我们也可以通过设置TMW来告诉我们何时施放燃烧。
首先我们在图标这一栏选择法术冷却,然后在检测法术栏填入燃烧,在条件未通过时不透明度处选择50%。

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由于燃烧的伤害和点燃有关,于是在条件页面里我们如图所示设置,就是当点燃效果大于等于9998时条件通过。

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在事件页面的设置和监控活动炸弹时基本一致。
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于是我们便得到了这样一个效果:当燃烧冷却时,此图标是看不到的,当燃烧冷却结束而点燃伤害小于9998时我们看到的是一个半透明图标,而点燃伤害大于等于9998时我们看到的就是一个闪光的图标了。

其他的基础设置基本大同小异,在这里就不一一说明了。


最后是我自己用的字符串,针对祈愿火法的,内容比较简单,但是基本够用了。

^1^T^SPoint^T ^Sy^F-6275389620826190 ^f-46^Sx ^F-7787161170475052^f-50 ^t^SScale^F6320185224370356 ^f-52^SRows ^N2^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N6^SIcons ^T^N1^T ^SShowTimer^B ^SConditionAlpha^N0.28 ^SType^Scooldown ^SName^S炼狱冲击 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N2.2 ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SShowWhen^N3 ^SUnAlpha^N0 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S> ^SName^S热力迸发 ^t^Sn^N1 ^t^SEnabled^B ^t^N2^T ^SType^Smultistate ^SName^S11366 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S> ^SName^S炎爆术! ^t^Sn^N1 ^t^SEnabled^B ^t^N3^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SConditionAlpha^N1 ^SUnit^Starget ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.5 ^SShowTimerText^B ^SName^S活动炸弹 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SShowWhen^N3 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SChecked^B ^SOperator^S>= ^SUnit^Starget ^SName^S活动炸弹 ^SLevel^N3.1 ^t^Sn^N1 ^t^t^N4^T ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SShowTimerText^B ^SName^S12654 ^SShowTTText^B ^SEnabled^B ^SOnlyMine^B ^t^N5^T ^SConditionAlpha^N0.5 ^SType^Scooldown ^SName^S燃烧;~`11129 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SConditions^T ^N1^T ^SType^SDEBUFFTOOLTIP ^SChecked^B ^SOperator^S>= ^SUnit^Starget ^SName^S点燃 ^SLevel^N9998 ^t^Sn^N1 ^t^SEnabled^B ^t^N6^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.8 ^SName^S祈愿者之能 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SInfinite^B ^SOperator^S<= ^SCndtJustPassed^B ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SDuration^N4 ^SValue^N35 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S>= ^SCndtJustPassed^B ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S116257 ^SShowTimerText^B ^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N7 ^STextLayout^S,MLe(Os*CP.U ^SSpacingX^N6 ^t^t^t^N60418^S~`~| ^Sgroup^N1 ^^

