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[德鲁伊SimC][动作优先级]5.4翻译的smic鹌鹑and猫输出优先级
2013-10-18 13:31:03 作者:nnrxin 来源: 浏览次数:0
摘要:[德鲁伊SimC][动作优先级]5.4翻译的smic鹌鹑and猫输出优先级
看看作者的另外一篇关于魔兽世界死亡骑士的:[死亡骑士Simc][动作优先级]翻译了Smic的双手and双持冰的动作优先级

1.猫\

动作.战斗前=flask,type=spring_blossoms
动作.战斗前+=/food,type=sea_mist_rice_noodles
动作.战斗前+=/mark_of_the_wild, -----><非>光环.str_agi_int.有
动作.战斗前+=/治疗之触, -----><非>BUFF.塞纳留斯梦境.有 且 天赋.塞纳留斯梦境.可用
动作.战斗前+=/猎豹形态
动作.战斗前+=/野蛮咆哮
动作.战斗前+=/潜行
动作.战斗前+=/snapshot_stats
动作.战斗前+=/敏捷药水


动作.基础=自动攻击
动作.基础+=/迎头痛击
动作.基础+=/自然之力, ----->充能数=3 或 饰品.步骤.敏捷.触发 或 (BUFF.某饰品.触发 且 BUFF.某饰品.剩余<1) 或 目标.死亡倒计时<20
动作.基础+=/凶猛撕咬, ----->DOT.割裂.作用中 且 DOT.割裂.剩余<=3 且 目标.生命.百分比<=25
动作.基础+=/精灵之火, ----->DEBUFF.破甲.堆叠<3
动作.基础+=/治疗之触, ----->天赋.塞纳留斯梦境.可用 且 BUFF.掠食者迅捷.有 且 BUFF.塞纳留斯梦境.无 且 (BUFF.掠食者迅捷.剩余<1.5 或 连击点>=4)
动作.基础+=/野蛮咆哮, ----->BUFF.野蛮咆哮.剩余<3
动作.基础+=/敏捷药水, ----->(目标.生命.百分比<30 且 BUFF.狂怒.有) 或 目标.死亡倒计时<=40
动作.基础+=/猛虎之怒, ----->能量<=35 且 <非>BUFF.清晰预兆.触发
动作.基础+=/狂怒, ----->BUFF.猛虎之怒.有
动作.基础+=/使用物品,位置=手, ----->BUFF.猛虎之怒.有
动作.基础+=/血性狂暴, ----->BUFF.猛虎之怒.有
动作.基础+=/狂怒, ----->BUFF.猛虎之怒.有
动作.基础+=/奥术洪流, ----->BUFF.猛虎之怒.有
动作.基础+=/割裂, ----->连击点>=5 且 目标.生命.百分比<=25 且 动作.割裂.每跳伤害÷DOT.割裂.每跳伤害>=1.15
动作.基础+=/凶猛撕咬, ----->连击点>=5 且 目标.生命.百分比<=25 且 DOT.割裂.作用中
动作.基础+=/割裂, ----->连击点>=5 且 DOT.割裂.剩余<2
动作.基础+=/痛击, ----->BUFF.清晰预兆.触发 且 DOT.痛击.剩余<3
动作.基础+=/斜掠, ----->DOT.斜掠.剩余<3 或 动作.斜掠.每跳伤害>DOT.斜掠.每跳伤害
动作.基础+=/pool_resource,for_next=1
动作.基础+=/痛击, ----->DOT.痛击.剩余<3 且 (DOT.割裂.剩余>=8 且 BUFF.野蛮咆哮.剩余>=12 或 BUFF.狂怒.有 或 连击点>=5)
动作.基础+=/pool_resource, ----->连击点>=5 且 <非>(能量.到最大值时间<=1 或 (BUFF.狂怒.有 且 能量>=25) 或 (BUFF.feral_rage.有 且 BUFF.feral_rage.剩余<=1)) 且 DOT.割裂.作用中
动作.基础+=/凶猛撕咬, ----->连击点>=5 且 DOT.割裂.作用中
动作.基础+=/执行动作列表,名字=补白, ----->BUFF.清晰预兆.触发
动作.基础+=/执行动作列表,名字=补白, ----->BUFF.feral_fury.触发
动作.基础+=/执行动作列表,名字=补白, ----->(连击点<5 且 DOT.割裂.剩余<3.0) 或 (连击点=0 且 BUFF.野蛮咆哮.剩余<2)
动作.基础+=/执行动作列表,名字=补白, ----->目标.死亡倒计时<=8.5
动作.基础+=/执行动作列表,名字=补白, ----->BUFF.猛虎之怒.有 或 BUFF.狂怒.有
动作.基础+=/执行动作列表,名字=补白, ----->冷却.猛虎之怒.剩余<=3
动作.基础+=/执行动作列表,名字=补白, ----->能量.到最大值时间<=1.0

