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[圣骑]25H马尔考罗克(H9)防骑FQ单T减伤分配
2013-10-12 12:14:11 作者:玩家 来源: 浏览次数:0
摘要:每一次的P2起手都是神圣复仇者开始先打盾击,BOSS引导差不多开始开技能
内容跟标题差不多,感觉有不少人再找,今天自己也才过,发出来分享一下。
首先你要有以下的东西:
 1:2号的减AOE伤害的饰品,装等越高越好。
2:9号BOSS本身掉落的减T技能CD的饰品,装等越高越好!(我会说我是为了翅膀的CD更短临时升级到满么?)
3:团队最少拥有俩个ZS和QS。 
以下是减伤链:
 每一次的P2起手都是神圣复仇者开始先打盾击,BOSS引导差不多开始开技能。
 前十秒:盾击+牺牲+警戒+(圣佑+AOE饰品)
后十秒:盾击+牺牲+警戒+(春哥+盾墙) 
在第二次P2的时候,ZS多交出一个挫志战旗就可以了 
 
 
 
很久没发过帖子了,排榜已经忘记了,就先这样,有问题的可以楼下回复。
 

下面是伪CLCRET的FQ循环输出,依赖TMW插件

1. 4T16永恒火的循环,条件为荣耀壁垒5层,并且永恒火的持续时间小于3秒。(可以根据复仇自己手动刷新)
2. 删除了正义之锤的输出循环,虚弱打击十字军也可以提供。
3. 删除了雷电王座的技能喊话,添加个别SOO DEBUFF监视。(目前我只加了一个自己需要的,看看后面的H需不需要)   

