[情报] 蓝帖: 声望及勇气/正义点数的议题
2012-11-13 14:07:32 作者:佚名 来源:
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摘要:Zarhym在美版讨论区回应了一些关于声望及勇气/正义点数的内容
Zarhym在美版讨论区回应了一些关于声望及勇气/正义点数的内容
(前面的回应比较无关,故跳过)
Because you have locked away a portion of the progression path behind endless
dailies.
玩家: 因为你用无止尽的每日锁住了玩家一部份的成长路线...
But character progression isn't blocked entirely "behind endless dailies."
You can get into Raid Finder without any reputation rewards. Sure, it's
clearly more effective to be earning some steady reputation with the core
factions (which is the point) while running other content, but that's less
relevant when an argument is made in absolute statements, such as "forced,"
"mandatory," and "locked away."
角色的成长并不是完全被"无止尽的每日"给阻挡的。
你可以不需要任何声望奖励就排进随机团队。
当然啦,在透过进行其他游戏内容的同时,
若又能够稳定获得一些主要阵营的声望,的确是更有效率,
但这跟"强迫"、"强制性"或者"锁住"这些词并没有太大的关连。
I'm not naive and I know that if you invest more time into your character by
doing dailies along side your group content, your rate of progression will be
faster. And again, that's by design. But certainly we enjoy hearing feedback
about the design and how things could be tweaked to improve the model.
我知道如果你花更多时间让你的角色解每日任务并进行团队活动,你的角色成长会更快。
而且再重申一次,这是我们设计的想法。
但我们也会仔细聆听这些设计的意见回馈,并且让这个模型能微调的更好。
For instance, we talked recently to the developers about an evolution on the
idea of being able to champion a faction via a tabard. What we don't want to
repeat is the design that let players max out every faction reputation just
by wearing a tabard while doing other content. So instead of endlessly
getting reputation for every dungeon, maybe you only get a bonus once a day.
It doesn't allow you to skip dailies altogether, but you can at least pad
your rep gains a little bit.
就微调的部分举例来说,我们最近跟开发团队讨论如何改善穿外袍提升声望的点子。
我们不想要重新使用这个方法,
是因为玩家会透过进行其他游戏内容来不断地提升每种阵营声望。
所以为了取代无止尽透过地城提升声望的方式,或许你一天只能获得一次加成。
这并没有办法让你完全跳过每日不解,但至少可以取代一部分获得声望的方式。
Another cool part about this idea is that we can probably make it work
through the UI, rather than requiring you to wear a tabard you may not think
matches your bracers (teehee). It could be as simple as making it so that you
champion the faction you selected to show as your XP bar.
另一种想法是我们想要透过UI来运作这个功能,
而不是让你穿上外袍,毕竟你可能会觉得外袍跟你的护腕不搭。
这可能会用非常简单的方式来达成,
就像你选择某个声望显示在你的经验值栏位的动作一样。
And since it's brought up a lot, I completely understand the existing
concerns players have about earning Valor through other sources and being
locked from spending it for reputation rewards. It's something we'll continue
to talk about -- be precise and feel free to suggest improvements!
由于玩家们跟我们讨论了很多,所以我完全明白存在某些玩家,
他们因为透过其他方式获得勇气但却被锁住无法兑换声望奖励。
这是我们接下来要谈的,大家可以精确并自由地讨论且提供更多建议!
It's worth throwing out there that it really doesn't take many daily quests
to hit Honored with Golden Lotus, and you can easily hit Honored with The
Klaxxi before you even unlock their daily quests. So it doesn't take much to
give you a bear minimum of two ilvl 458 blues to spend JP on, and two ilvl
489 epics to spend VP on. That's a pretty fair boon if you're climbing to
ilvl 460.
其实玩家不需要解太多的每日任务就可以达到金莲会尊敬,
而且你也可以在开始解每日以前就获得卡拉西尊敬。
所以这让玩家不需要花太多精力就可以用正义点数换得两件458的蓝装,
以及用勇气点数获得两件489紫装。
这对于玩家要排进随机团队的装等限制(460)来说是很公平的福利。
Important! I want to make sure it's totally clear one last time. I'm not
saying our model is perfect and your feedback is incorrect. I'm trying to
offer counterpoints so we can all signal in on the root of some of the
popular concerns within the community. Operative word: TRYING. :D
注意!我想要在此最后一次澄清一点,
我并不是说我们的设计模型完美无缺而且你们的回馈都是错误的。
我只是想要提供一些对比的建议让我们能够着重讨论在一些关注的议题上。
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按: 其实就游戏内容来看,我个人觉得穿外袍提升声望是很诡异的事情,
譬如4.0的时候,穿着托维尔外袍去打石岩之心能提升声望真的很怪,
毕竟那边的事情跟托维尔一点关系都没有,但打怪却能提高声望。
不过就游戏性来说,当然是穿外袍最快。
所以5.0就回归到过去的机制,玩家一定要做些跟该阵营有关的事情才能提升声望,
而方法绝大部分都是每日。(少部分可以透过收菜、交东西、道具来提升)
但极端相反的方式会让玩家有点不太适应,
或许就如同文章中所提到的,用一些中间的方法来缓和这种极端。
例如每天只有一次机会能用外袍提升声望,
或者给出更多非每日任务的方法来提升,
更多的选择或许会让玩家有更多的弹性吧。
再按: 这边稍微提一下5.1的声望。
联盟跟部落在蛮荒登陆的声望(行动代号:盾墙、优势进攻)
一天会给五个每日任务(每个250声望),
因此提升的速度会比金莲会卡拉西等还要更快。
而且随着故事进展,会有更多一次性的剧情任务提供更多声望。
更何况拿到崇敬以后又有道具能加倍声望,
所以到时候要拿到崇拜应该不会像现在那么辛苦了。
题外话,我个人认为这个声望最大的奖励其实是那些一次性的剧情任务,
没有甚么奖励比了解沃金、卡尔洛斯、安杜因跟瓦里安更值得的了。
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