动作.高级=自动攻击
动作.高级+=/迎头痛击
动作.高级+=/自然之力, ----->充能数=3 或 (BUFF.某饰品.触发 且 BUFF.某饰品.剩余<1) 或 (BUFF.vicious.触发 且 BUFF.vicious.剩余<1) 或 目标.死亡倒计时<20
动作.高级+=/血性狂暴
动作.高级+=/狂怒
动作.高级+=/奥术洪流
动作.高级+=/毁灭, ----->BUFF.潜行状态.有
动作.高级+=/凶猛撕咬, ----->DOT.割裂.作用中 且 DOT.割裂.剩余<=3 且 目标.生命.百分比<=25
动作.高级+=/精灵之火, ----->DEBUFF.破甲.堆叠<3
动作.高级+=/治疗之触, ----->天赋.塞纳留斯梦境.可用 且 BUFF.掠食者迅捷.有 且 BUFF.塞纳留斯梦境.无 且 (BUFF.掠食者迅捷.剩余<1.5 或 连击点>=4)
动作.高级+=/野蛮咆哮, ----->BUFF.野蛮咆哮.无
动作.高级+=/猛虎之怒, ----->能量<=35 且 <非>BUFF.清晰预兆.触发
动作.高级+=/狂怒, ----->BUFF.猛虎之怒.有 或 (目标.死亡倒计时<18 且 冷却.猛虎之怒.剩余>6)
动作.高级+=/使用物品,位置=手, ----->BUFF.猛虎之怒.有
动作.高级+=/痛击, ----->BUFF.清晰预兆.触发 且 DOT.痛击.剩余<3 且 目标.死亡倒计时>=6
动作.高级+=/凶猛撕咬, ----->目标.死亡倒计时<=1 且 连击点>=3
动作.高级+=/野蛮咆哮, ----->BUFF.野蛮咆哮.剩余<=3 且 连击点>0 且 目标.生命.百分比<25
动作.高级+=/敏捷药水, ----->(连击点>=5 且 (目标.死亡倒计时*(目标.生命.百分比-25)÷目标.生命.百分比)<15 且 BUFF.某饰品.有) 或 目标.死亡倒计时<=40
动作.高级+=/割裂, ----->连击点>=5 且 动作.割裂.每跳伤害÷DOT.割裂.每跳伤害>=1.15 且 目标.死亡倒计时>30
动作.高级+=/割裂, ----->连击点>=4 且 动作.割裂.每跳伤害÷DOT.割裂.每跳伤害>=0.95 且 目标.死亡倒计时>30 且 BUFF.某饰品.有 且 BUFF.某饰品.剩余<=1.5
动作.高级+=/pool_resource, ----->连击点>=5 且 目标.生命.百分比<=25 且 DOT.割裂.作用中 且 <非>(能量>=50 或 (BUFF.狂怒.有 且 能量>=25))
动作.高级+=/凶猛撕咬, ----->连击点>=5 且 DOT.割裂.作用中 且 目标.生命.百分比<=25
动作.高级+=/割裂, ----->连击点>=5 且 目标.死亡倒计时>=6 且 DOT.割裂.剩余<2 且 (BUFF.狂怒.有 或 DOT.割裂.剩余+1.9<=冷却.猛虎之怒.剩余)