效果图
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奥法(法阵部分从别人那里摘抄)
^1^T^SPoint^T ^Sy^F-5298347041195228 ^f-48^Spoint ^SRIGHT^SrelativePoint ^SRIGHT^Sx ^F-4573971090444161^f-45 ^t^SRows^N2 ^SEnabled^B ^SIcons^T ^N1^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sicd ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^S天神祝福 ^t^Sn^N1 ^t^SOnlyInBags^B ^SName^S天神祝福:48 ^SShowTimerTextnoOCC^B ^SCooldownCheck^B ^SShowWhen^N3 ^SCustomTex^S128985 ^SIgnoreNomana^B ^SEnabled^B ^SShowTimerText^B ^SUseActvtnOverlay^B ^t^N2^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sicd ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^S升华 ^t^Sn^N1 ^t^SOnlyInBags^B ^SName^S升华:45 ^SShowTimerTextnoOCC^B ^SCooldownCheck^B ^SShowWhen^N3 ^SCustomTex^S126577 ^SIgnoreNomana^B ^SEnabled^B ^SShowTimerText^B ^SUseActvtnOverlay^B ^t^N3^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sicd ^SIgnoreNomana^B ^SOnlyInBags^B ^SName^S亮纹:~`60 ^SShowTimerTextnoOCC^B ^SCooldownCheck^B ^SShowWhen^N3 ^SCustomTex^S125487 ^SShowTimerText^B ^SEnabled^B ^SUnAlpha^N0.5 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^S亮纹 ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N5^T ^SShowTimer^B ^SOnlyEquipped^B ^SType^Sicd ^SIgnoreNomana^B ^SOnlyInBags^B ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S神经元弹簧:60 ^SCooldownCheck^B ^SShowWhen^N3 ^SCustomTex^S96230 ^SUnAlpha^N0.5 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^S神经元弹簧 ^t^Sn^N1 ^t^SUseActvtnOverlay^B ^t^N6^T ^SShowTimer^B ^SOnlyMine^B ^SType^Smultistate ^SName^S奥术强化 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SShowWhen^N3 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S奥术强化 ^t^Sn^N1 ^t^SUnAlpha^N0.57 ^SEnabled^B ^t^t^t^N61210^S~`~| ^Sgroup^N1 ^^

^1^T^SPoint^T ^Sy^F-5132772255291031 ^f-48^Spoint ^SRIGHT^SrelativePoint ^SRIGHT^Sx ^F-4532581183645297^f-45 ^t^SRows^N2 ^SEnabled^B ^SIcons^T ^N1^T ^SShowTimer^B ^SType^Sicd ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SName^S天神祝福 ^SLevel^N1 ^t^Sn^N1 ^t^SName^S天神祝福:~`15 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N14.9 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SShowWhen^N3 ^SCustomTex^S128985 ^SEnabled^B ^t^N2^T ^SShowTimer^B ^SType^Sicd ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S升华:~`20 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N19.2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SShowWhen^N3 ^SCustomTex^S126577 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SName^S升华 ^SLevel^N1 ^t^Sn^N1 ^t^t^N3^T ^SShowTimer^B ^SType^Sicd ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S亮纹:~`15 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N19.2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SShowWhen^N3 ^SCustomTex^S125487 ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SName^S亮纹 ^SLevel^N1 ^t^Sn^N1 ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SType^Sbuff ^SName^S玉魂 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SCustomTex^S104993 ^SEnabled^B ^SShowTimerText^B ^t^N5^T ^SShowTimer^B ^SType^Sicd ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S神经元弹簧:~`10 ^SEvents^T ^N1^T ^SType^SAnimations ^SDuration^N9.1 ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^t^Sn^N1 ^t^SShowWhen^N3 ^SCustomTex^S96230 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S>= ^SName^S神经元弹簧 ^SLevel^N1 ^t^Sn^N1 ^t^t^N6^T ^SShowTimer^B ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S奥术强化 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^SOnlyMine^B ^t^t^t^N61210^S~`~| ^Sgroup^N2 ^^


