint^SBOTTOMLEFT ^t^t^SSkinAs^SCount ^SStringName^S法力 ^SDefaultText^S[PercentMP:Round(0)] ^t^SGUID^STMW:textlayout:1KegaJV=6UjZ ^Sn^N2 ^SName^S倒计时~`法力 ^t^N72218^S~`~| ^Stextlayout^STMW:textlayout:1KegaJV=6UjZ ^^

^1 ^T^N1^T ^SJustify^SLEFT ^SSkinAs^SHotKey ^SAnchors^T ^N1^T ^Sy^N-10 ^SrelativePoint^STOP ^t^t^SName^S默认 ^SStringName^S倒计时 ^SDefaultText^S[Duration(gcd=false):Round(0):Hide(0)] ^t^N2^T ^SDefaultText^S[if~`Length(Stacks)~`>~`3~`then~`~`~`~`Format("%.1f",~`(Stacks~`/~`10000))~`'万'elseif~`Stacks~`>~`0~`then~`~`Stacks~`end]~` ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N6 ^Sx^N4 ^SrelativePoint^SBOTTOM ^t^t^SName^S默认 ^SStringName^S长数字 ^SSkinAs^SCount ^SSize^N11 ^t^SGUID^S,\"]?CrRW&7N ^Sn^N2 ^SName^S倒计时~`燃烧数字 ^t^N72218^S~`~| ^Stextlayout^S,\"]?CrRW&7N ^^

^1 ^T^N1^T ^SDefaultText^S[PercentHP] ^SJustify^SLEFT ^SAnchors^T ^N1^T ^Sy^N-2 ^t^t^SConstrainWidth^b ^SStringName^S生命值 ^SSize^N15 ^t^SGUID^STMW:textlayout:1Ka3VjBsTkbq ^SName^S生命值 ^t^N72218^S~`~| ^Stextlayout^STMW:textlayout:1Ka3VjBsTkbq ^^



通过观摩法师区各位大神的字符串,段大的视频,结合我自己的理解,有了这次的字符串,请各位试用,特别是多提出奥法和火法的意见。
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设置图

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使用图


在经历了几次设计思想的变化后,我对自己提出了几个问题,自问自答

1 tmw要达到什么效果?
基本:将想要获取的信息(BUFF,CD等)集中到屏幕的中央,然后将信息通过自己的大脑分析得出结论
进阶:对获取的信息进行初步分析,得到一般的结论

2 在打副本BOSS中,作为一个DPS,什么信息是需要的,什么信息是最重要的?
1活着才有DPS,自身血量低时提示,减伤技能,位移技能,当CD时需要提示
2正常输出:需要检查自己的触发技能,BUFF,DEBUFF,(需要经常性的提示,放在醒目位置)
3技能爆发:需要检测长时间冷却技能CD,以及重要的BUFF
4特殊任务,比如羊,打断,偷取驱散,以及BOSS的一些特殊技能,靠DBM提示也行

3信息呈现到什么地方最合适?
当双冰指和霜火箭触发时,人物上方和两边的圈是最适合放的位置

4什么信息是不必要的,影响判断的
如果无限寒冰箭或无限奥法4+1能打出最高的DPS,那么不使用tmw是最好的
打出最高DPS,要根据自己对BOSS时间轴理解,团队任务等综合考虑,所以tmw不能告诉你所有应该干的
所以tmw最好只提供必要的最少信息
例如以前我曾把两个法阵到期时间分别显示,其实没必要,你只要知道自己站在法阵上就行,快到时间法阵会闪烁。


奥法输出提示只涉及到飞弹奥冲弹幕,爆发和泄蓝阶段需要自己手动掌握


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