动作.高级+=/野蛮咆哮, ----->BUFF.野蛮咆哮.剩余<=3 且 连击点>0 且 BUFF.野蛮咆哮.剩余+2>DOT.割裂.剩余
动作.高级+=/野蛮咆哮, ----->BUFF.野蛮咆哮.剩余<=6 且 连击点>=5 且 BUFF.野蛮咆哮.剩余+2<=DOT.割裂.剩余 且 DOT.割裂.作用中
动作.高级+=/野蛮咆哮, ----->BUFF.野蛮咆哮.剩余<=12 且 连击点>=5 且 能量.到最大值时间<=1 且 BUFF.野蛮咆哮.剩余<=DOT.割裂.剩余+6 且 DOT.割裂.作用中
动作.高级+=/斜掠, ----->BUFF.某饰品.有 且 DOT.斜掠.剩余<9 且 BUFF.某饰品.剩余<=1.5
动作.高级+=/斜掠, ----->目标.死亡倒计时-DOT.斜掠.剩余>3 且 (动作.斜掠.每跳伤害>DOT.斜掠.每跳伤害 或 (DOT.斜掠.剩余<3 且 动作.斜掠.每跳伤害÷DOT.斜掠.每跳伤害>=0.75))
动作.高级+=/pool_resource,for_next=1
动作.高级+=/痛击, ----->目标.死亡倒计时>=6 且 DOT.痛击.剩余<3 且 (DOT.割裂.剩余>=8 且 BUFF.野蛮咆哮.剩余>=12 或 BUFF.狂怒.有 或 连击点>=5) 且 DOT.割裂.作用中
动作.高级+=/pool_resource,for_next=1
动作.高级+=/痛击, ----->目标.死亡倒计时>=6 且 DOT.痛击.剩余<9 且 BUFF.某饰品.有 且 BUFF.某饰品.剩余<=1.5 且 DOT.割裂.作用中
动作.高级+=/pool_resource, ----->连击点>=5 且 <非>(能量.到最大值时间<=1 或 (BUFF.狂怒.有 且 能量>=25) 或 (BUFF.feral_rage.有 且 BUFF.feral_rage.剩余<=1)) 且 DOT.割裂.作用中
动作.高级+=/凶猛撕咬, ----->连击点>=5 且 DOT.割裂.作用中
动作.高级+=/执行动作列表,名字=补白, ----->BUFF.清晰预兆.触发
动作.高级+=/执行动作列表,名字=补白, ----->BUFF.feral_fury.触发
动作.高级+=/执行动作列表,名字=补白, ----->(连击点<5 且 DOT.割裂.剩余<3.0) 或 (连击点=0 且 BUFF.野蛮咆哮.剩余<2)
动作.高级+=/执行动作列表,名字=补白, ----->目标.死亡倒计时<=8.5
动作.高级+=/执行动作列表,名字=补白, ----->BUFF.猛虎之怒.有 或 BUFF.狂怒.有
动作.高级+=/执行动作列表,名字=补白, ----->冷却.猛虎之怒.剩余<=3
动作.高级+=/执行动作列表,名字=补白, ----->能量.到最大值时间<=1.0