^1^T^SPoint^T ^Sy^F-6278442455465432 ^f-47^Sx ^F6347448905218913^f-50 ^t^SScale^F8177140104764065 ^f-52^SEnabled ^B^SColumns ^N8^SIcons ^T^N1^T ^SConditionAlpha^N0.95 ^SType^Sicd ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S116011:~`60 ^SConditionDurEnabled^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S> ^SName^S116014 ^t^Sn^N1 ^t^SConditionDur^N60 ^SShowWhen^N1 ^SFakeHidden^B ^SICDType^Sspellcast ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SACTVTNGLOW ^SEvent^SOnAlphaInc ^SInfinite^B ^SCndtJustPassed^B ^t^N2^T ^SType^SAnimations ^SOnlyShown^B ^SAnimation^SICONCLEAR ^SEvent^SOnAlphaDec ^t^Sn^N2 ^t^SOnlyIfCounting^B ^SEnabled^B ^t^N2^T ^SType^Sicd ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S116011:~`60 ^SConditionDurEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SOnlyShown^B ^SPeriod^N0.1 ^SAnimation^SICONFLASH ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SFakeHidden^B ^SICDType^Sspellcast ^SConditions^T ^N1^T ^SType^SSPELLCD ^SName^S116011 ^t^N2^T ^SType^SCOMBAT ^t^N3^T ^SType^STALENTLEARNED ^SName^S116011 ^t^Sn^N3 ^t^SConditionDur^N60 ^SOnlyIfCounting^B ^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group4_Icon2 ^N2^STellMeWhen_Group4_Icon1 ^t^SEnabled^B ^t^N4^T ^SShowTimer^B ^SBuffOrDebuff^SEITHER ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S奥术充能 ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S<= ^SInfinite^B ^SwasPassingCondition^B ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SValue^N8 ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^SOperator^S>= ^SwasPassingCondition^b ^t^Sn^N2 ^t^SEnabled^B ^SOnlyMine^B ^t^N5^T ^SShowTimer^B ^SType^Sreactive ^SShowTimerText^B ^SManaCheck^B ^SShowTimerTextnoOCC^B ^SName^S奥术飞弹 ^SEnabled^B ^SUseActvtnOverlay^B ^t^N6^T ^SShowTimer^B ^SBuffOrDebuff^SHARMFUL ^SUnit^Starget ^SType^Sbuff ^SName^S虚空风暴 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEnabled^B ^SOnlyMine^B ^t^N7^T ^SShowTimer^B ^SOnlyMine^B ^SType^Sbuff ^SAlpha^N0.8 ^SName^S祈愿者之能 ^SShowTimerText^B ^SEvents^T ^N1^T ^SPassingCndt^B ^SType^SAnimations ^SOnlyShown^B ^SValue^N3 ^SAnimation^SACTVTNGLOW ^SEvent^SOnDuration ^SOperator^S<= ^SInfinite^B ^SCndtJustPassed^B ^t^N2^T ^SPassingCndt^B ^SType^SAnimations ^SCndtJustPassed^B ^SAnimation^SICONCLEAR ^SEvent^SOnDuration ^t^Sn^N2 ^t^SShowWhen^N3 ^SCustomTex^S116257 ^t^N8^T ^SShowTimer^B ^SType^Sbuff ^SName^S76547 ^SOnlyMine^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sbar1 ^STexts^T ^N1^S[PercentMP:Percent] ^t^t^t^SShowWhen^N3 ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SFade^b ^SType^SAnimations ^SThickness^N4 ^SDuration^N2 ^SSize_anim^N26 ^SAnimation^SICONBORDER ^SEvent^SOnCondition ^SPeriod^N2 ^SOnConditionConditions^T ^N1^T ^SType^SBUFFPERC ^SOperator^S<= ^SName^S12051 ^SLevel^N100 ^t^Sn^N1 ^t^t^N2^T ^SFade^b ^SType^SAnimations ^SThickness^N4 ^SDuration^N2 ^SAnimation^SICONBORDER ^SEvent^SOnCondition ^SPeriod^N2 ^SOnConditionConditions^T ^N1^T ^SType^SBUFFPERC ^SOperator^S<= ^SName^S12051 ^SLevel^N85 ^t^Sn^N1 ^t^t^N3^T ^SFade^b ^SType^SAnimations ^SThickness^N4 ^SDuration^N2 ^SSize_anim^N34 ^SAnimation^SICONBORDER ^SEvent^SOnCondition ^SPeriod^N2 ^SOnConditionConditions^T ^N1^T ^SType^SBUFFPERC ^SOperator^S<= ^SName^S12051 ^SLevel^N33 ^t^Sn^N1 ^t^t^N4^T ^SType^SAnimations ^SDuration^N2 ^SAnimation^SACTVTNGLOW ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFPERC ^SOperator^S>= ^SName^S116257 ^SLevel^N95 ^t^Sn^N1 ^t^t^Sn^N4 ^t^t^t^SName^S能量符文 ^t^N61210^S~`~| ^Sgroup^N4 ^^