主要思路:尽可能多攒豆子、省蓝,避免豆子及无私治愈溢出
因此 优先级为:(兼顾有时候看T的时候抬T的血因此加入了部分抬血技能)5豆手电-震击-3层无私普照-审判-棱镜-神圣意志手电-1/2层无私普照-3豆手电界面
^1^T^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^t^SNumGroups^N3 ^SVersion^N62414 ^SGroups^T ^N1^T ^SPoint^T ^Sy^F-4601764887837843 ^f-49^Sx ^F-8519628439390068^f-47 ^t^SScale^F5254203693517117 ^f-51^SOnlyInCombat ^B^SColumns ^N2^SIcons ^T^N1^T ^SMetaInheritConditionAlpha^B ^SType^Smeta ^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SIcons^T ^N1^STellMeWhen_Group3_Icon6 ^N2^STellMeWhen_Group3_Icon5 ^N3^STellMeWhen_Group3_Icon4 ^N4^STellMeWhen_Group3_Icon9 ^N5^STellMeWhen_Group3_Icon13 ^N6^STellMeWhen_Group3_Icon11 ^N7^STellMeWhen_Group3_Icon14 ^N8^STellMeWhen_Group3_Icon15 ^N9^STellMeWhen_Group3_Icon8 ^N10^STellMeWhen_Group3_Icon10 ^N11^STellMeWhen_Group3_Icon7 ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group3_Icon3 ^N2^STellMeWhen_Group3_Icon2 ^N3^STellMeWhen_Group3_Icon1 ^t^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^SEnabled^B ^t^t^t^N2^T ^SPoint^T ^Sy^F-4526458521880945 ^f-49^Sx ^F7890672401879247^f-47 ^t^SScale^F5183210889114491 ^f-51^SEnabled ^B^SColumns ^N2^SIcons ^T^N1^T ^SType^Sitem ^SOnlyInBags^B ^SName^S5512 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N40 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SEnabled^B ^t^N2^T ^SType^Scooldown ^SAlpha^N0.76 ^SName^S54428 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SMANA ^SOperator^S<= ^SLevel^N80 ^t^N2^T ^SType^STREE ^SLevel^N1 ^t^Sn^N2 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SShowWhen^N0 ^SRangeCheck^B ^t^t^t^N3^T ^SPoint^T ^Sy^F7487281772301204 ^f-44^Sx ^F8902079269969609^f-43 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F6229973991892255 ^f-52^SRows ^N5^SEnabled ^B^SColumns ^N3^SIcons ^T^N1^T ^SType^Scooldown ^SName^S114165 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N35 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^Sn^N3 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N2^T ^SType^Scooldown ^SName^S633 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N20 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^t^Sn^N3 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N3^T ^SType^Scooldown ^SName^S82326 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N65 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S114250 ^SLevel^N3 ^t^Sn^N4 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N4^T ^SType^Scooldown ^SName^S85673 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N45 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SHOLY_POWER ^SLevel^N3 ^t^Sn^N4 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N5^T ^SType^Scooldown ^SName^S85673 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SLevel^N50 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S>= ^SName^S90174 ^SLevel^N1 ^t^Sn^N4 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N6^T ^SType^Scooldown ^SName^S82326 ^SConditions^T ^N1^T ^SType^SHEALTH ^SOperator^S<= ^SUnit^Starget ^SLevel^N60 ^t^N2^T ^SType^SISPLAYER ^SUnit^Starget ^t^N3^T ^SType^SALIVE ^SUnit^Starget ^t^N4^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S>= ^SName^S114250 ^SLevel^N1 ^t^Sn^N4 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N7^T ^SType^Scooldown ^SName^S85222 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SOperator^S>= ^SLevel^N3 ^t^N2^T ^SType^SHOLY_POWER ^SOperator^S<= ^SLevel^N4 ^t^Sn^N2 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N8^T ^SType^Sbuff ^SName^S90174 ^SClockGCD^B ^SCustomTex^S85222 ^SShowTimer^B ^SEnabled^B ^SFakeHidden^B ^t^N9^T ^SType^Scooldown ^SName^S85222 ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SLevel^N5 ^t^Sn^N1 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^t^N10^T ^SOnlyMine^B ^SType^Sbuff ^SName^S114250 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SOperator^S>= ^SName^S114250 ^SLevel^N1 ^t^Sn^N1 ^t^SCustomTex^S82327 ^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^t^N11^T ^SType^Sbuff ^SName^S114250 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SChecked^B ^SName^S114250 ^SLevel^N3 ^t^Sn^N1 ^t^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^Sn^N1 ^t^SCustomTex^S82327 ^SEnabled^B ^SFakeHidden^B ^t^N13^T ^SType^Scooldown ^SName^S20473 ^SClockGCD^B ^SShowTimer^B ^SEnabled^B ^SFakeHidden^B ^SRangeCheck^B ^t^N14^T ^SType^Scooldown ^SName^S20271 ^SClockGCD^B ^SConditions^T ^N1^T ^SType^STALENTLEARNED ^SName^S无私治愈 ^t^Sn^N1 ^t^SRangeCheck^B ^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N15^T ^SType^Scooldown ^SName^S114165 ^SFakeHidden^B ^SEnabled^B ^SRangeCheck^B ^t^t^SConditions^T ^N1^T ^SType^STREE ^SLevel^N1 ^t^Sn^N1 ^t^t^t^t^N62414^S~`~| ^Sprofile^S恩乆丶影歌~`-~`灰谷 ^^