动作.补白=毁灭
动作.补白+=/斜掠, ----->目标.死亡倒计时-DOT.斜掠.剩余>3 且 动作.斜掠.每跳伤害*(DOT.斜掠.跳数剩余+1)-DOT.斜掠.每跳伤害*DOT.斜掠.跳数剩余>动作.裂伤.hit_damage
动作.补白+=/撕碎, ----->(BUFF.清晰预兆.触发 或 BUFF.狂怒.有 或 能量.regen>=15) 且 BUFF.丛林之王.无
动作.补白+=/裂伤, ----->BUFF.丛林之王.无

动作.aoe=切换动作列表,名字=默认, ----->敌人数目<5
动作.aoe+=/自动攻击
动作.aoe+=/精灵之火,cycle_targets=1, ----->DEBUFF.破甲.堆叠<3
动作.aoe+=/野蛮咆哮, ----->BUFF.野蛮咆哮.无 或 (BUFF.野蛮咆哮.剩余<3 且 连击点>0)
动作.aoe+=/使用物品,位置=手, ----->BUFF.猛虎之怒.有
动作.aoe+=/血性狂暴, ----->BUFF.猛虎之怒.有
动作.aoe+=/狂怒, ----->BUFF.猛虎之怒.有
动作.aoe+=/奥术洪流, ----->BUFF.猛虎之怒.有
动作.aoe+=/猛虎之怒, ----->能量<=35 且 <非>BUFF.清晰预兆.触发
动作.aoe+=/狂怒, ----->BUFF.猛虎之怒.有
动作.aoe+=/pool_resource,for_next=1
动作.aoe+=/痛击, ----->BUFF.某饰品.有
动作.aoe+=/pool_resource,wait=0.1,for_next=1
动作.aoe+=/痛击, ----->DOT.痛击.剩余<3 或 (BUFF.猛虎之怒.有 且 DOT.痛击.剩余<9)
动作.aoe+=/野蛮咆哮, ----->BUFF.野蛮咆哮.剩余<9 且 连击点>=5
动作.aoe+=/割裂, ----->连击点>=5
动作.aoe+=/斜掠,cycle_targets=1, ----->(敌人数目<8 或 BUFF.某饰品.有) 且 DOT.斜掠.剩余<3 且 目标.死亡倒计时>=15
动作.aoe+=/swipe_cat, ----->BUFF.野蛮咆哮.剩余<=5
动作.aoe+=/swipe_cat, ----->BUFF.猛虎之怒.有 或 BUFF.狂怒.有
动作.aoe+=/swipe_cat, ----->冷却.猛虎之怒.剩余<3
动作.aoe+=/swipe_cat, ----->BUFF.清晰预兆.触发
动作.aoe+=/swipe_cat, ----->能量.到最大值时间<=1 