^1^T^STextLayouts^T ^Sicon1^T ^N1^T ^t^N2^T ^t^t^S,M_k%.H[#57*^T ^N1^T ^SConstrainWidth^b ^SAnchors^T ^N1^T ^Sy^N-15 ^Spoint^STOP ^t^t^SStringName^S数字 ^SOutline^S ^SSize^N14 ^t^SGUID^S,M_k%.H[#57* ^SName^S居中数字~`2 ^t^t^SNumGroups^N10 ^SGroups^T ^N1^T ^SPoint^T ^Sy^F8456401479709398 ^f-46^Sx ^F6213074790931695^f-53 ^t^SScale^F7534866555270969 ^f-52^SPrimarySpec ^b^STree1 ^b^SIcons ^T^N1^T ^SOnlyMine^B ^SType^Sbuff ^SName^S永恒之火 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEnabled^B ^SUnAlpha^N0.5 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,M_k%.H[#57* ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowTimer^B ^SShowTTText^B ^t^N2^T ^SOnlyMine^B ^SType^Sbuff ^SName^S114637 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,M_k%.H[#57* ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowTimer^B ^SShowTTText^B ^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S132403 ^SSettingsPerView^T ^Sicon^T ^STexts^T ^N1^S ^t^t^t^SShowTimer^B ^SEnabled^B ^t^N4^T ^SBuffOrDebuff^SEITHER ^SOnlyMine^B ^SType^Sbuff ^SName^S132365 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,M_k%.H[#57* ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowTimer^B ^SShowTTText^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingX^N20 ^t^t^STree3^b ^t^N2^T ^SPoint^T ^Sy^F6126280138772150 ^f-47^Sx ^F-8715066084671370^f-46 ^t^SScale^F6447982573870664 ^f-52^SRows ^N3^SPrimarySpec ^b^SEnabled ^B^SColumns ^N6^STree1 ^b^SIcons ^T^N1^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S20271 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^t^N2^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S35395 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^t^N3^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group4_Icon3 ^N2^STellMeWhen_Group2_Icon11 ^t^SEnabled^B ^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SName^S139170 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^t^N5^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S105809 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SFakeHidden^B ^SShowTimer^B ^t^N6^T ^SType^Scooldown ^SName^S31850 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SFakeHidden^B ^SShowTimer^B ^t^N7^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon17 ^N2^STellMeWhen_Group2_Icon16 ^t^SEnabled^B ^SFakeHidden^B ^t^N8^T ^SType^Scooldown ^SName^S53595 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SDEBUFFDUR ^SUnit^Starget ^SOperator^S<= ^SName^S115798 ^SLevel^N8 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^t^N9^T ^SOnlyMine^B ^SType^Scooldown ^SName^S114163 ^SConditions^T ^N1^T ^SType^SBUFFSTACKS ^SName^S114637 ^SLevel^N5 ^t^N2^T ^SType^SBUFFDUR ^SChecked^B ^SOperator^S<= ^SName^S114163 ^SLevel^N3.2 ^t^Sn^N2 ^t^SEnabled^B ^SFakeHidden^B ^t^N10^T ^SType^Scooldown ^SName^S20925 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SBUFFDUR ^SOperator^S<= ^SName^S20925 ^SLevel^N3 ^t^Sn^N1 ^t^SEnabled^B ^SFakeHidden^B ^SShowTimer^B ^t^N11^T ^SOnlyEquipped^B ^SType^Sitem ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S62471 ^SOnlyInBags^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^t^N12^T ^SType^Scooldown ^SName^S498 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^SICDType^Sspellcast ^t^N13^T ^SType^Scooldown ^SName^S119072 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S35395 ^SLevel^N1.2 ^t^N2^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S20271 ^SLevel^N1.2 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^t^N14^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S奉献 ^SEnabled^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S35395 ^SLevel^N1.2 ^t^N2^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S20271 ^SLevel^N1.2 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^t^N15^T ^SType^Scooldown ^SName^S53600 ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SLevel^N5 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^SFakeHidden^B ^t^N16^T ^SType^Scooldown ^SName^S31935 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SConditions^T ^N1^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S35395 ^SLevel^N1.2 ^t^N2^T ^SType^SSPELLCD ^SOperator^S>= ^SName^S20271 ^SLevel^N1.2 ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowTimer^B ^SEnabled^B ^SFakeHidden^B ^SUseActvtnOverlay^B ^t^N17^T ^SOnlyMine^B ^SType^Sbuff ^SName^S85416 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnimations ^SAnimation^SACTVTNGLOW ^SEvent^SOnShow ^SInfinite^B ^t^N2^T ^SType^SAnimations ^SAnimation^SICONCLEAR ^SEvent^SOnHide ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S ^t^t^t^SCustomTex^S31935 ^SFakeHidden^B ^SShowTimer^B ^t^N18^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S86659 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SFakeHidden^B ^SShowTimer^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N3 ^t^t^STree3^b ^t^N3^T ^SPoint^T ^Sy^N-68.807563180703 ^Sx^F8655912011363341 ^f-46^t ^SScale^F5783381033055095 ^f-52^SPrimarySpec ^b^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N2^STree1 ^b^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group4_Icon1 ^N2^STellMeWhen_Group2_Icon12 ^t^SEnabled^B ^t^N2^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S31821 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N3 ^SEnabled^B ^SShowTimer^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N3 ^t^t^STree3^b ^t^N4^T ^SPoint^T ^Sy^F8645296770425954 ^f-47^Sx ^F8584832125741910^f-47 ^Spoint^SLEFT ^SrelativePoint^SLEFT ^t^SScale^F6559536124693927 ^f-52^SRows ^N7^SPrimarySpec ^b^SEnabled ^B^SColumns ^N2^SIcons ^T^N1^T ^SType^Sbuff ^SName^S498:10 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S圣佑术以开启,请治疗加好! ^SEvent^SOnStart ^t^N2^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S圣佑术已结束。 ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SOnlyMine^B ^SFakeHidden^B ^SShowTimer^B ^t^N2^T ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S86659:12 ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S大盾墙以开启,治疗加好! ^SEvent^SOnStart ^t^N2^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S大盾墙以结束。 ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^t^N3^T ^SOnlyEquipped^B ^SType^Sbuff ^SOnlyInBags^B ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S92222 ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^t^N4^T ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S642 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S我已经开启无敌,8秒后结束! ^SEvent^SOnStart ^t^N2^T ^SType^SAnnouncements ^SText^S无敌时间到,治疗注意! ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^t^N5^T ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S31850:10 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S春哥开启了,10秒后结束! ^SEvent^SOnStart ^t^N2^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S春哥时间到了,治疗注意! ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^t^N6^T ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S105809:120 ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S神圣复仇者以开启,50%物理减伤,治疗注意! ^SEvent^SOnStart ^t^N2^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S神圣复仇者以结束,治疗注意! ^SEvent^SOnFinish ^t^Sn^N2 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^t^N7^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S62124 ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S我嘲讽了,治疗注意转目标! ^SEvent^SOnStart ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^t^N8^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S20271 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^SFakeHidden^B ^SShowTimer^B ^t^N9^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S35395 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^SFakeHidden^B ^SShowTimer^B ^t^N10^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S53595 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^SFakeHidden^B ^SShowTimer^B ^t^N11^T ^SType^Scooldown ^SName^S119072 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^SFakeHidden^B ^SShowTimer^B ^t^N12^T ^SType^Scooldown ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S奉献 ^SEnabled^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^SFakeHidden^B ^SShowTimer^B ^t^N13^T ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SName^S138960 ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S我已变身赞达拉勇士,奏起来! ^SEvent^SOnStart ^t^N2^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S赞达拉勇士已消失,该干嘛干嘛去吧! ^SEvent^SOnFinish ^t^Sn^N2 ^t^SOnlyMine^B ^SFakeHidden^B ^SShowTimer^B ^t^N14^T ^SType^Scooldown ^SName^S31935 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowWhen^N1 ^SFakeHidden^B ^SShowTimer^B ^SEnabled^B ^SUseActvtnOverlay^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N3 ^t^t^t^N5^T ^SPoint^T ^Sy^F5931498493261082 ^f-44^Sx ^F4814918697508294^f-43 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F7736895455439707 ^f-52^SPrimarySpec ^b^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N3^SIcons ^T^N1^T ^SSort^N-1 ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon1 ^N2^STellMeWhen_Group4_Icon14 ^N3^STellMeWhen_Group4_Icon9 ^N4^STellMeWhen_Group4_Icon8 ^t^SEnabled^B ^t^N2^T ^SType^Scooldown ^SName^S53600 ^SConditions^T ^N1^T ^SType^SHOLY_POWER ^SOperator^S>= ^SLevel^N3 ^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SEnabled^B ^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SName^S138958 ^SShowTimerTextnoOCC^B ^SClockGCD^B ^SShowTimerText^B ^SEnabled^B ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S赞达拉之火已叠加9层,准备爆发! ^SEvent^SOnCondition ^SOnConditionConditions^T ^N1^T ^SType^SBUFFSTACKS ^SName^S138958 ^SLevel^N9 ^t^Sn^N1 ^t^t^Sn^N1 ^t^SSettingsPerView^T ^Sicon^T ^STextLayout^S,M_k%.H[#57* ^STexts^T ^N1^S[Stacks:Hide(0)] ^N2^S ^t^t^t^SFakeHidden^B ^SShowTimer^B ^t^t^t^N6^T ^SPoint^T ^Sy^F8180363878846891 ^f-45^Sx ^F5766611505391757^f-44 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F5889325940777156 ^f-51^SPrimarySpec ^b^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N1^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon15 ^N2^STellMeWhen_Group2_Icon9 ^N3^STellMeWhen_Group2_Icon17 ^N4^STellMeWhen_Group2_Icon2 ^N5^STellMeWhen_Group2_Icon1 ^N6^STellMeWhen_Group2_Icon16 ^N7^STellMeWhen_Group2_Icon13 ^N8^STellMeWhen_Group2_Icon14 ^N9^STellMeWhen_Group4_Icon9 ^N10^STellMeWhen_Group4_Icon8 ^t^SEnabled^B ^t^t^t^N7^T ^SPoint^T ^Sy^F-4741989091147672 ^f-46^Sx ^F8346008043032235^f-47 ^t^SScale^F5783381033055095 ^f-52^SPrimarySpec ^b^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N2^STree1 ^b^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group2_Icon4 ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group4_Icon6 ^N2^STellMeWhen_Group2_Icon5 ^t^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N3 ^t^t^STree3^b ^t^N8^T ^SPoint^T ^Sy^F-5058082984453221 ^f-48^Sx ^F5247870284917044^f-46 ^t^SScale^F5783381033055095 ^f-52^SRows ^N2^SPrimarySpec ^b^SOnlyInCombat ^B^SEnabled ^B^SColumns ^N1^STree1 ^b^SIcons ^T^N1^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group4_Icon2 ^N2^STellMeWhen_Group2_Icon18 ^t^SEnabled^B ^t^N2^T ^SType^Smeta ^SIcons^T ^N1^STellMeWhen_Group4_Icon5 ^N2^STellMeWhen_Group2_Icon6 ^t^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N3 ^t^t^STree3^b ^t^N9^T ^SPoint^T ^Sy^F-8410974115599088 ^f-46^Sx ^F6723375811142117^f-54 ^Spoint^STOP ^SrelativePoint^STOP ^t^SScale^F7437057379964068 ^f-52^SRows ^N3^SPrimarySpec ^b^SEnabled ^B^SColumns ^N1^SIcons ^T^N1^T ^SType^Scooldown ^SName^S31821 ^SEvents^T ^N1^T ^SType^SAnnouncements ^SChannel^SYELL ^SText^S光环精通已开启,6秒后结束! ^SEvent^SOnStart ^t^N2^T ^SPassingCndt^B ^SType^SAnnouncements ^SCndtJustPassed^B ^SChannel^SYELL ^SValue^N174 ^SText^S光环精通结束! ^SEvent^SOnDuration ^SOperator^S<= ^t^Sn^N2 ^t^SFakeHidden^B ^SEnabled^B ^t^N2^T ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S104423 ^SOnlyMine^B ^SShowTimer^B ^SEnabled^B ^t^N3^T ^SOnlyMine^B ^SType^Sbuff ^SShowTimerText^B ^SShowTimerTextnoOCC^B ^SName^S137593 ^SSettingsPerView^T ^Sicon^T ^STextLayout^S,M_k%.H[#57* ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowTimer^B ^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N3 ^t^t^t^N10^T ^SPoint^T ^Sy^F6951372091138193 ^f-45^Sx ^F5914844139543521^f-47 ^Spoint^STOPLEFT ^SrelativePoint^SBOTTOMLEFT ^t^SScale^F6132368776683790 ^f-50^SPrimarySpec ^b^SEnabled ^B^SColumns ^N1^STree1 ^b^SIcons ^T^N1^T ^SBuffOrDebuff^SHARMFUL ^SType^Sbuff ^SName^S144358 ^SShowTimerTextnoOCC^B ^SShowTimerText^B ^SSettingsPerView^T ^Sicon^T ^STextLayout^Sicon2 ^STexts^T ^N1^S[Stacks:Hide(0)] ^t^t^t^SShowTimer^B ^SEnabled^B ^t^t^SSettingsPerView^T ^Sicon^T ^SSpacingY^N3 ^t^t^STree3^b ^t^t^SVersion^N62601 ^t^N62601^S~`~| ^Sprofile^S別庝我~`-~`石锤 ^^


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