代码:
#!./simc 

druid="Druid_Feral_T16H_Adv_Rotation" 
level=90 
race=troll 
role=attack 
position=back 
professions=engineering=600/alchemy=600 
talents=http://us.battle.net/wow/en/tool/talent-calculator#UZ!...2.1 
glyphs=savagery/cat_form 
spec=feral 

# This default action priority list is automatically created based on your character.
 # It is a attempt to provide you with a action list that is both simple and practicable,
 # while resulting in a meaningful and good simulation. It may not result in the absolutely highest possible dps.
 # Feel free to edit, adapt and improve it to your own needs. 
# SimulationCraft is always looking for updates and improvements to the default action lists.
 
# Executed before combat begins. Accepts non-harmfulactions only. 

actions.precombat=flask,type=spring_blossoms 
actions.precombat+=/food,type=sea_mist_rice_noodles 
actions.precombat+=/mark_of_the_wild,if=!aura.str_agi_int.up 
actions.precombat+=/healing_touch,if=!buff.dream_of_cenarius.up&talent.dream_of_cenarius.enabled
actions.precombat+=/cat_form 
actions.precombat+=/savage_roar 
actions.precombat+=/stealth 
# Snapshot raid buffed stats before combat begins and pre-potting is done. 
actions.precombat+=/snapshot_stats 
actions.precombat+=/virmens_bite_potion 

# Executed every time the actor is available. 

# By default the simulation will use the "Basic" action list, if you would like to instead use the "Advanced" action list do so here.
actions=swap_action_list,name=advanced 

actions.basic=auto_attack 
actions.basic+=/skull_bash_cat 
actions.basic+=/force_of_nature,if=charges=3|trinket.proc.agility.react|(buff.rune_of_reorigination.react&buff.rune_of_reorigination.remains<1)|target.time_to_die<20
 # Keep Rip from falling off during execute range. 
actions.basic+=/ferocious_bite,if=dot.rip.ticking&dot.rip.remains<=3&target.health.pct<=25
actions.basic+=/faerie_fire,if=debuff.weakened_armor.stack<3 
# Proc Dream of Cenarius at 4+ CP or when PS is about to expire. 
actions.basic+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.dream_of_cenarius.down&(buff.predatory_swiftness.remains<1.5|combo_points>=4)
actions.basic+=/savage_roar,if=buff.savage_roar.remains<3 
actions.basic+=/virmens_bite_potion,if=(target.health.pct<30&buff.berserk.up)|target.time_to_die<=40
actions.basic+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react 
actions.basic+=/berserk,if=buff.tigers_fury.up 
actions.basic+=/use_item,slot=hands,if=buff.tigers_fury.up 
actions.basic+=/blood_fury,if=buff.tigers_fury.up 
actions.basic+=/berserking,if=buff.tigers_fury.up 
actions.basic+=/arcane_torrent,if=buff.tigers_fury.up 
# Overwrite Rip during execute range if it's at least 15% stronger than the current.
actions.basic+=/rip,if=combo_points>=5&target.health.pct<=25&action.rip.tick_damage%dot.rip.tick_dmg>=1.15
actions.basic+=/ferocious_bite,if=combo_points>=5&target.health.pct<=25&dot.rip.ticking
actions.basic+=/rip,if=combo_points>=5&dot.rip.remains<2 
actions.basic+=/thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3
 # Rake if it's about to fall off or we can apply a stronger Rake. 
actions.basic+=/rake,if=dot.rake.remains<3|action.rake.tick_damage>dot.rake.tick_dmg
actions.basic+=/pool_resource,for_next=1 
actions.basic+=/thrash_cat,if=dot.thrash_cat.remains<3&(dot.rip.remains>=8&buff.savage_roar.remains>=12|buff.berserk.up|combo_points>=5)
 # Pool to near-full energy before casting Ferocious Bite. 
actions.basic+=/pool_resource,if=combo_points>=5&!(energy.time_to_max<=1|(buff.berserk.up&energy>=25)|(buff.feral_rage.up&buff.feral_rage.remains<=1))&dot.rip.ticking
 # Ferocious Bite if we reached near-full energy without spending our CP on something else.
actions.basic+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking 
# Conditions under which we should execute a CP generator. 
actions.basic+=/run_action_list,name=filler,if=buff.omen_of_clarity.react 
actions.basic+=/run_action_list,name=filler,if=buff.feral_fury.react 
actions.basic+=/run_action_list,name=filler,if=(combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2)
actions.basic+=/run_action_list,name=filler,if=target.time_to_die<=8.5 
actions.basic+=/run_action_list,name=filler,if=buff.tigers_fury.up|buff.berserk.up
actions.basic+=/run_action_list,name=filler,if=cooldown.tigers_fury.remains<=3 
actions.basic+=/run_action_list,name=filler,if=energy.time_to_max<=1.0 

actions.advanced=auto_attack 
actions.advanced+=/skull_bash_cat 
actions.advanced+=/force_of_nature,if=charges=3|(buff.rune_of_reorigination.react&buff.rune_of_reorigination.remains<1)|(buff.vicious.react&buff.vicious.remains<1)|target.time_to_die<20
actions.advanced+=/blood_fury 
actions.advanced+=/berserking 
actions.advanced+=/arcane_torrent 
actions.advanced+=/ravage,if=buff.stealthed.up 
# Keep Rip from falling off during execute range. 
actions.advanced+=/ferocious_bite,if=dot.rip.ticking&dot.rip.remains<=3&target.health.pct<=25
actions.advanced+=/faerie_fire,if=debuff.weakened_armor.stack<3 
# Proc Dream of Cenarius at 4+ CP or when PS is about to expire. 
actions.advanced+=/healing_touch,if=talent.dream_of_cenarius.enabled&buff.predatory_swiftness.up&buff.dream_of_cenarius.down&(buff.predatory_swiftness.remains<1.5|combo_points>=4)
actions.advanced+=/savage_roar,if=buff.savage_roar.down 
actions.advanced+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react 
actions.advanced+=/berserk,if=buff.tigers_fury.up|(target.time_to_die<18&cooldown.tigers_fury.remains>6)
actions.advanced+=/use_item,slot=hands,if=buff.tigers_fury.up 
actions.advanced+=/thrash_cat,if=buff.omen_of_clarity.react&dot.thrash_cat.remains<3&target.time_to_die>=6
actions.advanced+=/ferocious_bite,if=target.time_to_die<=1&combo_points>=3 
actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&target.health.pct<25
 # Potion near or during execute range when Rune is up and we have 5 CP. 
actions.advanced+=/virmens_bite_potion,if=(combo_points>=5&(target.time_to_die*(target.health.pct-25)%target.health.pct)<15&buff.rune_of_reorigination.up)|target.time_to_die<=40
 # Overwrite Rip if it's at least 15% stronger than the current. 
actions.advanced+=/rip,if=combo_points>=5&action.rip.tick_damage%dot.rip.tick_dmg>=1.15&target.time_to_die>30
 # Use 4 or more CP to apply Rip if Rune of Reorigination is about to expire and it's at least close to the current rip in damage.
actions.advanced+=/rip,if=combo_points>=4&action.rip.tick_damage%dot.rip.tick_dmg>=0.95&target.time_to_die>30&buff.rune_of_reorigination.up&buff.rune_of_reorigination.remains<=1.5
 # Pool 50 energy for Ferocious Bite. 
actions.advanced+=/pool_resource,if=combo_points>=5&target.health.pct<=25&dot.rip.ticking&!(energy>=50|(buff.berserk.up&energy>=25))
actions.advanced+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking&target.health.pct<=25
actions.advanced+=/rip,if=combo_points>=5&target.time_to_die>=6&dot.rip.remains<2&(buff.berserk.up|dot.rip.remains+1.9<=cooldown.tigers_fury.remains)
actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=3&combo_points>0&buff.savage_roar.remains+2>dot.rip.remains
actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=6&combo_points>=5&buff.savage_roar.remains+2<=dot.rip.remains&dot.rip.ticking
 # Savage Roar if we're about to energy cap and it will keep our Rip from expiring around the same time as Savage Roar.
actions.advanced+=/savage_roar,if=buff.savage_roar.remains<=12&combo_points>=5&energy.time_to_max<=1&buff.savage_roar.remains<=dot.rip.remains+6&dot.rip.ticking
 # Refresh Rake as Re-Origination is about to end if Rake has <9 seconds left. 
actions.advanced+=/rake,if=buff.rune_of_reorigination.up&dot.rake.remains<9&buff.rune_of_reorigination.remains<=1.5
 # Rake if we can apply a stronger Rake or if it's about to fall off and clipping the last tick won't waste too much damage.
actions.advanced+=/rake,if=target.time_to_die-dot.rake.remains>3&(action.rake.tick_damage>dot.rake.tick_dmg|(dot.rake.remains<3&action.rake.tick_damage%dot.rake.tick_dmg>=0.75))
 # Pool energy for and maintain Thrash. 
actions.advanced+=/pool_resource,for_next=1 
actions.advanced+=/thrash_cat,if=target.time_to_die>=6&dot.thrash_cat.remains<3&(dot.rip.remains>=8&buff.savage_roar.remains>=12|buff.berserk.up|combo_points>=5)&dot.rip.ticking
 # Pool energy for and clip Thrash if Rune of Re-Origination is expiring. 
actions.advanced+=/pool_resource,for_next=1 
actions.advanced+=/thrash_cat,if=target.time_to_die>=6&dot.thrash_cat.remains<9&buff.rune_of_reorigination.up&buff.rune_of_reorigination.remains<=1.5&dot.rip.ticking
# Pool to near-full energy before casting Ferocious Bite. 
actions.advanced+=/pool_resource,if=combo_points>=5&!(energy.time_to_max<=1|(buff.berserk.up&energy>=25)|(buff.feral_rage.up&buff.feral_rage.remains<=1))&dot.rip.ticking
# Ferocious Bite if we reached near-full energy without spending our CP on something else.
actions.advanced+=/ferocious_bite,if=combo_points>=5&dot.rip.ticking 
# Conditions under which we should execute a CP generator. 
actions.advanced+=/run_action_list,name=filler,if=buff.omen_of_clarity.react 
actions.advanced+=/run_action_list,name=filler,if=buff.feral_fury.react 
actions.advanced+=/run_action_list,name=filler,if=(combo_points<5&dot.rip.remains<3.0)|(combo_points=0&buff.savage_roar.remains<2)
actions.advanced+=/run_action_list,name=filler,if=target.time_to_die<=8.5 
actions.advanced+=/run_action_list,name=filler,if=buff.tigers_fury.up|buff.berserk.up
actions.advanced+=/run_action_list,name=filler,if=cooldown.tigers_fury.remains<=3
actions.advanced+=/run_action_list,name=filler,if=energy.time_to_max<=1.0 

actions.filler=ravage 
# Rake if it hits harder than Mangle and we won't apply a weaker bleed to the target.
actions.filler+=/rake,if=target.time_to_die-dot.rake.remains>3&action.rake.tick_damage*(dot.rake.ticks_remain+1)-dot.rake.tick_dmg*dot.rake.ticks_remain>action.mangle_cat.hit_damage
actions.filler+=/shred,if=(buff.omen_of_clarity.react|buff.berserk.up|energy.regen>=15)&buff.king_of_the_jungle.down
actions.filler+=/mangle_cat,if=buff.king_of_the_jungle.down 

actions.aoe=swap_action_list,name=default,if=active_enemies<5 
actions.aoe+=/auto_attack 
actions.aoe+=/faerie_fire,cycle_targets=1,if=debuff.weakened_armor.stack<3 
actions.aoe+=/savage_roar,if=buff.savage_roar.down|(buff.savage_roar.remains<3&combo_points>0)
actions.aoe+=/use_item,slot=hands,if=buff.tigers_fury.up 
actions.aoe+=/blood_fury,if=buff.tigers_fury.up 
actions.aoe+=/berserking,if=buff.tigers_fury.up 
actions.aoe+=/arcane_torrent,if=buff.tigers_fury.up 
actions.aoe+=/tigers_fury,if=energy<=35&!buff.omen_of_clarity.react 
actions.aoe+=/berserk,if=buff.tigers_fury.up 
actions.aoe+=/pool_resource,for_next=1 
actions.aoe+=/thrash_cat,if=buff.rune_of_reorigination.up 
actions.aoe+=/pool_resource,wait=0.1,for_next=1 
actions.aoe+=/thrash_cat,if=dot.thrash_cat.remains<3|(buff.tigers_fury.up&dot.thrash_cat.remains<9)
actions.aoe+=/savage_roar,if=buff.savage_roar.remains<9&combo_points>=5 
actions.aoe+=/rip,if=combo_points>=5 
actions.aoe+=/rake,cycle_targets=1,if=(active_enemies<8|buff.rune_of_reorigination.up)&dot.rake.remains<3&target.time_to_die>=15
actions.aoe+=/swipe_cat,if=buff.savage_roar.remains<=5 
actions.aoe+=/swipe_cat,if=buff.tigers_fury.up|buff.berserk.up 
actions.aoe+=/swipe_cat,if=cooldown.tigers_fury.remains<3 
actions.aoe+=/swipe_cat,if=buff.omen_of_clarity.react 
actions.aoe+=/swipe_cat,if=energy.time_to_max<=1 

head=headpiece_of_the_shattered_vale,id=99328,upgrade=2,gems=capacitive_primal_160agi_180agi,reforge=mastery_hit
neck=immerseus_crystalline_eye,id=105407,upgrade=2,reforge=mastery_crit 
shoulders=spaulders_of_the_shattered_vale,id=99322,upgrade=2,gems=160agi_160agi_120agi,enchant=200agi_100crit,reforge=exp_hit
back=fenyu_fury_of_xuen,id=102248,upgrade=2,gems=160agi_60agi,enchant=180hit,addon=goblin_glider,reforge=crit_hit
chest=raiment_of_the_shattered_vale,id=99326,upgrade=2,gems=160agi_160agi_160agi_180agi,enchant=80all,reforge=crit_exp
wrists=bombers_blackened_wristwatch,id=105616,upgrade=2,enchant=180agi,reforge=mastery_crit
hands=grips_of_the_shattered_vale,id=99327,upgrade=2,gems=160agi_160agi_120agi,enchant=170haste,addon=synapse_springs_mark_ii,reforge=mastery_haste
waist=cord_of_black_dreams,id=105635,upgrade=2,gems=160agi_80agi_160crit_160agi_120agi,addon=nitro_boosts,reforge=crit_hit
legs=rious_vigilant_leggings,id=105529,upgrade=2,gems=80agi_160hit_80agi_160hit_120agi,enchant=285agi_165crit,reforge=mastery_exp
feet=pandaren_roofsprinters,id=105582,upgrade=2,gems=80agi_160hit_60mastery,enchant=140agi
finger1=kilruks_band_of_ascendancy,id=105624,upgrade=2,gems=160agi_60crit,reforge=mastery_crit
finger2=ring_of_restless_energy,id=105558,upgrade=2,gems=160agi_60crit 
trinket1=rune_of_reorigination,id=96918,upgrade=2 
trinket2=haromms_talisman,id=105527,upgrade=2 
main_hand=halberd_of_inner_shadows,id=105560,upgrade=2,gems=80agi_160crit_60agi,enchant=dancing_steel,reforge=mastery_exp
 
# Gear Summary 
# gear_strength=80 
# gear_agility=30731 
# gear_stamina=39144 
# gear_intellect=80 
# gear_spirit=80 
# gear_expertise_rating=2550 
# gear_hit_rating=2551 
# gear_crit_rating=10051 
# gear_haste_rating=10051 
# gear_mastery_rating=10056 
# gear_armor=22619 
# meta_gem=capacitive_primal 
# tier16_2pc_melee=1 
# tier16_4pc_melee=1 
# hands=grips_of_the_shattered_vale,heroic=1,addon=synapse_springs_mark_ii 
# trinket1=rune_of_reorigination,heroic=1,elite=1 
# main_hand=halberd_of_inner_shadows,heroic=1,elite=1,weapon=polearm_3.60speed_26125min_39189max,enchant=dancing_steel
 


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